Writer’s Block: The RPG Method Part 1
I role play a lot. Like I’m currently a player character in 4 games, and I run my own campaign, and working on the world for my own homebrew campaign. This is also done in regularity on a weekly basis, which is completely different from back in the day we were lucky to get a few weekly sessions, and reconvene months later in the same campaign, only to never get back to the game again.
Things like family, work, depression, etc. would end up putting those games on the back-burner, which was really a death flag for a campaign. I’ve made so many characters for so many role playing systems, just to never play as them ever again.
I honestly never thought I would become one of those guys who plays tabletop rpgs as much as I do. I mean, in the past when someone would share with me that they were in two D&D campaigns, and was part of a LARP over the weekend I would think it was ridiculous and laugh at their fervor for wanting to be in that many games. Well, the joke’s on me now.
However to my defense, this isn’t mostly about escapism. Okay, not to say that it isn’t, but I took on this many games to help out with my writer’s block. I see role playing games as a different way to explore narrative.
You not only act out your characters, but you have to overcome challenges with a game of chance. And even though the person who is running the game and helping direct you through the story, that dice roll, whether it passes or fails the challenge (or check, if your nasty), effects the tale that is being woven, and you played an active part in it. That’s really amazing!
I’ve also read that a good number of fantasy novels that have originated from role playing campaigns. George R. R. Martin’s Game of Thrones series, and Scott Lynch’s Gentleman Bastard books are couple of examples. Game of Thrones was born from a Roman rpg, and Gentleman Bastard’s main character Locke Lamora was based upon a character Lynch made for D&D (which to my delight, I learned was also based on the “treasure hunter”, Locke Cole from Final Fantasy VI).
This was enough to influence me to try and do the same. Universe building is hard for those who prefer to write in such a manner, because it’s hard to balance out how much detail do I want to write about said world and not get obsessed with it and never actually finish it, or at least that has been my experience.
My goal here is to document as much as I can about things that I have made for my games in the way of world creation, and characters for other peoples games. I know some Dungeon Masters don’t want a novel for character backgrounds, so give them a short and concise one, and you can go and expand on it more on your own.
Or maybe you can just make it as you go along in the game that you are playing in currently. As an example for character background here is mine for my D&D character Rota.
Rota, the magic academy drop-out turned sellsword, ventures forth to find knowledge in all things, and the true path of a warrior. Hailing from the cold north in the fishing town of Grendelstadt (located close to Neverwinter), she stands at 6 foot 5, with a lean muscular build, moonlight-pale skin, with silver hair in a fringe style cut and silver eyes to match. And if that doesn’t make her stand out, then perhaps the fact that she is a tiefling without a tail (Her mother and her father were the same, as well as most tieflings of Grendelstadt). Though tall, and muscular she is surprisingly bookish and introverted. She is brash, quick-tempered, prone to violence, fiery, socially challenged, but has a good heart, quick on her feet, tenacious, dependable, and has an weird natural charisma that draws people to her.
She is highly knowledgeable in magic theory and formulae, however she cannot connect to mana in order to cast spells. She has spent a lot her time honing her physical skills and researching why she in not able to use magic. She is working with a theory that she heard about when one exceeds their mental and physical limits, perhaps they can open a channel that can connect to the magical tapestry.
Growing up in a family of adventurers definitely was not the most normal of upbringings. Even with the simple life on a farm, Rota’s mother Herja wanted her to be as strong as she is and would put her through rigorous training that even the militia of Grendelstadt wouldn’t go through. And her father Beolf, a skald, would be off travelling to do research for his book of races and culture of the world. Because of this she hardly saw her father, but Beolf would make sure that when he was home he would bring her back books.
Beolf was rather awkward when he would see his daughter, and the only things that would break the silence between the two were to talk about books, and her mother’s crazy training routine. Though Beolf loved her, and tried his best (that he could muster) to be a parent to Rota, his trips back were too short and very infrequent, which caused their relationship to be a distant one.
The dramatic change that shaped Rota into who she is now begins with the death of her father, Beolf. She spent the rest of her life being raised by her mother, uncle and various friends of the family. It wasn’t a normal childhood, being that she had to flee for her safety and train to become a warrior to be strong enough to defend herself and help others. It was a kind of splintered family unit with a bunch of troubled, dysfunctional adventurers. And though they all mean well in their way of bringing Rota up, they struggle with their own egos and misconceptions of what makes one a hero, and is there really such a thing?
Rota’s father was killed in a fight with his cousin, over the spoils from an adventure that her father had owed to the cousin. And it was within the laws of their country for those who have been wronged by their neighbor or kinsmen, by settling things out in a physical challenge. Her father, Beolf and their cousin, Thorfinn chose to have a wrestling match as their way of settling their differences, while the Jarl, Falken was to oversee the fight and uphold the law.
Of course it was all an act to misdirect the Falken, to make him think that he and Thorfinn were on the outs. And by with Beolf creating a schism in the Grendelstadt family, the gamble was to perhaps draw the attention of the jarl to try pull Thorfinn on his side, allowing him to gain Falken’s trust and be the inside man. The jarl was pursuing Beolf and his comrades who had found the underground site for the earl’s humanoid smuggling ring that was being overseen by The Order of the Unspoken Rhyme (which Falken is a member of).
The Order of the Unspoken Rhyme is connected to the Cult of the Dragon, and handles underworld business for them making them an enemy of Beolf and his friends, who have vowed to take down the Order and their allies at any turn. Upon dismantling the slave trade, they also came upon treasure that Falken thought would be well hidden from anyone but himself. However the quick eyes of the bard Beolf found it. And within the cache of treasure was an ancient tome most dangerous, and Beolf knew he had to find a safe place for it.
He took all of the treasure and sent it to three different locations and had cut a map into 6 pieces to be found in order to find the treasure, and secretly sent the tome to his wizard friend and adventuring partner, Touchstone, who keeps it locked away hidden in the wizards’ academy, Hippocampus Scale, that the earl would focus on searching for the other treasures. Foolishly, death was the last thing that Beolf was prepared for in his plan. Thorfinn broke Beolf’s ribs which went directly into his lungs. He could have been healed, but Falken didn’t allow any outside potions, and only his healers at the fight. It was said he also might have had some responsibility in the “accident”.
At the age of 9, Rota saw her father die before her eyes, but did not shed a tear for him. Not because she was trying to make herself seem strong in front of the jarl and his men - she just didn’t know how.
Rota’s mother Herja, uncle Sigurd, and cousin Thorfinn were devastated by these events and knew that things would become tough for them in Grendelstadt. Though being the tough battle-hardened adventurers they were, they knew that they would be alright. However, as the years went by the concern was growing that Rota would be used as some sort of bargaining chip to find the treasure. the Grendelstadt family knew they had to send Rota off before things would get really dire.
At the age 12 it was decided that she were to be sent away from her town of Grendelstadt to attend a wizard’s academy, Hippocampus Scale and learn to become a wizard like she always wanted to be (Thorfinn pays for her tuition to account for the death of a kinsmen, as per the law of their country), while being under the watchful eye of her godfather, the human wizard Touchstone (who’s equally sassy as he is powerful).
She learns that she does have amazing aptitude for understanding magic formulas and theory. However when it comes to practice, she is terrible at actually manifesting the spell. Not because she doesn’t understand it, but because her connection to the source of mana is weak. All the spells would just fizzle right in front of her.
And although her grades were high in every other course of study except for spell casting, she became the object of ridicule among her peers (which would end in episodes of violence, mostly by her). Whenever there were spell casting exercises she would spend most of her time reading, and doing physical training that she learned from her warrior mother, who pushed her not only in farm work, but also learning how to fight with weapons.
Later on the headmaster of the Hippocampus Scale, upon Touchstone’s suggestion, wanted her help out with what they called “Battle Training”, or “Real Life Combat”, in which she would be the physical combat participant for her peers, so they would learn how to use spells effectively in combat. Normally they have hired swords stand in for this, but they thought it would be interesting to have someone who could understand spellcraft, formulas, and theory, and apply them to fighting against a mage, and see how they would react to it. Her popularity rose in both positive and negative ways after this, but she was known not to be a simple challenge to her rivals anymore.
She was going take the job of becoming a researcher in Hippocampus Scale, and then maybe some way she could find out how to connect with the source of mana. Touchstone, though proud of her accomplishments, saw that she was only making things harder on herself in her pursuit learning how to cast spells and felt that she need to find another path to become what she wanted.
And sent her off to become an apprentice to one of he and her father’s other adventuring comrades, the master swordsman, Dragnar Fafnirson. He thought perhaps that her connection to mana will come from a battle-borne soul. However before he sent her off from Hippocampus Scale, he gave her the ancient tome that her father had found to protect it (He was beginning to see the Order’s shadow reach out to his academy).
After her training with Dragnar, she was pitted against Herja, to test her strength. Her mother quickly dispatched Rota, and sent her back to continue her training, but not after scolding Dragnar first. And though she won’t tell Rota this, she did get some good hits on her mother, which excited her blood to see what potential her daughter has in the way of battle. With a few more years of learning under Dragnar, her master sent her out to get some experience, by sending her out in the world to test her mettle.
She would get in trouble with her mother, Herja when she was reading instead of doing farm work, or physical training. She learned how to workout and read at the same time because of this. And when she is not fighting, she is never without a book. She also likes to visit libraries of each city she comes across. Rota also cannot stand wizards who have semi-useful spells, and thinks it is a waste. She is also very arrogant when it comes to talking with spell casters.
She was estranged with her father Beolf, and spent most of her early years being raised by her mother and uncle. Beolf was thought to be a gallivanting bard, getting caught in women and wine, and was just a deadbeat father (or at least how those in Grendelstadt saw him), he really did care about his daughter and would bring her books whenever he came back to town.
She really didn’t know how to react after his death, because she felt she didn’t know him really well, except for the fact that he was the nice guy that gave her books and would share his love of them with her. It was after his death that she learned he was actually trying to save the world from evil. And it was only years later did her tears come after reading a poem that he dedicated to her in the signed copy of the book that he wrote.