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YOU ARE THE REASON

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@atelierlaboratoire
3 different states: IA to the 3d environment so that it corresponds to the movement of the virtual character (on process for a real character).
1. the character walks/moves
2.the character is on the ground
3. the character's hand is over his head
Playing With My Head
scanned face in blender (to be attached in a 3d model)
Here we are testing for the first time in our Unity test scene the Optitrack modul : the actor controls directly the virtual avatar, which moves will influence both the visual effects and the sound in real-time!
Head scan process. The resulting scan will be used to produce a realistic virtual avatar.
Diagram representing the coding architecture regarding movement - from its acquisition to its anlysis.
Getting the position of the camera (of the z axis) in SuperCollider
Brainstorming
General:
Trigger a point (object) which will make the ceiling fall apart (ceiling made of physics movement)
Trigger a point (object) which will start to grow
The voice of the performer will change the light of the virtual environment
As the performer walks around the structured cloths which interact and “make space” for the figure to pass
The performer is trying to reach elements that are visible to the other corner of the virtual scene. When the performer reach them the elements fade out and are shown to the opposite corner. Then again
Plants are growing if the performer is moving
As the performer is getting up (from the floor) a volcano sound is heard according to his movement
procedural environment
procedural distortion of scanned environments
actors clones / mirrors
multi-camera / shoulder rig to record the event
cloths/chains/ropes/props attached to the avatars
voice recognition / speech synthesis (chatterbot?)
Nora:
interaction with shadows
combination of the opposites: sound; the actor (or some object) starts moving; the sound stops; a light is turned on; the actor or the object stops moving...
the stage is black and white; the virtual actor or object has his/her/its natural colors.
hand-made pencil drafts that become real living full-color objects.
time is visualized through the change from summer to autumn etc; time flow is influenced by the change of the actor's pace
the border: space is divided by three polar axes into eight different areas, eight worlds; these are visualized by the changes the person or the object is subjected to, that crosses the intangible borders between them
in-between spaces; no-man's land.
a child's play with toy-bricks, resulting into palaces; they become real constructs, steps climbed by avatars
AI:
Breath / Stamina
Fast response
possibility of non physically possible moves/transitions
Impredactibility - disturb the perofrmers
Du geste capté au geste d’interactivité numérique 2013
This Laboratory aims to use technology motion capture and augmented reality, in order to achieve an artistic performance based on real interaction actor
http://idefi-creatic.net/fr/atelier-laboratoire-du-geste-capte-au-geste-dinteractivite-numerique/
This blog is referring to the progress of the laboratory. Participants can communicate through notes, images, sounds, links and whatever they consider useful.