The State of the Asspull IIIx, 2026
Emulator: No real need to work on it. All basic features are there, except...
System: ...I had that one idea about page flipping/backbuffers three years back. Never actually did anything about that.
Actual hardware implementation: Wasn't ever gonna happen to begin with.
File manager: Needs more basic functionality, but I appear to have gotten stuck on word wrapping in the text file viewer.
Image editor: Development died out after the main source of inspiration and input went... I'm not sure what to call what happened to them. Incommunicado, let's just say. Tempted to redesign the UI to be less like DeluxePaint to distance from said person, but that just amounts to more senseless busywork without actually adding functionality.
Platform game: Barely anything to show for it. I've always struggled with collision detection, but studying the Commander Keen source code reconstruction is vaguely inspiring.
Basic interpreter: Too, well, basic to be of any use. I really should just port something off the shelf.
Columns: Basic gameplay is in, but no progression or fail state. No settings menu or title screen.
Tetris: Basic gameplay is in, but failing just sits there. No settings menu.
Sokoban: Basic gameplay is in, level pack support from diskette is in. Is supposed to have a level editor.
Anything 3D: I might look into rendering wireframes or better again, now that floating point math is supported.
All in all, it's been... an easy two years now since the last change. Being the only one on the project, I gotta admit it's not easy to keep the drive going. Which is why I started working on other projects.
Which is why I keep doing that, never finishing anything...