Angst-Ridden Magic!Anons
Anon decides the length of time for each unless otherwise stated.
1. Last Breath: Muse is mortally wounded and will die in the arms of the next person in their askbox.
2. Bound and Chained: Muse is now enslaved to their mortal enemy for the next ____ . They now must turn on everyone they love and everything they believe in or suffer whatever consequences the Anon can come up with.
3. Fever-pitch: Muse is dreadfully ill for ____ and it’s only getting worse.
4. Requiescat in Pace: Muse has been poisoned by an assassin and will die if they aren’t given the antidote in ____.
5. STAT: Muse has been badly hurt and must be in the hospital for the next _____Must be days or weeks).
6. Unluckiest Person Alive: Muse is suddenly a magnet for injury for ____.
7. MUSE SMASH!!: Muse is suddenly inexplicably angry for seemingly no reason and will take it out on the people they love or care about for the next ____ .
8. Regret: Muse’s past comes back to haunt them in the way of memories and nightmares, leaving them depressed and sleep deprived for the next _____.
9. Mad World: Muse is convinced that the world is terrible and not worth living in for ____.
10. The End of Everything: Muse is stuck in a post-apocalyptic world where chances of survival are slim for ____.
11. Missing You: Muse believes someone very close to them (up to the Anon) to be dead for ____.
12. Sixth Sense: Muse has died and their ghost haunts the living for _____.
13. Welcome Back: Muse wakes up to find that they have been in a coma for _____years and must relearn how to do everything. Lasts for ______.
14. One Flew Over: Muse goes violently insane and becomes a danger to everyone, including themselves. Lasts for ____.
15. In Distress: Muse has been captured and if they are not found in the next ___________, they will be either killed, tortured, or have their memories erased. Anon decides.
16. Memory Potion: Muse has forgotten ______ (Mun must agree). Lasts for ____.
17. Send Help: Muse has been wounded and left for dead. They must be helped in ______ hours, or they will surely die.
18. The Draft: Muse has been called to serve in an unimaginably brutal war. They must say their good-byes to the next ____ people in their askbox.
19. Paranoia: Muse is incredibly jumpy and skittish and insists that someone is following them, hunting them. Lasts for _____.
20. Agony: Muse is suddenly and inexplicably in an unimaginable amount of pain. Lasts for _____.
21. Possession: Muse is under mind control for _____. The next ten commands will be obeyed without question—but when they wake up, they’ll remember what they’ve done and who made them do it. Anon commands don’t count.
22. Don’t Leave Me: Muse is terrified of being alone for _____.
23. Vulnerable: Muse is suddenly struck with a strange illness and is weak as a kitten for ____.
24. The Price: Muse is given incredible powers, but they drive them crazy. If the muse already has powers, they lose them and go crazy without them.
25. Monster: Muse has been bitten by a zombie/vampire/werewolf (Anon decides which) and the change will be complete in 24 hours.
26. Waterworks: Muse cannot stop crying for the next ____. What they are upset about is up to the Mun!
27. Countdown: Muse must sacrifice themselves to save the world, or else it will end in _____.
28. Psycho: Muse is on a murder rampage for _____.
29. Repent: Muse feels the weight of everything wrong they have ever done and endeavors to apologize to everyone they have wronged. Lasts for ____.
30. Denied Sustenance: Muse cannot eat or sleep no matter how tired or hungry they are for _____.















