i am begging everyone to watch this video right now
HSHDJDJ
Dont avada kedavra the messenger
Why is this edited just like Unnhhh? I fucking love it!

gracie abrams
đ©” avery cochrane đ©”
The Bowery Presents
Cookie Run:Kingdom Official!
Interview Vampire Daily
Sade Olutola
hello vonnie

#extradirty

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almost home
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Kiana Khansmith

bliss lane
Game of Thrones Daily

Product Placement
Aqua Utopiaïœæ”·ăźćșă§èšæ¶ă玥ă
Today's Document
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Mike Driver
seen from Bangladesh

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seen from Pakistan
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seen from Malaysia
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@baby-dusty
i am begging everyone to watch this video right now
HSHDJDJ
Dont avada kedavra the messenger
Why is this edited just like Unnhhh? I fucking love it!
ADULT CONTENT SELLING RESTRICTIONS
adult content creators, I maintain this spreadsheet cross-referencing commonly banned kinks and different adult selling sites
Sophie makes amazing resources for SWers and this is one of my favorites. Please reblog her work and spread the resource to content creators who need them!
Decided to get tripled padded (drank a lot tonight) and plugged for bed :P hopefully I sleep well đŽđŽđŽ
Cute onesie picture good đ đ âșïž
He looks so inviting.yummy
Niceđđ
Dragon Snacks
Claymore Sculptures on Etsy
EVERYONE.
Itâs
DRAGAROONS
bert and ernie go to ikea
First post! I spent a nice holiday weekend with the BF, Fallout on the TV and Portal on the laptop (somehow heâs managed to never play through Portal). Heâs a keeper. With him, for the first time probably ever, I really felt at peace with my little side.
absolutely awesome đŒđ
Thatâs Fantastic and so amazingly Awesome đ€©
Diaper wedgie!! Wanted to show my new bathing suit to. So embarrassed that my goodnite ripped and my little boy butt was showing on camera.
O yeah !
Service doggo walks on glass floor for the first time | Source
Dogs are the greatest â€
Me: *wakes up in the morning, gets out of bed*
Me: *sees the plushie I was sleeping with lying on the floor*
Me:
Iâm glad ppl on tiktok are doing ok
good lord
YEAH I GOT NOTHING
i donât understand a single sentence in this and iâm ok with that
I havenât stopped saying âitâs called quantum jumping, babeâ
I would genuinely like to know who to blame for making these children so disconnected from the concept of imagination that they think the simpler explanation for what theyâre doing is that theyâre projecting their consciousness into one of infinite realities where fictional characters are real.
world heritage post
*During a series of puzzles where each player gets a puzzle especially designed for them*
DM: âin the next room, you see 4 doors before you numbered 6, 7, 8, & 9. Two doors are fake. one holds a terrible beast, the other? safe passage to the next stageâ
Tank: âwell 9 is obviously fake because seven ate nineâ
*door 9 disappears*
Tank: ââŠand so is 6 because six seven ateâ
*door 6 vanishes*
Tank: âThe monster is probably behind door 7 because it keeps cannibalizing his friendsâ
*door 8 unlocks and opens. No monster*
Make sure the system you use matches the kind of players you have, for an optimal experience
Admin Note: This is part of the ongoing series called âD&D isnât the only TTRPG if you donât want fantasy play another goddamn game!â
I already reblogged this once but this is important:
Like I run a D&D blog. I understand that D&D is the most well-known and popular RPG in the world. But a lot of the time I see people going like âHey I want to run a D&D campaign and throw out all the D&Disms and hereâs all the notes I have for running a campaign about courtly romance and chivalry in a historical settingâ and Iâm just like STOP YOU DONâT NEED TO RUN THIS USING D&D
Thereâs a sort of a mistaken assumption that because D&D is the biggest game on the market and that itâs fantasy that it should be the go-to fantasy game but look itâs not D&D isnât a generic fantasy game itâs a very specific kind of fantasy all of its own, one that steals liberally from swords & sorcery and high fantasy and adds fucking extradimensional cube robots for good measure
So next time youâre thinking about a fantasy campaign in a decidedly non-D&Dish setting consider instead of jamming the square peg that is D&D into a round hole trying to find a system that actually supports what youâre trying to do
And this is not to say that you shouldnât play D&D: D&D is hella fun. But thereâs a lot of genres and styles that D&D does a piss-poor job of doing, and because of that itâs so good weâve got other games
*cracks knuckles*
All right then. Iâve been meaning to dust off my own D&D sideblog for a while, so here we go with providing some examples. Iâm limiting this specifically to other types of fantasy outside of the standard high fantasy and sword & sorcery millieu.
Courtly Romance and Chivalry
There are a number of options for this, and they range from standard secondary world fantasy to more historical and mythological settings. My list here shouldnât be treated as fully extensive.
Blue Rose - based on the romantic fantasy subgenre, specifically as seen in the works of Tamora Pierce and Mercedes Lackey. A lot of courtly drama and intrigue and swashbuckling, based in a fictional world.
Pendragon - naturally based off of Arthurian mythology, and having a lot of stuff given over to the court of Camelot and the chivalric adventures of the various knights. The same company also has a kickstarter for a spin-off called Paladin: Warriors of Charlemagne that might be worth checking out.
Historical Fantasy
This oneâs a bit more prominent as historical settings serve as an inspiration for a variety of fantasy worlds and games, and this of course invariably extends to settings that actually use historical settings with a degree of fantasy elements thrown in. Note that Iâm going to emphasise Europe here simply due to greater familiarity with games in that millieu, and as a European myself Iâm ill-equipped to judge how accurate or respectful games using other settings actually are.
Because of this, feel free to add other examples in reblogs
Chivalry & Sorcery - one of the early tabletop games inspired by D&D, taking a more pseudo-historical approach. Itâs based on 12th century France and strives for a degree of historical accuracy and medieval politics.
World of Darkness, Dark Ages (including Vampire and Mage) - while the World of Darkness has earned some negative attention lately (and for good reason), the dark ages RPGs are still an old favourite of mine. Also worth checking out is Mage: The Sorcererâs Crusade, set during the Renaissance. The Mage stuff has a really cool open-ended magic system worth checking out.
Ars Magica - this exists along very similar lines to the dark age material above, based around mages and magic-users in a âMythic Europeâ setting. It also has a really cool open-ended magic system, and one of my personal favourites.
Awwww shit heck yes I might want to add to this list but this is a really good starting point
ALWAYS MAKE SURE TO FIND THE SYSTEM FOR YOU
13th Age RPG
A Song of Ice and Fire RPG
AEG (A Legend of the Five Rings)
Anima; Beyond FantasyÂ
Apocalypse WorldÂ
Basic Fantasy System
Blades in the Dark
Burn Bryte
Burning Wheel Â
Call of Cthulhu
Castles & CrusadersÂ
Chroniques Oubliées
City of Mist
CortexÂ
Cyberpunk 2020
Cypher System
D&D (All Editions)
Das Schwarze Auge
Dragon Age RPGÂ
Dungeon Crawl ClassicsÂ
Dungeon WorldÂ
Exalted
FATE System
Fallout
Fantasy AGEÂ
FiascoÂ
GUMSHOE
GURPSÂ
Gamma World
Hero Games (Champions)Â
HackmasterÂ
HĂąrn
Iron KingdomsÂ
King Arthur Pendragon
Labyrinth LordÂ
Le Donjon de Naheulbeuk
Maid RPGÂ
Marvel Heroic RPG
Mouse Guard RPG
Munchkin
Mutants and Masterminds
Open Legend
Palladium GamesÂ
ParanoiaÂ
Pathfinder
Pokemon Tabletop
Rolemaster
Runequest
Savage Worlds
ShadowrunÂ
Star Trek AdventuresÂ
Star WarsÂ
StarfinderÂ
Stars Without Number
Swords and WizardryÂ
Tavern Tales
The One Ring
The Quiet Year
Tormenta
Traveller RPG
Unisystem
Warhammer
World of Darkness
COMPLETE TABLETOP RPG ARCHIVE
Dungeon Narrative Checklist
Partly for myself but also for you guys, hereâs a list of 15 questions to ask while you are designing a dungeon.
Narrative Impact
1) How does the dungeon impact the campaign narrative?
As the players make progress in the dungeon, what new information do they learn about the overarching story? Will this dungeon lead them to the next one somehow?
2) What is the playersâ agency for going through the dungeon?
What reason do the players have to enter the dungeon other than XP and loot? What are the stakes and how important are they?
3) What moral questions are brought up in the dungeon?
How will the dungeon affect the players themselves? What choices must they make in order to succeed? Will the players be changed by these choices?
4)Â How are expectations subverted in the dungeon?
What makes dungeons exciting is turning things on their head. Whether itâs what you normally expect a certain creature to do or look like or where you expect traps to be placed, changing it can make the dungeon memorable, fun, and challenging for the players.
History of the Dungeon
5) Why was the dungeon created?
Who built the dungeon? Was it a fortress? Temple? Prison? Mine? What groups originally inhabited it? No one (except maybe Acererak) makes a dungeon for just giggles. It either serves defensive, offensive, religious, residential, or commercial use. Maybe the reason isnât immediately apparent from its complexity.
6) How is the dungeon being used now?
Part of what makes a good dungeon is the passage of time. How are its latest inhabitants using it? Maybe a castle is being mined for materials, or maybe a mine has been turned into a defensive castle. Keep in mind the original purpose of the dungeon and reflect upon that. Both purposes should be obvious to the players after some time in the dungeon.
7) What rumors have spread about the dungeon? How did they spread?
Players need a way to be drawn to the dungeon, and this happens through rumors. How has the dungeonâs presence affected nearby areas? What creatures are known to inhabit it? What treasures were lost inside? What evils must be slain within? Furthermore, think about how rumors get out. Did some adventuring parties fail before you? Did something escape the dungeon?
Dungeon Denizens
8) What cultures exist in the dungeon?
Who or what lives in the dungeon and how do they cope with their environment? Do they have a structured society? Do they practice a religion? What art items do they create? What are they famous/infamous for?
9) What factions exist in the dungeon and what motives do they have?
Do those that live in the dungeon interact with each other? How do they get along? Why do they or donât they get along? Some groups might not be on good terms with others, which can let the players take sides. A good example is the Sunless Citadel where the kobolds and goblins are enemies in the same dungeon.
10)Â What is day-to-day life like in the dungeon?
On a daily basis, what do its inhabitants do? Do the orcs have a patrol route? When do the kobolds reset traps? What time of day does the basilisk search for food? You donât have to go into great detail, but it will help you when figuring out how the players meet the denizens. Except for maybe undead/oozes/plants, monsters donât tend to sit in a room and wait for intruders. They have better things to be doing!
Dungeon Design
11)Â What is the story arc of the dungeon?
What is the beginning, middle, climax, and resolution of your dungeon? How does the dungeon change as the players progress? Things that change could include the environment, terrain, creatures, setting, or mood. Even the players and their goals can change midway through a dungeon. Maybe the dungeon denizens that were initially friendly hide an unforgivable evil in the dungeon. Now the players have to stop their initial allies.
12) What are the story beats of the dungeon?
Break down the individual story elements into one-sentence beats. Make sure they vary in drama, intensity, comedy, and length. In a dungeon setting, an easy way to do this is with the dungeonâs rooms. You can control everything the players encounter when separated into sections like that. And never underestimate the importance of empty rooms.
13) What is the expected path for the players to take?
How do you expect your players to traverse the dungeon? Where do they enter and exit? Which rooms do you believe they will investigate first? If you know their path, you can create more interesting encounters through a controlled setting. That being said, make multiple paths to get around the dungeon. Let some be secret and some out in the open. Let players thoroughly explore the space. But manufacture important story moments at âfunnelsâ in the dungeon map where the player can only come from one direction.
14) Which rooms are optional and which are mandatory?
Players donât have to explore every room or find every secret, but reward them with promising loot (potentially guarded by unique threats)Â if they do explore them. Know which rooms are absolutely necessary for completion or progression and make those rooms enticing to help ensure the players explore them.
15) Is each room and encounter unique?
Make sure the players have a decent variety of enemies to fight, or at least something that makes each fight unique. Equip similar enemies with different weapons, make one into a spellcaster, or include an environmental feature. Alter the shapes of rooms and pathways to add variety. Give each room a unique purpose, when applicable. The only times I might make rooms look the same is for dormitories or cells, in which case I would treat an entire hall as a âroom.â