AnasAbdin
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wallacepolsom

if i look back, i am lost
Show & Tell

pixel skylines
d e v o n

ellievsbear
DEAR READER
Stranger Things
"I'm Dorothy Gale from Kansas"
he wasn't even looking at me and he found me
TVSTRANGERTHINGS
I'd rather be in outer space đž
we're not kids anymore.

#extradirty
PUT YOUR BEARD IN MY MOUTH
đȘŒ

â
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@art-bleurgh
With a pleasure sweetheart! @thelesyeword †I hope this helps, but if you still have questions about the boobies, just let me know!
8 helpful guides for digital artists
There are artists who like videos and there are artists who love books.Â
In the previous post (here) we gave you a list of helpful and inspiring YouTube channels, so today we are going to share the best books we know about digital art!
First thing we want you to know is about the existence of two great art magazines, ImagineFX and 2DArtist. These magazine focus both on digital and traditional art, sharing guides on programs like Photoshop, Painter, ZBrush and traditional tools. There are two other magazines about digital art, PainterMagazine and Photoshop Creative - though these two are a bit more expensive and much more focused on their software (Corel Painter and Photoshop), while the first two can give you general ideas about art and specific tips and tricks on digital programs as well!
Mind that this list doesnât have an order of importance, and if we have pro and cons to share, those are written in each bookâs description (:
1. Digital Painting Techniques
This is the third volume of the series created by 3dtotal Publishing - you can find all the volumes here.
This book features many illustrations and tutorials done by famous digital artists like Chee Ming Wong, Â Robh Ruppel and Ignacio Bazan Lazcano. These artists will share their knowledge on concept art, matte painting and digital painting in general.
This book is presented for artists of all levels, from students to professionals. The tutorials are easy to follow, though the theme is quite specific: if you are into sci-fi, fantasy and concept art, well, then this book is for you!
2. Beginnerâs Guide to Digital Painting in Photoshop: Characters
Another guide created by 3dtotal Publishing.
This guide is for all those artists interested in creating detailed characters. Two of the featured artists are Charlie Bowater and Derek Stenning.
Despite the title, though, this book isnât for beginners at all - the artists share tips and tricks, but a basic understanding of digital painting is needed.
The main program used by the artists is Photoshop.
3. Â The Digital Artistâs Survival Guide
Created by ImagineFX, this is a complete guide for digital artists, be them beginners of professionals, full of advice and inspiring tutorials to paint amazing environments, characters and creatures!
4. Digital Painting
Another great issue created by ImagineFX, Digital Painting is a guide for digital artists who want to learn a bit more of how to paint from life. The book features workshops and video lessons too.
5. Fantasy Art Essentials
If we can say it, this book is our favourite. Not only it contains 228 pages, so more workshops and advices (+ a DVD), but it features both digital and traditional tutorials about fantasy art. So, our blog is about digital art, but this is a hell of a volume with artists like Andrew Jones, Marta Dahlig and Adam Hughes!
6. d'artiste Digital Painting 2: Digital Artists Master Class
The second volume of dâartiste series created by Ballistic Publishing. This book is a must-have masterpiece for digital artists. It features workshops from top artists like MĂ©lanie Delon, Don Seegmiller and Marta Dahling and tips on apps like Photoshop and Painter. The subjects of the book are character and creature design and environment painting.
7. Â d'artiste Matte Painting 3
Another series from Ballistic Publishing, this time dedicated to matte painting. Have you ever seen those incredible landscapes featured in colossal movies or videogames? This bookâs going to explain how top artists David Luong, Damien Mace and Milan Schere can paint such masterpieces.
With this guide you can learn about composition and how to start painting from concept to the final artwork.Â
Be aware that the three masters of this books have worked for World of Warcraft, Game of Thrones, Avatar, Harry Potter, Sherlock Holmes and many other films!
8. d'artiste Fashion Design: Digital Artists Master Class
Letâs face it: if you are an artist and you need help, you canât say that Ballistic Publishing is useless. On the contrary, we can say that it presents the most complete series of volumes for any digital artist in need (or any art lover who likes his collections thorough and perfect).
This volume is great for character designers and it features a lot of tips and different approaches to the artwork. That means the reader is able to compare different art styles and be inspired from them!
We hope this list will help you! Good luck!
While weâre writing new articles and an updated list of helpful and favourite art books, why not share an old post :D
Top 5 Basic Tips For Pixel Art (by Cyangmou)
Additional pixel art tools, tutorials, games etc. can be found on the PixelArtus overview page
i had a poll on DA so i will be doing basic how to stuff of the results
Some pointers I keep in mind while drawing difficult angles. Posted these on twitter last month.
If nothing else, you gotta appreciate that I used every Funhaus member, right? Maybe?
18 tips for comics artists by Moebius "brief manual for cartoonist "
My 8house collaborator and impressive dude, Xurxo g Penalta translated this Spanish Moebius list of advice for artists. I thought would be cool to post. (Thanks Xurxo)
http://www.jornada.unam.mx/1996/08/18/sem-moebius.html
1. when you draw you must clean yourself of deep feelings (hate, happiness, ambition, etc)
2 it's important to educate the hand, attain obedience, to full fill ideas. but careful with perfection, to much, as well as too much speed, as well as their opposites are dangerous. to much looseness, instant drawings,aside from mistakes, there's no will of the spirit, only the bodies.
3. perspective is of sum importance, it;s a law of manipulation in the good sense, to hypnotise the reader. it;s good to work in real spaces, more that with photos, to exercise our reading of perspective.
4.another thing to learn with affection is the study of the human body, the positions, the types, the expressions, the arquitecture of bodies, the difference between people. the drawing is very different when it come to a male or a female, because in the male you can change a little the lines, it supports to have some impressions. but with the female precision must be perfect, if not she may turn ugly or upset. then no one buys our book! so for the reader believes the story, the characters must have life and personality of their own, gestures that come from character, from their diseases; the body transforms with life and there's a message in the structure, in the distribution of fat, in every muscle, in every fold of the face and body. it;s a study of life.
5. when you make a story you can start with out knowing everything, but making notes (in the actual story) about the particular world of that story. that way the reader recognizes and becomes interested. when a character dies in a story, and that character has no story drawn in his face in his body, in his dress, the reader does not care, there's no emotion. and then the editors say: "your story is worthless, there's only one dead guys and I need 2) or 30 dead guys for it to work" but that is not true, if the dead guy, or wounded guy or sick guys or whomever is in trouble has a real personality that comes from study, from the artists capacity for observation, emotion will emerge (empathy). In the study you develop an attention for others, a compassion, and a love for humanity.
it's very important for the development of an artist, if he wants to be a mirror, it must contain inside it;s consciousness the whole world, a mirror that sees everything.
6. jodorwosky says I don't like drawing dead horses. it;s very difficult. it's very difficult to draw a body that sleeps, that's abandoned, because in comics you're always studying action. it;s easier to draw people fighting thats way Americans always draw superheroes. it;s more difficult to draw people talking, because there are a series of movements, very small, but that have a significance, and that accounts for more, because it need love, attention to the other, to the little things that speak of personality, of life. the superheores have no personality, all of them have the same gestures and movements (pantomimes ferocity, running and fighting)
7. equally important is the clothing of the characters, the state they;re in, the materials, the textures are a vision of their experiences, of their lives, their situation in the adventure, that can say a lot with out words. In a drew there's a million folds, you must chose 2 or 3, but the good ones.
8. the style, the stylistically continuity of an artist is symbolical, it can be read like the tarot. I chose as a joke the name Moebius, when I was 22, but in truth there's a meaning to that. if you bring a t shirt with Don Quixote, that speaks to me of who you are. in my case, I give importance to a drawing of relative simplicity, that way subtle indications can be made.
9. when an artist, a drawing artist goes out on the street, he does not see the same things other people see. what he sees is documentation about a way of life, about people.
10. another important element is composition. the composition on our stories must be studied, because a page, or a painting, is a face that looks towards (faces) the reader and that speaks to him. it's not a succession of panels with out meaning. there's panels that are full and some that are empty, others that have a vertical dynamic or a horizontal one, and on that there is intention. the vertical excites (cheers), the horizontal calms, an oblique to the right , for us westerners, represents the action heads towards the future, and oblique to the left directs action toward the past. points (points of attention) represent a dispersion of energy. something places in the middle focalises energy and attention, it concentrates.
these are basic symbols for reading, that exercise a fascination, a hypnosis. you must have a consciousness about rhythm, set traps for the reader to fall on to, and if he falls, and gets lost and may move inside them with pleasure because there's life. you must study the great painters, the ones that speak with their paintings, of any school or period, that does not matter, and they must be seen with that preoccupation for physical composition, but also emotional. in what way the combination of lines on that artist touches us directly in the heart.
11. narration must harmonize with the drawing. there must be a visual rhythm from the placement of words, plot must correctly maneuver cadence, to compress or expand time. must weary of the election and direction of characters. use them as a film director and study all different takes.
12. careful with the devastating influence of north american comics in mexico, they only study a little anatomy, dynamic composition, the monsters, the fights, the screaming and teeth (grin). I like them as well, but there are many other possibilities that must be explored.
13. there's a connection between music and drawing. but that depends also on the personality and the moment. for perhaps 10 years I've been working in silence, and for me the music is rhythm of the lines (the music he listens to).
to draw is sometimes to hunt for findings, an exact (fair, just) line is an orgasm!
14. color is a language that the artist (drawing artist) uses to manipulate the readers attention and to create beauty. there's objective and subjective color, the emotional states of the character influence the coloring and lighting can change from one panel to the next, depending on the space represented and the time of the day. the language of color must be studied with attention.
15. especially at the beginning of a career, one should work on short stories but of a very high quality. there's a better chance to finish them successfully and place them on a book or with editors.
16. there are times when we are headed to failure knowingly, we choose a theme, an existence, a technique that does not suit (convene) us. you must not complain afterwards.
17. when new pages are sent to editors and see rejection, we should ask for the reasons. we must study the reasons for failure and learn. it's not about struggle with our limitations or with public or the publishers. it's more about treating it like in aikido; the strength (power) of the attack is used to defeat him with the same effort.
18. now it is possible to find reader in any part of the planet. we must have this present. to begin with, drawing is a way of personal communication, but this does not imply that the artist must envelop himself in a bubble; it' communication with the beings near us, with oneself, but also with unknown people. Drawing is a medium to communicate with the great family we have not met, the public, the world.
august 18th 1996 compiled by Perez Ruiz
Canine nose tutorial I made for someone on DA, thought Iâd post it here as well! Split it into multiple parts so itâll be easier to watch here uwu
For artists who have problems with perspective (furniture etc.) in indoor scenes like me - thereâs an online programm called roomsketcher where you can design a house/roon and snap pictures of it using different perspectives.
Itâs got an almost endless range of furniture, doors, windows, stairs etc and is easy to use. In addition to that, you donât have to install anything and if you create an account (which is free) you can save and return to your houses.
Examples (all done by me):
Hereâs an example for how you can use it
Great find, thanks!
OMG HEAVEN!!
Bless you!!!!
A compilation of stuff I know about drawing Asian faces and Asian culture! I feel like many âHow-To-Drawâ tutorials often default to European faces and are not really helpful when drawing people of other races. So I thought Iâd put this together in case anyone is interested! Feel free to share this guide and shoot me questions if you have any! Iâm by no means an expert, I just know a few things from drawing experience and from my own cultural background.Â
SO YOUR ARTâS BEEN STOLEN AND PUT ON TEECHIP
You spend hours on a design. You slap it on tumblr. It gets lots of likes and reblogs. Two weeks later, some shitlord steals it and uploads it to Teechip or some similar cesspool and makes hundreds of dollars. You throw a fit, you start a flamewar, you get nowhere. Thatâs because youâre dealing with greedy enablers who donât care about you. They donât, and they wonât. Ever. Youâre dealing with a company whose BBB rating has zero positive reviews and whose twitter feed is 99% boilerplate infringement replies to defrauded artists. Their business model is largely funded by turning a blind eye to the black market they cultivate. And they will do the absolute minimum to protect you against their own financial interests. So hereâs what Iâve learned from dealing with these useless assholes.
1. The infringing parties follow a pattern.
If youâre dealing with some generic idiot, you might try contacting them via message or comment first. However, most of these guys are part of a well crafted abuse system. You usually spot them in a Facebook fan group. The biggest warning flag is text that resembles this:
[insert name here] - Just Released - Available with Tshirts and Hoodies Get it here => [insert link here] Not sold in stores - Tag your friends who love it.
This account probably belongs to some shady offshore bank account that would piss on your parentsâ graves if it got them another buck, so donât bother trying. Facebook is very responsive to takedowns, just report the page and follow the links to their copyright infringement form. Easy peasy.
The next thing to note is the timeframe of the campaign. Seasoned infringers set up automatically repeating 24-hour campaigns so that, by the time youâve noticed the infringement, the damage is already done. Teechipâs max DMCA response time is 24 hours, and their minimum campaign time is also 24 hours. Criminals use this to their advantage. Teechip knows this. They donât care. SoâŠ.
2. Donât take it personally.
They donât see you as a person. They will go out of their way to service their soulless, thieving sellers, but the best youâll get from them is a week-long runaround while they rake in illegal payments without incurring any liability.
We artists are often temperamental. Itâs OK to be angry and to even fly off the handle. But no matter how much energy you expend arguing with Teechip, they will not budge without you taking the proper steps. So take a deep breath, pretend youâre a cool, silicon-based being of pure and absolute logic, and read on.
3. You have to deal with this their way or not at all.
DO NOT immediately engage Teechip on social media. It will feel good, but it is useless venting and you wonât get anywhere.
DO NOT send your friends, fans, and family on an email crusade. Teechip will respond to some or all of those emails with a form letter and then wipe their hands of culpability.
INSTEAD:
*** You must send one concise, properly written DMCA takedown email to [email protected] ***
Here is the format I used, which was for a piece of fan art that I created:
My name is [insert full name]. A campaign that your company hosts is infringing on a specific piece of artwork that I created.
The original artwork [add a creation date if you have one, you want to establish a timeline] can be found here:
[insert link to your original work, or say âsee attachedâ and include attachment]
The unauthorized and infringing copy can be found at:
[insert link to infringing work]
This letter is official notification under Section 512( c ) of the Digital Millennium Copyright Act (âDMCAâ), and I seek the removal of the aforementioned infringing material from your website. I request that you immediately notify the infringer of this notice and inform them of their duty to remove the infringing material immediately, and notify them to cease any further posting of infringing material in the future.
Please also be advised that law requires you to remove or disable access to the infringing materials upon receiving this notice. Under US law a service provider, such as yourself, enjoys immunity from a copyright lawsuit provided that you act with deliberate speed to investigate and rectify ongoing copyright infringement. If service providers do not investigate and remove or disable the infringing material this immunity is lost. Therefore, in order for you to remain immune from a copyright infringement action you will need to investigate and ultimately remove or otherwise disable the infringing material from your servers with all due speed should the direct infringer, your client, not comply immediately.
I am providing this notice in good faith and with the reasonable belief that my rights are being infringed. Under penalty of perjury I certify that the information contained in the notification is both true and accurate, and I have the authority to act on behalf of the owner of the copyright(s) involved.
Should you wish to discuss this with me please contact me directly.
[insert your full name] [insert your mailing address] [insert your phone number] [insert your email address]
It is ABSOLUTELY FUCKING NECESSARY to do it as close to this as possible (it may need modification if you are acting on behalf of a company). Do not leave off any of the contact info. If something essential isnât in there, youâre gonna have to do it all over. They wonât take a DMCA notice in two parts. Remember, you are a being of pure, cool, unmovable logic right now. Do it this way, and only this way.
*** Take note of the opening phrase âinfringing on a specific piece of artwork that I createdâ. If you are fighting the theft of your fan art, you must never claim copyright over an IP that doesnât belong to you, accidentally or otherwise. As a fan artist, youâre already on thin ice, and Fair Use may or may not protect you from a counter-DMCA; so unless thatâs your original IP, make sure you only claim copyright over your specific piece of artwork. ***
Teechip will respond to a properly written DMCA sent to their copyright address in 24 hours. You can escalate it by calling them on the phone. If they donât take the infringing campaign down within 24 hours of your 100% properly formatted DMCA email, THEN you can consider additional legal action. If they do take it down in time, you might still be entitled to damages from the seller â ask a lawyer before making any demands of Teechip, though. I canât advise you further on this matter.
TIP: If, like me, you fear for your privacy, rent a PO box. Theyâre usually not prohibitively expensive.
@chetart
Pattern tutorial 1 by hoanglap
art tips post
for all the artists following me
draw fast. itâll look messy for a long time but youâll improve faster than if you spend 4 hours on every drawing
if you draw in pencil and have a habit of erasing all of your mistakes, try drawing in pen or marker. i know itâs scary but itâll help in the long run (iâm speaking from experience)
try different methods and mediums but donât worry about mastering any of them, just have fun
if youâre not rich, buy art supplies from the dollar store, not the art store (seriously. i go through a sketchbook about once a month and iâd rather spend $4 on one than $15)
thereâs no wrong way to learn. you can copy other peopleâs art if you want to, just donât post it
DO NOT worry about having a consistent style. do not. just draw however you want
if you want to make original characters then do it. donât worry about if theyâre original, or a good design, or if they have an accompanying story. make sonic ocs. do it. itâs fun and itâs not hurting anyone
try not to kill your back. stand up and stretch once in a while
make a folder and save all of your favorite arts for inspirationÂ
draw from life. draw your dog. draw your teachers. draw your desk. draw your own hands (seriously thatâs the best way to get better at drawing hands)
in general, drawing from life or a photo is better than drawing from a diagram
draw whatever you want. draw youtubers if you like youtubers. draw undertale if you like undertale. when i was a kid i drew nothing but shadow the hedgehog and horses. everyone deserves to draw what they want without being mocked, and if people start making fun of you, block them and keep drawing
donât expect to get any notes at first. donât let it discourage you. if you want validation go show your art to your mom or your friends or your teacher or your grandma
take breaks, but donât give up.
I am so envious of your fabric folds <3 Teach me senpai?
ALL RIGHT IâLL TRY!Note: This is how I personally work with folders, iâm not right neither wrong, different artists have different ways to do the same thing. Remeber to check for more than one as refference!
The shame is HEAVILY influenced by the wind or movement on the character/object, so are the folds that follow the flow of whatever is influencing them!
Always consider the fabric youâre planning to use, a heavy one wonât have as many folds, but will have more bumps, meanwhile thin ones tend to have A LOT of folds and not so many bumps, and often fold over themselfs
If you donât plan how the object/dynamic/wind whatever will influence the fabric, you may come up with this:
The tip of the arrows will have LESS folds because itâs where the wind is blowing, meanwhile the back of the arrows will have a lot of folds, since itâll curl and bump on itself!
You canât just toss folders around without planning how they will be affected, works very similar as hair does!
It ended up so long i really hope it helps omgg ;w;If you want to support me and help me to make more tutorials, you can always tip me! (Not mandatory, donât feel pressured!)
How to, step-by-step, make expressions mean different things by changing just one facial feature at a time. *shrug* Iâm not very good at explaining how I do expressions, I justâŠfeel out what kinds of muscles seem to fit and tweak those. And sometimes, ever so slightly, little adjustments could mean the difference between fury and euphoria.Â
reference,
FEMALE Pose | Sitting by epiphany-poses