つまり、その"報告"が、報告のためだけの報告になっておらず、私を出しに使ったパフォーマンスになっていた、ということです。似たゲームは無数にあるので、自己開示して友人を作りたいのなら、私が参加している場所でそれを行う必要はなかったはず。そういった表現方法の恨みの晴らし方をしたかっただけなのかもしれないけれど。 そのあたりの経緯が抜け落ちている
Misplaced Lens Cap
occasionally subtle

shark vs the universe

#extradirty

ellievsbear
Fai_Ryy
EXPECTATIONS

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Keni
Today's Document

roma★
$LAYYYTER
he wasn't even looking at me and he found me
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todays bird
TMBGareOK. The Official They Might Be Giants tumblr
Interview Vampire Daily
2025 on Tumblr: Trends That Defined the Year
Sweet Seals For You, Always

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seen from Argentina
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@bdht-sh1
つまり、その"報告"が、報告のためだけの報告になっておらず、私を出しに使ったパフォーマンスになっていた、ということです。似たゲームは無数にあるので、自己開示して友人を作りたいのなら、私が参加している場所でそれを行う必要はなかったはず。そういった表現方法の恨みの晴らし方をしたかっただけなのかもしれないけれど。 そのあたりの経緯が抜け落ちている
面識がある人に、匿名を装って助け船を出されたり有償のブースト的な事をされたり他人のふりをされたりするのが気持ち悪いのであって、いろいろな事情については自分もたいがいなのでそこは誤解なきよう。
ただ、こちらは何の文面も受け取っていないので、報告が済んだ前提で こちらが相応の態度をとることを期待しないでほしい
髪を切りに行った。予約サイトで履歴を確認したら、2年9ヶ月ぶりだった
Rough voxel sculpt .
Tiny planet projection made from photos taken at a nearby riverside embankment .
A few small experiments with light trails in Umurangi Generation
[photo.1] aperture:2F, shutter speed:1/60, ISO:200 [photo.2] aperture:2F, shutter speed:1/60, ISO:200 [photo.3] aperture:2F, shutter speed:1/60, ISO:200 [photo.4] aperture:1.4F, shutter speed:1/30, ISO:200 [photo.5] aperture:4F, shutter speed:1/120, ISO:800 [photo.6] aperture:4F, shutter speed:1/30, ISO:100 Note: The HUDs shown in the images were taken from camera mode screenshots captured before pressing the shutter, and pasted onto the images after shooting.
One of the things I really appreciate about Umurangi Generation is how deliberately it highlights the difference between the human eye and a camera—even if it means sacrificing clarity for the player. What I mean is, thanks to our eyes' ability to adapt to light and dark, we often see a scene as bright enough, but when we actually take a photo, it can come out nearly black. The game reproduces this disconnect in a really honest way. As you progress, you unlock tools like flash, various post-processing options, manual ISO settings, and so on. This gradually closes the gap between what your eye can see and what the in-game camera can capture, making you think carefully about how you want to shoot.
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In-game photos from Umurangi Generation comparing film grain effects at different depth of field. In the first photo, the out-of-focus foreground area has lost its film grain due to the blur.
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