A new year signals new things to Bunkyo! In particular, a surprise outside of every door in the ward. Students, teachers, and residents alike received a special package during the night. Each box contained the same thing, yet with a personalized touch. With every box came a small tablet and an instruction manual with “Weirdward Bunkyo” scrawled across the cover.
Upon opening the instruction manual, the table of contents lie in the center of the page. There are four sections: Rules, Spiran, Avatar, Disclaimer.
The page after the table of contents holds the rules. Only two are printed.
Do not mistake the game for reality.
Be careful of the location being played in.
Afterwards comes the Spiran.
The Spiran is an odd thing. It’s a small tablet, barely big enough for the average person’s hand to fit onto. Though compact, the portability of the tablet allows access to all Weirdward Bunkyo servers at any location within the ward. Simply place one’s index finger in the middle of the Spiran to turn on the tablet and begin the game.
As Weirdward Bunkyo is not a virtual reality game, the Spiran serves as the screen the game is played on.
Once familiar with the Spiran, continue to the Avatar section. The whole section, spanning several pages, details the methods of customization available.
Every new player must hold the Spiran at arm’s length once it has been turned on. Doing so allows the tablet to render the player’s image into their avatar. After the initial avatar has been created, proceed to fill in all blanks presented on the Spiran. This will add additional items to appear on the avatar, such as appropriate weapons and clothing based on the answers given.
For each avatar, the player must assign a main class and a sub class to their character upon creation. Unless otherwise stated, sub classes must stay with their corresponding main class. In addition, main classes cannot be changed but sub classes are capable of changing through the use of the “S.C. Change” item available only in Tokyo Dome.
Fighter - Hero, Knight, Tank
Rogue - Assassin, Hunter, Spy
Mage - Healer, Psychic, Summoner
Miscellaneous sub classes - Animal Tamer, Artisan, Chef, Merchant, Supernatural
If the clothes are not satisfactory, shops are available all over the ward. Due to the location of Weirdward Bunkyo, every clothing shop in reality has been modeled within the game as well. However, corresponding shops have had their stock edited to allow a large range in clothing.
Custom weapons are allowed within reason. Provided that it can be made in real life (working or not does not matter, a simple model is all that is needed), it may be created within Weirdward Bunkyo. To add custom weapons, the model must be uploaded onto the Spiran via a picture or diagram. Diagrams may also be created online in specialized shops across the ward.
Until level 45 is reached, players will be unable to create custom weapons.
With the avatar complete, begin your journey into the world of Weirdward Bunkyo. The setting, as stated in the Avatar section, is a complete model of Bunkyo, Tokyo Metropolis, Japan. Clothing shops have been slightly changed, restaurants and cafes remain the same, and vacant buildings have been turned into weapons shops. However, subway lines and highways leading out of the distract have been changed to circle around the ward rather than leave it. Doing so allows for players to keep a sense of familiarity as they continue the game.
Each time a player logs into the game, they will spawn in the equivalent location within the game. For example, if someone logged in from their home, they would spawn on the corresponding street the home was located on. Logging in from public areas such as parks will result in their character logging in at the exact location. The same can be said for those playing while in their school dormitory, with the exact room holding their character rather than the general campus or street. However, should a person choose to play and move to a different location in real life, the avatar will not move to the location within the game. The Spiran does not track a player's movement, simply spawning them in the equivalent location when they log onto the server.
The purpose of the the game is simple: level up and defeat any who stand in their way. Monsters are able to attack at any given moment. Said monsters, disgusting, vile creatures that roam within the virtual world of Weirdward Bunkyo, give little indication before initiating an attack.
Bunkyo is more than just your home. It can also be your grave.
First and foremost, be sure to tag your posts correctly. In order to distinguish threads from normal roleplays going on, tag any and all threads for this event as ‘AUWeirdward’.
The event will run from January 21st to January 29th.
Once the time is up you are allowed to continue threads from the event but you are not allowed to make new starters set during the event.
This is not a mandatory event and participation is optional.
「Safety and Etiquette Rules 」
Haunted locations spawn higher level monsters. As such, they also give much higher rewards upon defeat. Use this at your own discretion.
In the event of a character’s death within Weirdward Bunkyo, characters will spawn in the nearest NPC location. Typically, characters will re-spawn in the nearest local shop.
This is subject to change at any given time.
Anything with triggering content must be placed under a “read more”.
PvP (Player versus Player) is not allowed within the game.
Parties may be formed with a maximum of six characters to explore areas or defeat high level monsters. If a party member dies, they will respawn in the nearest NPC location no matter the distance from the party. This is a chance for people to have threads with more than one or two people!
This is not a game that completely takes a person into the RPG like the .hack series or Sword Art Online. Do not treat it as such.
The primary goal of Weirdward Bunkyo is to defeat monsters, level up, and find rare items within the game. It’s like any other RPG game!
There are a few, select NPC characters that will unlock quests throughout the ward. Talk to as many NPCs as possible to receive clues for the quests.
A new quest will be sent to every player at the start of each hour. However, the amount of quests each player has will not exceed twenty-four. Finish quests quickly to receive prizes, level up, and start new quests.
Muns are allowed to come up with their own quests for their characters.