two fairies in a tale: fernanda and yuka for numero tokyo may 2019
Xuebing Du
Sweet Seals For You, Always
tumblr dot com
"I'm Dorothy Gale from Kansas"
NASA
hello vonnie

if i look back, i am lost

Love Begins
EXPECTATIONS

shark vs the universe

Andulka
The Bowery Presents
taylor price

❣ Chile in a Photography ❣

roma★

PR's Tumblrdome
No title available
todays bird
Cookie Run:Kingdom Official!

Game Changer & Make Some Noise
seen from France
seen from United States
seen from Singapore

seen from United States
seen from Singapore
seen from United States

seen from Malaysia
seen from Venezuela
seen from United States

seen from United States
seen from United States

seen from United States

seen from United Kingdom

seen from Singapore

seen from United Kingdom
seen from United States

seen from United Kingdom
seen from United States
seen from Indonesia

seen from Ukraine
@bloggindatinspiration
two fairies in a tale: fernanda and yuka for numero tokyo may 2019
Super Mario 64 Online
Used a neural network to make Doom gameplay look like the Doom box art.
Render time: 6 hours and 5 minutes on a GTX 1050 TI
Length: 306 frames
Program: manuelruder/artistic-videos. There are much faster style transfer programs for video, but they all either sacrifice quality or don’t support arbitrary style images
Doom wads: Thunderpeak, Smooth Doom
Houdini 17 sneak peek
"Learning To See is an ongoing series of works that use state-of-the-art Machine Learning algorithms as a means of reflecting on ourselves and how we make sense of the world. The picture we see in our conscious minds is not a direct representation of the outside world, or of what our senses deliver, but is of a simulated world, reconstructed based on our expectations and prior beliefs. Artificial neural networks loosely inspired by our own visual cortex look through surveillance cameras and try to make sense of what they are seeing. Of course they can see only what they already know. Just like us." Learning to See by Memo Atken Open Frameworks page
galaxy got inspired by this perfect pico 8 galaxy and decided to try out something similar. could use some work, but space stuff is fun!
One project I’ve been working on for a couple months now is a PICO-8 version of Advance Wars. It’s one of my favorite games and I’ve put a lot of love into this one so far, redrawing the tileset a few times over now, and getting that god damn movement radius working has been a pain. There’s still a lot to go but so far things are looking great. I’ve got a lot of people waiting for me to finish this one, and I intend to, but development is slow due to the complexity and limitations of PICO-8. Despite that I’m pushing on!
http://www.tylercoburn.com/angel.html I'm That Angel - Tyler Coburn
so good