WK9 - What would you need to coordinate a “Maker Day” for your school?

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WK9 - What would you need to coordinate a “Maker Day” for your school?
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Week 4
How many times do we see “Its free just sign up” well as researchers its probably good to have a spam email account and phone number as I have found sometimes just visiting a page will produce unwanted solicitation from a hungry persistent sale representative…however it was Benjamin Franklin who established the first free public library in Pennsylvania…so free can be good too!
I wasn’t going to blog about the “elephant in the room” of applications but I just keep running into new tools that all lead back to Google and surprise they are free! I will say that with google the free part is not always transparent as your data is being collected and analyzed and perhaps even monetized, so I say “free” with a very large “asterisk”. In the interest of brevity I will highlight my recent three insights into the Google universe as applied to learning technologies. Perhaps one you may not have heard of yet:
I first have to mention Google classroom as it integrates/repackages a bunch of existing G Suite applications e.g. Gmail, Docs, Sheets etc under a classroom banner and adds classroom specific tools for the educator. There are even hard ware applications like JamBoard. Google Classroom could empower collaboration via bunch of integrated applications made to work with each other. As an Educator you can create classes, distribute assignments, easily give feedback, all in one platform. HaHa I sound like a Googler! One cool feature is that Schools and nonprofits can get Classroom as a core service of G Suite for Education and G Suite for Nonprofits, which are totally free. Basically anyone with a personal Google Account can also use Classroom for free.
Google Arts & Culture in a nutshell is a web based platform the public can view high-resolution images of artworks housed in museums. However it’s much cooler than that sounds because its interlinked with googles powerful maps. and you can zoom directly into the location of the Art virtually. I can imagine a not so distant future where an educator can zip the entire virtual class off to the surface of Mars or into the middle of a Genghis Khan battle for immersive learning. So much more to say about this one…I am still exploring apparently there is some functionality to upload your own photo and do some matching with famous art work? Or create your own gallery…this is where the afore mentioned asterisk kick in (Is it really free) echo echo
Grow with Google I came across this very new program that is outreach based but has vehicles for teachers, such as free online technical based curriculum. I have not vetted the curriculum as applied to Alaska State standards but I imagine the quality is good.
Week 4 Comment: Google Arts & Explore is awesome! I have not seen this before. It reminded me a lot of the virtual tour that Galina took us on during this week’s presentations. I tried out the Van Gogh Museum tour. It is such an excellent way to get our students to places while overcoming the burdens of expense and time to leave Alaskan communities. I just popped onto Grow with Google for a few minutes, but it looks like a great resource for educators. Thanks for sharing! - Heather
Thank you Heather, I don’t get to do a lot of this type of educating but for K-12 or even college it is an amazing tool for researching and seeing art in far away places with out the expensive plane ticket! I once visited the Pyramids in Egypt and the memories in my mind are only slightly better that the Google virtual tour! How cool for student and teachers! Google grow is a new program but seems promising, i was looking at it for some of the programs we do here at AHFC like the jumpstart program that gets people back on there feet through offering job training and education opportunities along with Housing vouchers.
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Creating the Flow: Gamification of Higher Education Courses
W3 - Reflection
First of all the two are not synonymous or mutually exclusive. To be honest I am still processing the Abstract: “A User-Centered Theoretical Framework for Meaning Full Gamification”. More on this later, however I listened to the entire hour of Mr. Michael Materas walk through of his year long in-class game. So in effect, Materas structured his entire curriculum similar to a game like Risk or Settlers of Catan. This is a very challenging construct and required some heavy lifting in its design and implementation. I know for my own applications this would be reduced to bite sized microlearnings to emphasize a particular concept as I do not have an entire year. For example I facilitate customer service training and one concept, is around culturally appropriate amounts of eye contact with Elders. I take 10-20 participants out side weather permitting and we form a circle. The game is “Look up - Look down” the rules are simple and anybody can play ( I have not had any blind participants yet) Rules are simple the caller (usually myself) say’s “look down” and even looks in to the middle of the circle and the I say ‘look up” everyone must look someone else in the circle in the eye (no dark sunglasses or looking into the sky). If the other person you choose to look at is looking back at you... your out of the circle an the circle gets smaller until there are two remaining and usually do a rock paper scissor for the winner. This game is always a hit as you try to look at someone whom you think would never look at you... and ironically at some point they are! There is always laughter and it is a great way to energize a group before going into more serious material. After being inspired by classmates blogs it clear that using game like elements to create sticky learning events is what we all want. Participants that are motivated by either a sense of belonging that goes beyond the content or perhaps options to be successful that may not follow only a few select paths to the glory. Some of us see the points and scoring as a way to build that momentum...I am a fan of the Materas method of building buy-in with rock solid design elements (it looks cool therefore I will try it out)and maybe some compelling user interface like augmented reality circa Pokemon go. So now your students are bought into the ecosystem of the learning event and the reward currency is within the game itself and motivation incentives open like giving breaks on due dates or extra free time etc.
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Cool webpage by the Author of the “Flow in games Article” Jenova Chen. Check out their soon to be released game “Sky”.
Why games in education?
Why not...everything around us is being hacked in ways we do not fully understand visit life hacker for examples here: https://lifehacker.com
When I work with adult learners they are usually asked to assimilate a great deal of information in a short amount of time with no contextual basis for their own individual learning style. This manifests in knowledge gaps, boredom, drowsiness or spend more resources having to review it again anyway. It seems that not only games but more specifically the science or game theory in the game could unlock new levels of engagement for any age learner.
Currently, I support a learning environment in Healthcare and work with a traditional HTML based Learning Management system. Unfortunately most of the content I receive from subject matter experts for the asynchronous courses are built from powerpoint and converted into HTML, feeling very much like I need my motorola razr flip phone to call tech support to painstaking upload dated media into the LMS. I digress..but do want to share that there is a need for easy to use authoring applications that have game theory components available as tools...more thoughts on this to come.
Kids are master manipulators. They play up their charms, pit adults against one another, and engage in loud, public wailing. So it’s your job to keep up with them, Carnegie Mellon’s Kevin Zollman says. His new book, The Game Theorist’s Guide to Parenting—written with journalist Paul Raeburn—explains how. Force Cooperation For siblings who refuse to \[…\]
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Leadership Growth Potential Recall when you moved a skilled employee into a new role, or gave the employee a difficult challenge, and the person struggled or failed. What caused the person to fail? What indicated that the person was failing? What did the person do? What behaviors
Why games in education?
Simply put...games unlock new frontiers! Above is small piece I put together on Learning Agility, crazy but I am a bloging virgin of sorts...patience please.