Assignment 3 Postmortem
What's one thing you'd change about how you developed the prototype?
If I had to return to the start of the development process, I would absolutely change the style in which we developed the solution. Fullerton (2019, p.424) discusses agile methodology and the iterative nature of it. Setting goals for each standup and integrating on them week on week. I would definitely integrate more of these learnings in my development process.
What's one thing you'd change about the design of the prototype?
If I could change a single thing about the design of the prototype, it would be the complexity and size of it that the team tried to achieve. If instead of the amount of weapons and enemies that we set out to incorporate, we instead had 1 or 2 good weapons and a single enemy, it could have proved more successful. Fullerton (2019, p182) discusses the importance of narrowing down ideas and really focusing on them individually before prototyping and implementing them. If I could go back, I would absolutely lean more heavily into this particular teaching from Fullerton.
Was it a success?
Overall, I think there were important teachings for the whole team that came from developing this prototype. Unfortunately, we were not able to achieve our vision of the game that we set out to prototype, but we enjoyed it and learnt a lot about the game design process and playtesting process.
















