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@bredfrown
Super Nintendo Entertainment System
While I think more about the quick menu I weirdly went and reworked how pain works? I was triggering knockouts more often than flinches. Now each weapon has a str rating that adds a modifier to the paincheck dice roll and it feels pretty bang on.
astral guard body studies. wanted to draw them out and really define the ways their bodies differ from one another
My thank you message and plans for the near future. I welcome any suggestions on what new kinds of content you would like to see from Supper Mario Broth!
Thank you all so much from the bottom of my heart. Tumblr is a special place to me since this is where Supper Mario Broth started, and although I was not the one running it in the beginning, Supper Mario Broth quickly became my identity and Tumblr became my home. I will continue posting here for as long as this site exists.
Please help me. I have nothing else.
Because a lot of people don't click on videos:
The Supper Mario Broth admin's mom just passed away, meaning he's lost his last remaining family and will be losing government benefits and possibly his home.
He has a job but it does not pay enough to maintain the blog in its current state, because of how much time & research it takes to update. But it is his passion and he wants to keep doing it as much as he can.
I'm subscribed to his patreon at $6/month because I think he's doing some of the best video game writing and archiving work on the internet entirely for free. If you appreciate his blog at all, I really recommend chipping in, even just for a little while. There's even a $1 tier.
https://www.patreon.com/suppermariobroth
It might be a while until I'm well enough to work on a newsletter again, so I'm announcing this now: Crystal Story: Fall of Knight! - The next game in the series, and is a free update to Dawn of Dusk! :) - Mostly turn-based combat - Longer than Dawn of Dusk! - First major update to Dawn of Dusk!
Can you tell this dub was recorded in South Carolina, and in 1995?
Allegedly, the Japanese producers enjoyed the English dub so much (especially of Natsumi), that when they recorded the TV series, they showed the English OVA dub to the Japanese actors in order to inspire their acting.
Coastal Carolina didn’t make many English dubs, but those they did make are a treat. Besides You’re Under Arrest, I also enjoy Shinesman and Elf Princess Rane. And many of the same personnel later reformed as another company and did the dub of Miami Guns.
I can’t believe I never realised before this exact moment that the very specific vocal characterisation that’s indelibly burned into the brains of an entire generation of English-speaking nerds as the 90s Anime Dub Voice™ is literally just a Carolina accent.
This weekend I've been working on battle system planning and prototyping.
I mocked up the "Attack" and "Stunned" states to see how the UI layout may look with everything "maxed out" (I needed to make sure every element could potentially fit on my 320 x 180 res screen at once).
Making pre-rendered scenes in 3D is especially cool, because if I want to turn these into battle backgrounds, I can just rotate and zoom the camera in so it lines up with approximately with Mina's point of view.
In your view/experience. is the rate of "incompleteness" among webcomics more or less the nature of online personal projects as a whole? Or is there something specific to webcomics like laboriousness, audience expectations, relative medium infancy or whatnot?
well for one thing webcomics has changed significantly in the last ten years. it used to have a much lower barrier for entry, just get a smackjeeves account or set up a website with a wordpress plugin. starting a webcomic when i started my webcomic vs starting a webcomic now are totally different experiences.
so i can only speak to people who started their webcomics roughly ten years ago. and roughly ten years ago a lot of us were a whole lot younger with a lot more time and energy to spend on a comic for free. this part is probably still somewhat true for new artists.
but then you get older. your ideas change. your skill develops and the old stuff isn't as good. or you don't have as much time, you got a day job. unless you're one of like five people on earth your webcomic is not paying your rent. you need to make money. your shoulder hurts. you're 30 now. you're struggling to make updates on time between whatever else makes you happy and what else you need to do to live. you wrote this story when you were 21, you don't relate to it anymore, you have different ideas, you've grown up, your audience has noticeably dropped off from the peak, social media managing is hard, you have to go to work, you're so tired, all the time.
it's a lot of things.
Taylor touched on it, but yeah webcomics are EXTREMELY not the scene they were when a lot of people our age got into it (people our age now being in the position of having enough work behind them to 'abandon' it meaningfully).
Almost everyone I know who used to run a webcomic back then still cares a lot about those stories. Some people have moved into different mediums, some have rebooted their work and repackaged it for places like patreon or aggregators, a lot of them still produce free work for their audiences in one form or another even if it's not a continuation of their original 'one big story'. And some of them ARE still plugging away at the same projects, the same way they always did. But the skills that got people into webcomics 10-15 years ago are not the skills you need to get any kind of attention in today's market.
I complain a lot about 'hustle culture' taking over artistic spaces online, and that grievance really roots from what happened to webcomics more than anything else. There is no reason that you should need to be a marketing guru to publish an free indie comic online. There is no reason that you should be expected to update daily, or three times a week, or even once a week if you don't want to. There was genuinely a time when some of the best examples of the genre (and best known among Webcomic Likers) were uncategorisable experiments published one page at a time every other phase of the moon on wordpress blogs or static html sites.
If you were excited by webcomics as a medium in 2010, you were probably excited by qualities of the scene that simply don't exist any more - or at least certainly don't exist in the same form, or to nearly the same extent. Project Wonderful and webrings meant tiny comics still had shared readerships, and an avenue for connecting with new audiences through peers with similar interests. Micro-forums and comment sections meant each comic had its own little mini community, often full of other artists who were excited to talk process. Maybe the defining artistic relationship of my whole career, which has opened up more job opportunities than my actual degree, was forged in a webcomic forum with about 8 regular users.
The biggest loss I felt, personally, was the disappearance of spaces for talking about art with amateurs who really cared about experimentation and expression. A lot of it was super goofy, but bouncing off other teenagers with messy over-ambitious ideas about infinite canvas and found-object comics and branching storylines really ignited my passion for trying things. There were always parallel conversations about how to find an audience, whether merch was worth it, which conventions made money, but they were just as questing and experimental. Today, creative spaces are (somewhat necessarily, by nature of the way the internet has changed around us) dominated by marketing talk. The question hanging over every creative question for webcomic artists today seems to be 'but will it drive engagement'. And that's fucking miserable.
Anyone who got into webcomics before the shift to algorithmic feeds, omnipresent adtech and the premeditated murder death of Project Wonderful has probably looked around at some point and thought 'where the fuck am I?' Some artists have adapted comfortably, but a huge proportion of those who were most invested ten years ago were just never going to be interested in the skills that drive the current webcomic market. Because it is a market now, not an art scene. People have always needed to make money, and webcomics have never been especially profitable, but there was a time when they were an outlet - something you did after your shift at the bar, because it came with broad possibilities and a vibrant social scene. Now they are a second job.
Here's my point: when you notice the great proportion of long-running comics that just faded away or stopped altogether at some point, it is worth recognising that this wasn't just burnout. It was an extinction event.
JOIN. COMIC. FURY. https://comicfury.com/index.php There's still a thriving social scene full of crazy experimentation if you know where to look. It's true that a lot of the 'pop culture' view of webcomics has shifted to trying to 'make it big' on webtoon, but there are alternatives. If anyone's interested in making comics and feels overwhelmed, don't let social media expectations kill your love of the craft. I've been making comics and posting them online for 10 yrs with very little social media presence, and have a small group of readers who I love and value + have formed some incredible frienships through shared interest. It can be done! You dont have to turn something into a career for it to be worth doing
This got long, sorry, but I’ve been having this conversation a lot lately and I have a lot to say.
I was incredibly lucky to join that 2010s wave of comics… and it was just dumb luck. Right place, right time. Webcomics back then was a small but supportive community of scrappy DIY-ers. Putting out a comic every week (let alone 3x a week, or daily) was NO small feat on its own and success was never guaranteed. It was hard!! JUST making a comic is hard. We had to rely on each other to navigate setting up our own websites, learning how to make and sell merch, learning how to table at conventions. We had to take our own preorders and update a stupid little thermometer jpg on our website. We linked to each other and helped each other, and (some drama aside) we had each other’s backs.
This was a great read and I feel like it sums up everything perfectly. I started doing Crystal Story as a webcomic in the early 2010's but abandoned it as a comic altogether in late 2018. Since then, I've pivoted to making a game based on the series instead, but I miss comics. I miss making them so much. I never had to stop, but I feel like I kinda just fell off due to the whole social media garbage we deal with today and just not having any eyes on my stuff.
The quest of a short angsty girl to end the world...unless...
A reminder that you can all go and download Irredeamable on Itchio for a fun journey of angst and mystery. You can also donate any amount you think the game is worth. So go pick up the game, have fun and remember to give me money.....Then give me more money. ....So much more money....Give me lots and lots of money.....Give me all your money.....MONEY!!!!!
Give Blackblooms money rn!!!!!! MONEY!!!!
I'm sketching out some concept art tonight for the sequel to Dawn of Dusk! :) I've got a few characters I need to sketch out, but this one turned out pretty close to what I had in mind. :)
I'm sketching out some concept art tonight for the sequel to Dawn of Dusk! :) I've got a few characters I need to sketch out, but this one turned out pretty close to what I had in mind. :)
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Can the laws of Phonology be broken??
STREAMS @ blawnk.com Edited by @jattazo Featuring @jspinzzz
I finished up the pre-rendered train graveyard today! :P I'm very happy with how this one turned out, and I'll be hooking some stuff up for testing here soon.
Hey Fred! Long time dude! Idk if you remember me but it’s Nicki from PHS…. It is so nice to know you’re still doing game development! I wondered if you kept up with it!!! Your games look absolutely incredible 🥹🥹
Anyway, just thought I’d say hey, drop a follow and check out the games you have! Hope you’re well :)
Hey there, Nicki! :D I remember you! Thank you so, so much! I've been working on games in my spare time and have been doing doing well, I've been keeping busy with work, and have settled down. :) Hope you have been well, too!