I'm currently am a ipad artist and well know for it xD I've been at digital for almost 10 years now so critiques are welcomed by all! I don't mind being critiqued and I love to here advice to advance further into the world of art.
Hello Guys! Its been awhile since i was active here on Tumblr. Not sure why i drop out of here but Iâm hoping in the future iâll throw in updates here and there on Tumblr. Fingers crossed that i can remember tumblr :3
If anyone wants to keep an close eye contact with me, Iâm available on these platforms: (usernames)
question! if credited & image links back to your thread, can we use your graphics on websites in html layouts? i like writing down a bunch of my lore and organising it much more than fr would allow me to on websites
As my rules states, only these resources are allowed to be used on flightrising.com only, but if it for personal purposes that no one else see on other website
Such as taking your own notes down. I donât mind. But please do link back to the thread, it greatly helpful for others! Thank you.
I have made a wing theme for each dragon class resource for people to use freely on Flightrising.com Iâm hoping i can expand these into different types and other creatures.
I have made a wing theme for each dragon class resource for people to use freely on Flightrising.com Iâm hoping i can expand these into different types and other creatures.
Its Christmas time! And its time to rumble by adding some new resources on my Flightrising collection! First of all, Christmas items! Then flight theme candy canes and a specialty of books! Just enough to spread out the enjoyment!
I wish you all a happy holidays! âšđ
You can find my resources thread on flightrising here: https://www1.flightrising.com/forums/cc/3316077/1#post_3316077
Care for some mold?
Probably my biggest commission yet is finally finished! This was a long time coming. Life tried to get in the way of finishing this piece many times, but mold won.
Commission for user Glowrus on Flight Rising. Check out my art shop! I just re-opened my commissions!
The Evermourn - a faux Flight Rising breed concept I've been doodling a lil bit. They could easily be non-flight rising dragons sure, but I was aiming a bit for the style so... Faux-Flight Rising it is!
Was having some art block today so figured I'd poke around with a faux dragon breed concept. They're inspired by goats, gargoyles, and... beavers?? And Plague flight, obviously. Even used one of my dragons colors/genes as an example.
In universe description:
Hailing from the Scarred Wasteland, the Evermourn are a hardy race of dragons, small but sturdy, and swift of foot. They're a flightless breed whose wings and heavy tails are used more for heat dispersal, bodily protection, and- should need arise - swimming through rotten pools of plague-waste to rescue lost beasts who may otherwise find themselves helpless in such terrain.
The name Evermourn comes from their tendency to voluntarily accept the heavy mantle of local search and rescue throughout the plaguelands. The eldest pairs lead impromptu missions at a moments notice in an otherwise brutal landscape, knowing all too well many outsiders won't survive the conditions of the place they call home.
The tough leathery portions of their body render them flightless, but incredibly helpful, especially when the need arises for an impromptu dam, diverting plague-filled sludge away from dens and workplaces. Their ears also disperse heat, but generally protect their exposed softer belly and neck from pests and spores. Ears can also be laid flat against the body when swimming, to close off from liquid.
Being a smaller breed, they can easily locate dragons who may have fallen into caverns or crevices, or find the source of troubling leaks in den walls. Unfortunately their stature and flightlessness often puts them at odds with their more brutal plague cousins - Mirror dragons.
The antlers closest to their eye have a bit of wiggle room, such that if they were to close their eyes, squint, or snarl, they would point forward slightly to keep their eyes protected to a small degree, to help keep them from getting hit in the eyes by unseen obstacles/critters in murky waters. The antlers can be seen forming a small crown around the back of the skull for general protection, and, as they're shed yearly, are often collected and left as warning signs near particularly treacherous paths or areas to deter unpracticed travelers. The scent from a fresh batch of antlers can also help others track down a group in the area should their assistance be needed, so it's imperative to keep them rotated frequently!
I hope you like them! Feel free to draw your own Evermourn if you want, and uhhh share I guess?? I'd love to see. â„
((I can't lie I just wanted a dragon with big ol ears and went from there! The why and how of it just fell into place as I played with anatomy choices.))
Hello! Iâve havenât been to much active recently but i have added more banners to my resources thread if you wish to use them they are free to use on Flightrising.com
You can find the link to my resources thread here: https://www1.flightrising.com/forums/cc/3316077/1#post_56205696
Free To USE ⊠ART Resources Hub ⊠|
Creative Corner |
Flight Rising
spire á false amphithere á beast wyrm á king of the roost
finally had the time to tackle this lad's reference; next up is a custom skin for him to match his headcanon! Lore rambles and general discussion of him / his spot in the lair beneath the cut to keep length down q wq
Spire is a false amphithere, technically a beast wyrm, that has settled and taken over one of the lair outposts. Most of his body is furred with thick boar bristle, but his chestplate is heavier armoured scale. Like most outpost heads, he bears the emblem of the joined clans on his wings and garb, although the over-ornamentation is mostly his magpie-like mate's preference.
The 'koi' on his wings is only ever visible under direct sunlight, where the fish-like scaling on his wings is most iridescent. Otherwise, it's just yet another glossy protective layer over his already armoured hide.
Beast wyrms are usually territorial and brutish, usually lone-wanderers due to conflict with others of their species. They rarely breed, which means their numbers are low, and quite a few of them will integrate themselves in mixed-species lairs that better suits the beast side of their bloodlines. Boars, bears, ox, and bison tend to be the most plentiful beast lines, with other species spotted scarcely. There's very little understanding on how they can continue their bloodlines or how new species are still popping up, and there are theories that they're instead created through corrupted interference. It very well could be both.
Spire's nature is a benefit to him where he is now, having quickly charmed most of the chattering amphitheres over within days of his first landing within their borders and ended up being the prize gem of their matriarch within a season. The amphitheres are chaotic and fickle creatures, and as such, they had strained relations with neighbouring clans until Spire was able to better translate between the groups. While the neighbouring dragon clans simply wanted access to the amphithere grounds for study and ( hopefully ) trade, the amphithere's distrusting nature made it near impossible to conduct anything of the sort safely. With the amphitheres now well-fed due to an influx of ley magics and their society a little more organised, they've been able to progress their roost to the point of joining a proper network. Most who venture into the roost know that they only have one chance, if they overstep they will be tossed either by an amphithere denizen, or Spire himself.
He's unable to fly for long distances, both due to his shorter wingspan compared to most flying-beasts, and the added weight of the boar bristling. He is able to glide, climb, crawl, and charge at quite a good speed though, which means most of his fighting is done on-ground after intentionally disabling his opponents' wings somehow or hindering their ability to fly at all. Like most dragon-folk, he has the ability to breathe 'fire' but it requires quite a lot of fuel to do so and is used sparingly. It takes his body at least twenty seconds to get a devastating flame charged and it's visibly obvious when he's preparing for it as the scaling on his chestplate will flare up, which means it's not something used without thought or desperation. He is powerful, but there are always limits and calls to that power. It's why he agreed to engage in the political alliances for the good of the roost, at least then if they do encounter a threat where he's limited in his abilities, the allied clans have promised to step in.
He has five functioning digits on his forelimbs, but they're limited in dexterity and mostly used as anchoring grapples or simple motion. Given the shape of his wings, it's difficult for him to turn his wrists without moving his entire wing, which means a lot of fine-tune work is often left to a different dragon. His hindlimbs only have two functioning digits, with a pair of curved claws and a pair of dewclaws for gripping behind them.
Although he can technically eat anything, his favourite foods are tubers and fresh melons, but he also enjoys just gnawing on bones. The amphitheres are unable to eat anything outside of raw ley energy and flesh, so any growing produce within their territory tends to be just for him, a few of the locals specifically hiding away small melon farms in corners of the cliffs away from where younglings may try to play with them.
Most of the allied clans call all citizens of the roost 'amphitheres,' which has lead to some confusion as not all dragons in the roost are technically amphitheres. Despite the differences in species though, socially and culturally, all species are amphitheres and equal as long as the same goals are kept. It's an odd place, but it somehow works.
l m a o none of this is organised but mmmm I just love this lad qwq
These are exclusive commissions I get only from Flightrising Forum's!
You can see and get one in my FlightRising Forum here. - https://www1.flightrising.com/forums/art/3342491