DEMO || CHARACTERS || PINTEREST || PLAYLIST
Demo updated: October 16, 2024.
Current word count: 30.2k (Excl. commands)
DISCLAIMER: GAME IS RATED A STRONG R / 18+
Trigger warnings: drug use & trafficking, alcohol & alcoholism, heavy language, gun/physical violence, police brutality, blood, death, & murder.
A more extensive list will be available in-game, and the choice to skip certain triggers is a choice for those who so desire. The warnings listed here are unavoidable, but a disclaimer of triggers present in any given chapter can be enabled.
It was always going to end like this. Your palms scrape against the wall, staining it red while pain seeps into your torn flesh. Strained breaths force out of your lungs, misting the brick in a vivid crimson, your fingers searching for purchase through the agony.
Frigid metal presses harshly against your temple, and the click that resonates from the gun echoes in your ears like a mock gong.
A knuckle cracks when it tightens around the trigger. You should’ve known.
It was always going to end like this.
You step into the boots of the Vice President of Hungry Dogs MC; a ragtag gang you and your best friend formed on that one picturesque twilight evening three years ago. What began as a simple idea between friends developed over time, your effort and struggles winning you both notoriety and infamy, enough so that the city council now considers you a threat. The city folk utter the name of your club in both awe and fear, and you play the role of both boogeyman and saint in the minds of San Maroans. Wherever you go, your colors turn heads. You are not only surviving, but thriving.
But like all success stories, yours too, had an end.
After years of empty threats, the city takes action against you, and the raid pushed on your meeting grounds is extensive. Everything falls apart, and you’re left to pick up the fragments of a once-great empire, your safety net torn to pieces, and sympathetic faces are few, and far between. With your President missing, the burden of leadership falls on your shoulders.
Your club has scattered into the wind; scared, detained, or dead. Threats loom over you like a shadow; The law is out for your soul, and rival clubs want your head on a pike.
There’s no other choice but to fight.
Extensive character creation; too many variables to name here! Assume name(s), nickname, appearance (skin details galore), gender, pronouns, sexuality, romantic orientation, family history, reflections on the club, addictions, and customization of your bike. To cite a few.
Heavily character and action driven, your choices matter, and have a tremendous impact on the ending(s) and what happens to the gang and its remaining members.
Hone your skills to fit your play style: A silver-tongued con-man, a hardened brawler, or a ruthless trailblazer; A deceptive trapper, or elusive diplomat, the possibilities are vast.
Pursue one out of three varying storylines; the “Forever Dogs, Dogs Forever”, “Beginning of the End”, or “Betrayal at Zenith”, each essentially altering the story into an entirely different game.
Find time for romance with one of the (currently) five romantic interests, each with their own obstacles, challenges, and shortcomings; the leader, the enforcer, the enemy, the greenhorn, or the masked rider. All are also open for platonic befriending, rivalry, flings, frenemy options, and all sexual scenes are optional and skippable.



















