Building Character
25-11-2020
One of the things you have to get right in a point and click adventure is the main character. When I say ‘get right’ I’m thinking more ‘you have to be happy with’. After all, this character is going to be with you throughout the game, from start to finish.
Dio - The main character for Beside the CYBERSEA
mu has spent a considerable time manipulating pixels to get the character we want. His face has changed, he has had multiple finger re-workings and here’s a rogue arm
Dio is 357 pixels tall by 79 pixels wide. The game engine will automatically handle the adjustment of size as he walks into the scene (smaller) and out toward the camera (larger). He was initially created at 104 pixels tall by 26 pixels wide and we loved the look of him. However, when you scale up, the pixels obviously scale up also and so he had to be reworked
As you see him in his ‘final’ state (see first image), we’re happy. We’re going to go with him. But in game development, nothing’s final until the game ships, right? We could reserve the right to change him but I have a sneaking suspicion he might just stay like this.
A stretch goal is to allow the player to chose the main character and swap between a male main character and a female main character. This means we (and by we, I mean mu) has to go through all this again!
rp - peace and gamedev
@mup1x3l












