Hello! I love your art so much! I am also trying to go into animation too and I was wondering if you could say more about your experience learning from don bluth? Im wondering if I should try learning from him too??
Yeah, interesting course. Different from what I expected. I took part back in its second year.
I kept a detailed blog during my attendance. If you want to see what actual classes were like view my Don Bluth tag.
Opinions on the Don Bluth University range from dream come true to scam. Neither are words Iâd personally use. I applied after my animation BA and treated it like a specialist qualification. I think many went in seeking a full general animation education, which it's not. The marketing is misleading on this front. DBU will NOT make you immediately hireable (no single year course will). It's not designed to help you specialise, and you learn no digital software skills. You will learn many traditional animation fundamentals. The industry is primarily digital now and steady employment will require software knowledge; what little traditional specialist work exists is highly competitive, and generally you have to do a LOT more work to have an industry-ready portfolio. I say all this because in the past I have received emails from people ask me directly whether this course is worth putting themself into debt for, in the hopes of pivoting their career (all because itâs Don Bluth). And no, I would never advise that. Dept is not a requirement to pivot your profession.
From what I remember, DBU was opened because Don Bluth was frustrated, witnessing a lack of fundamentals / traditional animation principles being retained in the industry. He wanted to challenge this via education. The course was managed by Lavalle Lee (who runs @traditionalanimation).
The course's one year fee was comparable to one year in UK animation university and is a fifth of many US animation schools. No degree, you receive a certificate. The truth is, a strong portfolio and good contacts gets you far further in the creative world so I wouldnât knock that detail. Some people learn far more from uni settings, some from intermediate courses, some self educate using entirely free online resources. There's no strictly right or wrong. Me, I NEED pre-organised structure, which DBU gave me, as well as the flexibility to study from home and work my retail job.
The course itself was 95% online. Students would be assigned increasingly challenging exercises, weekly. They ranged from draftsmanship, character design, layout practice, traditional storyboarding to traditional animation. I've gathered, past and future years were given the exact same exercises I received.
Course structure: A single video lecture at the start of each week where Don Bluth presents the assignment. Handover at the end. Work review was a livestream, with a student text-chat box. There were x2 staff members + Don Bluth directly giving feedback on camera. If you didn't make it to the stream it was recorded so you wouldn't miss it, but you WOULD miss your main chance to ask any direct questions. Also, your questions weren't guaranteed to be read aloud by staff for Mr Bluth, (who never read the chat directly). If it was read, Mr Bluth would either understand what you meant by your question or he wouldn't and things would move on. I usually pre-type my questions in advance of my review slot hoping they'd be seen quick enough. As you can imagine, asking any sort of complex questions was difficult, and failed question attempts felt discouraging. Sometimes it felt like being on a conveyor belt, which is a structural critique. I think a designated video meeting once per week per student would have helped. I have no idea if these issues resolved or survive to this day 7 years on.
Between classes there was a class message board for asking questions, but I found it pretty janky, and a lot of the time students ended up helping each other with varying success. I'm the kind of person to not put all my eggs in one basket, so I instead ended up finding a really good unassociated animation Discord server where I sought advice and feedback and I will forever be thankful because the space I found was run by @doigswift and it was just such a encouraging, responsive space. It was also through these lovely people that I ended up meeting my partner Eoin.
The final stretch of DBU (optional attendance) welcomed students to join a week or so long in person master class. This was by far the most beneficial aspect. No more tech hiccups. Actual timely one-on-one feedback, draw-overs and critique in a timely manner. It's the part I focus on when I look back on it, and I wish the rest of the course had felt as responsive as this.
We were all assigned to make a 'short film' in this time. Anyone who does animation knows that this is no time at all to work with, and it certainly felt like it. Few finished.
Towards the end we were all given copies of Don Bluth's Animation Tutorials DVD boxset, complimentary, as well as given the opportunity to ask Don Bluth to sign one item of ours, which was a big point of excitement. Garry Goldman also turned up, which was a surprise. I myself didn't know what to ask for. I stuck my head in my work and in fact I almost missed my chance. Lavalle kindly checked in to remind me. I have a complex relationship with fame-fawning. People who know me well know why. I've just been exposed to some nasty sides of it.
In the end I asked if Mr Bluth could please write me some words of encouragement or advice in my sketchbook. Words I could carry with me through life, as a creative. He did. And I deeply treasure them.
I think thatâs the note Iâd like to leave this on.
"You are in charge of your future â Prepare and it will be wonderfulâ
â Don Bluth
I think everyone should hear those words.. Ultimately, I'm am grateful.