Who gets done worse by her home series?
Sakura (Naruto)
Kairi (Kingdom Hearts)
AnasAbdin
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$LAYYYTER

Janaina Medeiros

roma★

#extradirty
Xuebing Du
Peter Solarz
i don't do bad sauce passes
Jules of Nature
Aqua Utopia|海の底で記憶を紡ぐ
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YOU ARE THE REASON

izzy's playlists!

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let's talk about Bridgerton tea, my ask is open

Discoholic 🪩
he wasn't even looking at me and he found me
we're not kids anymore.
Game of Thrones Daily
seen from Poland
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seen from United States
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seen from El Salvador

seen from Malaysia
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@blueares
Who gets done worse by her home series?
Sakura (Naruto)
Kairi (Kingdom Hearts)
The idea of the Heavenly Principles waking up and being extremely confused/pissed off at everything that's happened in Teyvat since the Traveler arrived is honestly pretty funny to me.
"The fuck do you mean the Hydro Throne is gone? The fuck do you mean Irminsul burned down!?!? THE FUCK DO YOU MEAN THE MOON IS BACK!?!?!?"
So I've given the matter of the new StarFox game's art direction a lot of thought these last couple of days. I've seen a lot of back-and-forth across the internet regarding the new designs, hearing both sides of the argument, and examining them myself.
I've come to the conclusion that I don't like them.
I can understand why some people would, and I respect the vision of trying to make them look more like the puppets on the old-school box art. To me, though, a number of characters just look and feel too uncanny.
Like, it feels as though everyone is doing actions their anatomy just straight-up isn't built for, and as much as I want to be able to suspend my disbelief and ignore it, my brain can't help but notice how unnatural it seems in the footage we have.
I think Falco is probably the worst offender. I hate his feather fingers. I'm no expert on avian anatomy, but I'm pretty sure feathers do not have the muscles or joints to move and bend in the ways required of the character. It feels like Falco's fingers she snap if he tries to press a button, steer a ship or hold a blaster. His talons also just make it look like sitting down in a cockpit should be uncomfortable.
Again, if you like the new designs, I'm not saying you're wrong. This is just one of those things that's going to bother some people way more than others and no amount of back-and-forth is likely going to change anyone's opinions on whether or not they vibe with the art style. I just personally don't care for it.
Real talk: I think Miyamoto is actually just afraid to acknowledge Krystal.
you have to spend a week in the last series you watched how is it going
good
bad
great
awful
dead
results
Fate/Strange Fake... This could go a number of ways depending on whether I'm a Master, mage or civilian, as well as what Servant I end up with if I'm the former.
Cthulhu???
Watching through Fate/Strange Fake and...
I'm screaming
You know, it honestly kind of annoys how little we get to see of Omega's arsenal these days. It feels almost as if the writers forgot he has more than just gattling guns in his arms.
JRPG Franchises Summarized (Without Context)
Xenoblade Chronicles: One guy pressed a button and broke the universe, so now everyone else has to deal with the aftermath.
Octopath Traveler: A bunch of total strangers unite to fight against nihilism, both metaphorically and literally.
Fire Emblem: No matter the world, no matter the setting, the problem is almost always dragons.
Final Fantasy: No matter the world, no matter the setting, the solution is almost always crystals.
Persona: Save the world with the power of friendship and some help from a w bald man with a big nose.
Feel free to add your own!
This is one hell of a line to be taken out of context.
Moon Knight pulling a Wolverine, I see.
In honor of Valentine's Day, here's some of my favorite recent anime ships.
In no particular order:
Danica and Chetana (Hotel Inhumans)
These two are the crux of the anime's entire finale, getting a two-partner unto themselves. I won't spoil any major details, but to say that they've saved each other is putting it mildly. Even though the world has tried to break them both down and split them apart many times, these assassins struggle on together, seeking their own happiness through the darkness.
Hori and Miyamuri (Horimiya)
Do I even need to elaborate? This is one of the most iconic romance anime for a reason. It's a genuinely realistic romance, not bogged down by your typical "will they, won't they?" melodrama so many writers seem to be fond of. Genuinely cannot recommend this one enough.
Nasa and Tsukasa (Tonikawa: Over the Moon for You)
If a diabetes-inducingly sweet dynamic is what you're after, then yeah, these two will probably do it for you. It's cute, it's wholesome, and it's hard not to smile whenever these two interact. Not much else to say, really. They're just fun to watch when you need something to lift your spirits.
Suletta and Miorine (Gundam: The Witch From Mercury)
Definitely the most turbulent one on this list. These two go through a LOT over the course of the show, but what do you expect from two teenage girls having to deal with the fallout of space politics? Even though their relationship began as nothing more than a formality and they had plenty of rough patches, well, then final scene speaks for itself. Now these two can move forward, together.
Fine and Izetta (Izetta: The Last Witch)
I know this isn't exactly a recent show, and it's the most debatable in terms of canonicity... But I just saw this anime for the first time last year and the subtext speaks for itself. Nothing brings people together quite like the trauma of war and the threat of a magical Armageddon. The ending is also quite bittersweet, but that's all I say in that regard...
This can't have been a coincidence.
Sylux Smash Moveset (fan made)
Keep reading
Having just finished Prime 4, I've decided to revamp this a little based on Sylux's boss fights in that game.
Neutral B: Coil Burst Sylux fires beams of teal-blue energy from his arm cannon.
Side B: Psycho Blade Sylux charges psychic energy into his weapon before unleashing a fearsome slash.
Down B: Lockjaw Sylux quickly transforms into the Lockjaw, dashing a short distance while creating an explosive tripwire, and transforming back; if the player holds B, they can charge the Lockjaw to have Sylux travel further and create a bigger tripwire
Up B: Spacial Distortion Sylux creates a rift in space, allowing him to travel a short distance in any direction; if he manifests on top of an enemy, Sylux will bat them aside.
A: Hunter Combat Sylux performs a three-hit combo, swiping his arm cannon twice before thrusting it forward *In Air: Sylux attempts to bash enemies with his arm cannon.
Side A: Pulse Sylux unleashes a pulse of psychic energy right in front of him. *In air: Sylux swipes the air with his arm cannon.
Down A: Thrust Cut Sylux thrust his arm cannon forward from a crouching position, curving it upwards slightly along the way. *In air: Sylux will spin in the air, swiping at foes with his arm cannon.
Up A: Flip Kick Sylux swipes air above him with his arm cannon. *In air: Sylux thrusts his arm cannon directly upwards.
Back A in Air: Interception Sylux quickly turns, swinging his arm cannon twice to try and swat foes out of the air.
Smash A Side: Psycho Driver Sylux thrusts his arm cannon forward, wreathed in psychic energy, to deliver several devastating point-blank shocks.
Smash A Down: Psycho Storm Sylux slams his arm cannon into the ground, unleashes devastating energy pulses along the ground around him.
Smash A Up: Nano Swarm Sylux summons three draconic heads formed of nanomachines, which all converge to bite a singe enemy above him.
Final Smash: Psycho Coil Sylux unleashes powerful beam of energy from the Shock Coil, which traps enemies in place as he siphons health from all that it passes through.
The Year of Steel Melodies
Earlier this year, I finally got around to playing a game that had been on my backlog for quite a while. FUGA: Melodies of Steel is a title that I first heard about through YouTube reviews; a strategy RPG in which you play as a bunch of kids controlling a giant tank in a world inhabited by furries.
I wasn't entirely sure what to expect going into it, to be honest. I knew it was part of a broader franchise called Little Tail, which I had no prior experience with (and still haven't touched outside of FUGA at the time of this writing), but I was not prepared for the rabbithole I was diving into.
The story begins when the Berman Empire (subtle) attacks the nation of Gasco with the intent to conquer it. A bunch of kids from the village of Petit Mona stumble into a cave as their town is assaulted by tanks and flying war machines, only to discover a massive tank (though I personally think "mobile fortress" is a more apt description) that conveniently comes to life when they enter.
Guided by a mysterious voice over the radio, the children will be forced to fight in defense of their home and loved ones, all while steadily uncovering the many incredible and horrible secrets hidden aboard their tank: The Taranis.
Honestly, the game's writing was hit or miss for me at first. Most of the characters in Melodies of Steel tend to be little more than their basic archetypes. However, as the story progressed and more mysteries began to unravel, I became increasingly invested in the story, and it helped that the gameplay was genuinely really engaging. By the end, I was hooked, only to realize that there was additional lore that could ONLY be unlocked in New Game Plus.
That's a common feature with the entire FUGA trilogy, by the way. You're sort of expected to beat each game twice at LEAST, which means it's literally impossible to fully upgrade your tank or get every single link event on a first playthrough. For some that might be a little off-putting, but the third game that just came out earlier this year does mitigate that issue a bit.
Yeah, it's honestly a happy coincidence that I would start this trilogy the same year it actually concludes. I guess putting it off for so long paid off, huh? Melodies of Steel 3 happened to release while I was in the middle of my second playthrough of 2, so the timing worked out perfectly for me to marathon the whole series. I thought I would get burned out, but surprisingly I was able to stick with it until the end.
A lot of great games came out this year: Expedition 33, Silksong, DK Bananza, and many more. However, while the rest of the internet was focused on those big releases, I was focused almost entirely on FUGA. And like, honestly speaking, I'm not even sure I'd rank this trilogy among my top five all-time favorites; MAYBE top ten if they're allowed to share a slot. However, it's undeniable that this series left an impact on me. Hell, I'm planning to do another marathon of the whole trilogy again sometime next year.
This isn't necessarily meant to be a review, but more-so a recollection. 2025 had a lot of memorable releases, but for me, it'll be the year that I hopped aboard the Taranis and went on a ride that I'll never forget.
E-123 Omega vs HK-51
Who is the superior murder bot?