The way I like to play is all about letting sims do their own thing and following their goals, making their own stories, and kind of just seeing where the game (or rather mods) take me.
It’s more fun when things happen unexpectedly, and it helps keep the game from getting boring!!
You can mix this playstyle into any challenge like Rags to Riches, 100 Babies, whatever - It’s not really a challenge on its own, just a different approach to playing The Sims 4! 🙂↕️
https://www.youtube.com/deykxn
This list will continue to get updated over time, probably missing some rules but hopefully this makes for a good base!
Recommended Mods:
Coolspear's Improved Autonomy
Have Some Personality Please
Social Variety
Wants & Fears
Lumpinou Pro Library
LGBTQIA+ Mod
Drama Unleashed
Carl's Gameplay Overhaul
Sim Control Hub
Romantic Extensions
More Kisses
Better Midlife Crisis Goals
General Rules:
No cheats for money
No exiting without saving
Try to keep most interactions autonomous
- No instigated flirting/woohoo
- Friendly Interactions are okay to instigate
- Mod interactions for storytelling mods are okay to instigate
do NOT stop your sims from being mean/arguing!!
this is something i know a lot of us do but if sims don't get along let them not get along - and turn mean autonomy back on with mcc if you've turned it off!!
Mindset:
Before you do anything major in the game - ask yourself “would this actually happen in real life?” Does it make sense for your sim’s current situation? How would it fit into their story? Try to treat your sims like they’re real people with emotions, goals, and limitations!!
Housing:
Don't purchase a fully decorated perfect little house, always move your sims into either empty lots or shells and fill them up over time!
We are allowed to move
If a house was built up rags to riches style we are allowed to ‘sell’ it for it’s full price
If moved into a shell we won’t get money for the property from moving out
Repairs must be made using the ‘repair’ interactions or hiring a service 'replacing' is not allowed
For every lot challenge we can put one lot trait that brings in a positive
- Simple Living lot trait has to be applied
Wants & Fears:
Try to complete at least one want before each refresh
Fears do not have to be conquered
Try to complete the heirs Bucket List
- Bucket List goals have to be randomized
If in a midlife crisis pay extra special attention to those goals!!
Personality:
Aspirations - Randomized allowed to re-roll the aspiration after each birthday!
Sims 4 Aspiration Generator
Traits - Randomized
Personality Discoveries have to be decided by the yes or no wheel
Yes No Picker Wheel - Get Yes or No Answer by Spinning
Jobs:
Not allowed to take Phone Job opportunities
For the heir try to pick a ‘open career’ e.g. Small Business, Freelance, etc.
- Allowed to do Odd Jobs/Side Hustles/Part-time Jobs
Career has to align with the sims’ personality
You are allowed to apply for goverment benefits
Spouses/Partners:
No moving in until Sim gets the want or Partner proposes it
- Partner does not bring in money from moving in!!
No Engagement/Marriage until Sim gets a want or partner proposes it
- If Partner proposes moving in/marriage/engagement the yes or no wheel has to be spun
Yes No Picker Wheel - Get Yes or No Answer by Spinning
Wicked Whims:
Random Sex offers have to go through the yes or no wheel
- established partners can just accept/decline
Seductive Looks have to go through the yes or no wheel
Pregnancy:
If one, or both, Parents do not want a child the yes or no wheel has to decide
Yes No Picker Wheel - Get Yes or No Answer by Spinning
- If the wheel says yes to terminating the Pregnancy but we do not have money to terminate it the pregnancy will go through!
Offspring:
Naming: Go down the ABC per Sim
Traits: Always randomized
- unless you have an established idea for the sim
Heir can be whoever we vibe with the most
Lumpinou Mods:
Interactions have to always be decided by fate
Death:
If a Sim dies we are not allowed to plead for their life
Cannot bring a Sim back from the dead
No interactions with ghosts unless the Sim is very into the Paranormal
Wheel of Drama
Can be used whenever you're bored! Not needed but definetly adds a little spice to calm eras. 🙂↕️
https://spinthewheel.app/sims-4-wheel-of-drama
Save File:
Cheating for money/aspirations/etc is allowed for anyone outside of the main heir for storytelling purposes
- If you need some townies make sure to check out #deytownies on the gallery!!
DON'T get caught up trying to make the perfect save file - grab some builds from the Gallery, swap out EA townies for ones you like better, and let your world grow and evolve as you go.
It doesn’t have to be perfect!! Our main Priority is having FUN!!
This is a legacy challenge I created to add some more drama and spice to my game while enjoying the many packs and features it has to offer (that I often forget exist)! Feel free to use mods/cc in your games or play completely vanilla. It’s all up to you! In some generations, I will add some mod suggestions that I think would add to the overall experience of that gen, but it is NOT a must! Feel free to alter certain goals to suit your play style as I want you guys to enjoy the legacy and have fun! I hope you guys are ready for some drama & hot tea! 🍵
This legacy is pack heavy (I couldn’t help myself 😭) so feel free to swap out traits, aspirations and goals to something you can do with the packs you own. Some generations are more wholesome than others. Some are filled with drama! If you want to check things off your list, make a copy of the rules to keep for yourself, then you should be able to edit it!
Oh and I want to see your sims!! So tag me on tumblr, youtube or twitter if you decide to play this legacy @lxdice. I want to see all the stories you guys tell! Or use the #hottealegacy ❤️
the joy of life legacy challenge by @simelune
35 generations to keep you playing.
as i was looking for legacy challenges that were being updated as new packs came out, i had the thought "hey, why not just write one myself?" so here we are! i'll do by best to add new generations as time goes on, but seeing as this already has 35 (!!) generations, i think we'll be okay for a bit.
a few notes:
this challenge incorporates mods. i tried to include options for players who do not use gameplay mods, but some generations are built around them.
this challenge uses (almost) all packs. some generations are based off specific packs though, so you could pick and choose which gens you want to do.
this challenge has story aspects. there's a lot of room for you to come up with a story yourself each generation, so have fun with it!
some generations are longer and more involved than others! this is meant to give you a bit of a break and provide variety between generations.
GOOGLE DOC
please feel free to tag me if you try this challenge! i would love to see how you interpret some of the story aspects and seeing your simmies makes my day <3 you could also tag it with "#tjol challenge" / "#tjolc" if you prefer!
if you have any questions or feedback, my inbox is always open.
🔮 Mystical Motherhood: The Occult Baby Challenge by @simssav
New challenge graphic! 💜 This one has been on my list for a while, both as a graphic and to play.👀 Maybe after my Diseny Princess challenge.
What challenge do you want to see me make graphic for next?
Btw you can help support me & my content by using my creator code "kimba" when purchasing Sims 4 packs on the EA app.🙏 Not required but definitely appreciated! 💜
For more information on my Sims 4 graphics, check out my FAQ here.
10 Generations. 10 Different Heroines. 1 Legacy.
Welcome to the Literary Heroine Legacy Challenge! I’ve been itching for a good legacy to revive my love for the Sims 4, and I haven’t found one so I wrote one myself. I was inspired after reading Emma— the family dynamics, drama, and romance were everything I ever wanted in a Sims challenge. So I modernized the stories and adapted them to fit this game. Special shoutout to Designergirl81, who I met through MissLollypopSims’ Discord! The generations of Anne of Avonlea and Dorothy were their brainchildren. 💗
I designed each generation to reference a famous literary heroine. This is a very story-oriented challenge but feel free to bend, tweak, and change as much as you can! Sims Challenges aren’t meant to limit your fun. 😉
TL;DR: Play your own way while letting these rules guide your storytelling!
The official tag of the challenge is #TheLiteraryHeroineChallengeTS4. Have fun!
Check out the rules here or keep reading!
Basic Rules
Play on any life span you want but I recommend playing on Normal life span.
You are encouraged to play with female heirs. Of course, this is optional!
You are discouraged from using money cheats. Some generations have stories that are related to their social class— so try to stay true to the story as much as you can.
You can live wherever you want unless the generation states otherwise.
Feel free to customize each generation’s race and sexual orientation
Unless specifically stated, each generation has to finish their aspiration and career.
Even if most of these books are classics, I wrote this with a more modern take on it. You don’t need any mods or CC to fit the eras’ aesthetics— but if you want to, you totally can!
⭐ means there’s a recommended mod for this!
☽༓・*˚⁺‧͙
Generation 1: Elizabeth Bennett
📚 Do not consider me now as an elegant female, intending to play you, but as a rational creature, speaking the truth from her heart. 📚
It is a truth, universally acknowledged, that all Sims 4 challenges must start with an heir. In this case, that’s you, which is surprising because everyone else in your life has decided that you are plain, especially when compared to your other two sisters. Lately though, you start to sense that you’ve been getting more attention from your neighbors. One particular Sim hasn’t been able to leave you and your family alone… and you don’t like them at all, not one bit. Well… maybe just a bit.
Aspiration: Successful Lineage
Traits: Family Oriented, Hot-Headed, Bookworm OR choose/roll for the last trait
Career: Journalist
→ Master the Writing skill.
→ Live in a rundown family home passed down by your parents with two sisters until you are married.
→ Have a negative relationship with a neighbor.
→ Reject a proposal from your work boyfriend.
→ Build a relationship with your neighbor after you reject the proposal of your ex.
→ Have a scandal involving one of your sisters that your neighbor supports you through.
→ Fall in love and marry this neighbor then move in with him.
→ Have two children.
☽༓・*˚⁺‧͙
Generation 2: Emma Woodhouse
💗 It is very difficult for the prosperous to be humble. 💗
Growing up, you were always the sheltered one. Your father was very protective of you, and therefore never let you out of his sight. Of course, that didn’t stop you from becoming well-loved by the entire town. You were known for throwing the best dinner parties and befriending everyone your father and mother knew. Needless to say, this got to your head a bit. You weren’t arrogant, you were confident. In everyone’s eyes, you could do no wrong.
Well, everyone except your childhood best friend— who was never afraid to call you out for being a bit clueless at times.
Aspiration: Neighborhood Confidante OR Party Animal
Traits: Self-Assured, High Maintenance, Music-Lover OR choose/roll for the last trait
Career: Romance Consultant or Lawyer
→ Master the Charisma and Piano skills.
→ Host at least 5 gold-star dinners.
→ Have a childhood best friend who’s a bit older than you. For example: When you’re 17 (end of teenage years), they’re already 20 (start of young adult years). *
→ You can’t have good friends who are your age until your childhood best friend ages up into a young adult.
→ Make a new friend that you treat like a “project” until you two fall out. Choose if you two will reconcile in the future.
→ Profess your love to your childhood best friend during a heated argument.
→ Marry your best friend and live with your mother and father in your childhood home until your parents die.
Have one child.
*It goes without saying to only get with your childhood best friend when the two sims are both young adults 🙂 No super uncomfortable age gaps, please.
☽༓・*˚⁺‧͙
Generation 3: Scarlett O’Hara
✨ “Tomorrow, I’ll think of some way to get him back.” ✨
All your life, you grew up spoiled. Your mother and father were so in love, and you almost expected to have a story as romantic and easy as theirs. However, when your high school flame elopes quickly with someone else right after graduation, you start to spiral. No longer able to get things your way, you begin to self-sabotage and jump from relationship to relationship.
Deep down you know you should stop and smarten up but frankly, my dear, you don’t give a damn.
Aspiration: Soulmate— you fail this
Traits: Materialistic, Genius, Jealous OR choose/roll for the last trait
Career: None until your divorce then become a Manual Laborer + Barista
⭐ Recommended Mods: Healthcare Redux Mod, Extreme Violence Mod
→ Don’t master any skill.
→ Have a high school flame who elopes with someone else.
→ Elope immediately with someone else. Have them die tragically.*
→ Marry another person quickly who you have bad compatibility with. Get negative romance with them right before they pass.*
→ Marry a third time. Have them catch you in a compromising moment with your high school flame, which leads to a divorce that leaves you with nothing.
→ End up working two part time jobs to keep your household running.
→ Have 4 kids with your 3 husbands (you can cheat for twins, if you want).
*You decide how they die. I recommended having mods like the Healthcare Redux and Extreme Violence in your game for realistic roleplay reasons— but if he gets tragically eaten by a Cowplant that works too! 🙂
☽༓・*˚⁺‧͙
Generation 4: Jo March
🧾 “When the first soreness was over, she could laugh at her poor little book, yet believe in it still, and feel herself the wiser and stronger for the buffeting she had received.” 🧾
Growing up was not easy for you. Your childhood was incredibly unpredictable with your mother jumping from relationship-to-relationship. And when things started to stabilize emotionally, you ended up in poverty. Luckily, you had your siblings to cling to, and a passion for writing that’s unmatched.
You wrote a ton of things across different genres, except for romance which you didn’t quite understand. In fact, everyone always expected you to be a little woman, not rough or wild, but you knew in your heart that’s not what you were destined to become.
Aspiration: Best-Selling Author
Traits: Creative, Unflirty, and Ambitious OR choose/roll for the last trait
Career: Author
⭐ Recommended Mods: Writing Career Overhaul, SNB Banking
→ Master the Writing and Logic skills.
→ Be best friends with all of your siblings.
→ Start selling short stories as a teenager to help pay the bills.
→ Get a best friend in high school who professes their love to you during graduation. Turn them down. Optional: Have them marry one of your other siblings.
→ Move away to the city to focus on your writing. Always send 30% of your income to your mother until she dies.
→ Due to a tragedy in the family, adopt a child of one of your siblings.*
→ Win a Starlight Accolade for one of your novels.
→ Never marry but live a fulfilling life.
*They are to be the next heir to preserve the bloodline. You can adopt more if you want.
☽༓・*˚⁺‧͙
Generation 5: Anne Shirley
📖 “I believe the nicest and sweetest days are not those on which anything very splendid or wonderful or exciting happens but just those that bring simple little pleasures, following one another softly, like pearls slipping off a string.” 📖
You were adopted by your aunt and lived a happy childhood. Despite being surrounded by family drama, you never let it dampen your spirit. You struggled with social cues and caused mayhem wherever you went— of course, that never stopped you from making your voice heard. You were, afterall, raised by someone who was never afraid to make a point.
However, unlike your aunt, you always longed for romance. You always imagined big declarations of passion— but perhaps it’s time to learn that love creeps to one's side like an old friend through quiet ways.
Aspiration: Academic OR Soulmate
Traits: Romantic, Socially Awkward, and Loyal OR choose/roll for the last trait
Career: Education Career
⭐ Recommended Mod: Education Overhaul
→ Master the Research and Debate skill.
→ Have a childhood enemy that you become best friends with in high school.
→ Go to University and study Language and Literature.
→ Fall out with your best friend while in University.
→ Start dating someone you meet in University but break up right after graduation.
→ Get a job in the Education Career and write on the side.
→ Reconnect with your former best friend and realize you love them.
→ Get married to your best friend.
→ Retire from the Education career and become a freelance writer in your twilight years.
☽༓・*˚⁺‧͙
Generation 6: Nancy Drew
🔍 “I don't promise to forget the mystery, but I know I'll have a marvelous time.” 🔍
Every bedtime, your mother read you stories that she and your grandmother wrote. Among all of those, it’s your grandmother’s mysteries that impacted you the most. There was something so thrilling about being a heroic, fearless woman who helped others out.
Because of this, you gained a bunch of friends who loved you very deeply. With their support, you grew up as a well-known detective who can solve any case. It was a fun life, but you eventually settled down in Henford-On-Bagley to have a family of your own.
Aspiration: Friend of the World
Traits: Generous, Nosy, and Outgoing OR choose/roll for the last trait
Career: Detective OR ⭐ Zerbu’s Simvestigations Mod
→ Master the fitness skill.
→ Be close friends with both your parents.
→ Have 2 best friends who are either your roommates (Discover University) or live in the same apartment complex as you (For Rent) for your entire YA life.
→ Get engaged to someone you meet on-the-job.
→ Before marrying your fiance, go on a trip to Selvadorada with your 2 best friends and explore the Jungle Temples.
→ Settle down in Henford-On-Bagley and have a farm life of your own.
→ Never move away once you settle in Henford-On-Bagley.
☽༓・*˚⁺‧͙
Generation 7: Dorothy Gale
🐶 “If we walk far enough, we shall sometime come to someplace.” 🐶
Growing up you knew that there was more to the world than what was outside your own backdoor. Afterall, your mother was a famous detective— if she went on her own adventures, why can’t you?
With her and your father’s support, you spend your young adult life traveling. You made some great friends along the way (and even some loves), but eventually you start to wonder if there is no place like home.
Aspiration: Local Aspirations— complete at least two
Beach Life
Mt. Komorebi Sightseer
Fount of Tomarani Knowledge
Traits: Adventurous, Dog Lover, and Loves Outdoors OR choose/roll for the last trait
Career: Any Freelance Career
⭐ Recommended Mods: SimNation Travel, Home Region
→ Have a dog that goes everywhere with you.
→ Live in 3 or more worlds during your Young Adult life.
→ Make 3 best friends that each teach you a valuable life lesson.
→ After making your three best friends, use reward points to add the following traits: Brave, Savant, and Incredibly Friendly.
→ As an adult, realize you miss your family and return home.
→ Have a long distance relationship with the father of your children.
☽༓・*˚⁺‧͙
Generation 8: Wendy Darling
🌟 “She was a lovely lady, with a romantic mind and such a sweet mocking mouth. ” 🌟
You grew up waiting. First, for your father’s seasonal visits… which eventually stops when you become a teenager. Next, for the opportunity to leave Henford-on-Bagley to pursue your dreams of becoming an actress. And finally, for your first love, a man who refused to propose to you, no matter how long you waited for him to.
Eventually you grew tired waiting and decided to grow up. You married a sensible man, had a child, and gave up your dreams of becoming an actress. Still, you held on to the dreams of your first love and end up reconnecting in a night of passion that leaves you pregnant with his child. Realizing that he’ll never grow up, you decide to dedicate your life to your family and husband.
Aspiration: Master Actor/Actress - you fail this or the⭐ Housewife Aspiration (after you marry)
Traits: Perfectionist, Proper, and Cheerful OR choose/roll for the last trait
Career: Actor/Actress
→ Master the Parenting skill.
→ Have a distant family dynamic with your father who never lives with you.
→ Join the drama club and meet your first love. Optional: He has the childish trait.
→ Give your first love all of your major romantic milestones.
→ Lose touch with your first love when you move to Del Sol Valley.
→ Marry a man you’d consider as sensible. Have one child with him.
→ Have a one time secret affair that results in another child.
→ Dedicate your life to your children afterwards.
☽༓・*˚⁺‧͙
Generation 9: Alice Liddell
🐰 “It would be so nice if something made sense for a change.” 🐰
There were times you felt like you never truly belonged anywhere. While everyone at home lived and abided by your parents’ rules, your head was always in the clouds. Sensibilities and propriety were never in your vocabulary, much to the disdain of your father and the rest of your siblings. Still, you were a free spirit that could never be controlled.
After moving out as a young adult, you fell in love with cooking and mixology. You also met a group of misfits who were as different as you. Every Sunday, you’d host special “tea” parties with them, that broadened your worldview and made you realize that the world gets curiouser and curiouser with each passing day.
Aspiration: Master Mixologist or Master Chef
Traits: Clumsy, Foodie, and Childish OR choose/roll for the last trait
Career: Culinary Career
⭐ Recommended Mods: Basemental, Grannies Cookbook, Open Love Life
→ Master the Cooking and Mixology Skills.
→ Have a juice/nectar hobby on the side.
→ Have a club with people who have weird or eccentric traits.*
→ Fall in love with someone with the Erratic Trait.
→ Host “tea” parties every Sunday in your own home. ⭐ Optional: Use the Basemental Mods and have your Sims get high on dope/drunk on alcohol during the tea parties.
→ Dye your hair a different, brighter color.
→ Live in a quirky and colorful house.
→ Befriend a rabbit who you talk to constantly. Name them The Mad Hatter.
→ ⭐ Optional: Be in a polyamorous relationship with Romantic Boundaries OR the Open Love Life Mod
→ Have two children.
*You decide what weird and eccentric means.
☽༓・*˚⁺‧͙
Generation 10: Countess Ellen Olenska
🎨 “The real loneliness is living among all these people who only ask one to pretend.” 🎨
You appreciated your mother’s lifestyle. You saw the world for what it could become, and not what everyone wanted it to be. However, you worried about your younger sister. You saw her innocence and wanted to protect it. When you turned into a young adult, you moved away and took your sister with you to start anew.
However, life was not always easy. Straight out of teenhood, you married someone from a different city and had a tumultuous relationship with him. You separate with him and continue to care for your sister. You’re able to provide for her through your paintings, which also brought you a lot of fame. When she grew up into a Young Adult, she formed an attachment with a man that… intrigued you.
She married him. This kept him in your life, but made it difficult for you to ignore your feelings. One night, you find yourself alone together, and you must make a choice: stay with him and break your sister's heart, or leave forever to give them peace. You have a price to pay either way— we can't behave like people in novels without consequence, can we?
Aspiration: Painter Extraordinaire
Traits: Gloomy, Art Lover, and Family Oriented OR choose/roll for the last trait
→ Master the Painting Skill.
→ Become a Level 3 Celebrity with your paintings.
→ Marry someone who isn’t your soulmate straight out of high school. Have a negative relationship with him before separating. ⭐ Optional: Only temporarily separate with him using the RPO Mod.
→ Be best friends with your sister.
→ Become soulmates with the partner of your sister without consummating the relationship.
→ When you’re an adult, invite your sister’s partner over, and make a choice— woohoo together and break your sister's heart, or end the emotional affair.
→ If you woohoo together - Tell your sister the next day and become enemies. Name your child after them.
→ If you end the emotional affair - Move away from your love and get back together with your ex-husband. Die without having your own children.
Original Challenge by undressyourbones on The Sims Forum fixed for Realm of Magic.
Packs required: Realm of Magic and Seasons
Other packs mentioned: Outdoor Retreat, Jungle Adventure, Island Living, Spa Day, Get together. (The rules tied to this pack can be easly replaced by the player with something from a pack they own.)
WHEEL OF FORTUNE - a legacy challenge by yours truly ✨
read the rules here!
wheel of fortune is a nightmare legacy where you get to spin a wheel for every generation's assigned set of skills! i wanted a legacy where i wasn't bound by too many rules, so this may be fun for the low attention span girlies like me 🙋♀️ i'll be posting my updates under #wof legacy and #lazybones , and would love to see anyone else's posts too if you try this!! ok bye x
(also if you have any suggestions, questions or amendments pls feel free to message me or send me an ask!!)
Indulge in a decadent Sims 4 legacy filled with sweet, messy lives inspired by your favourite ice cream flavours! Each generation embodies a different flavour, from the bold and impulsive Mint Chocolate Chip to the charming and mysterious Cookies & Cream. With unique personalities, wild backstories, and deliciously chaotic goals, your Sims will experience a variety of careers, relationships, and aspirations. Can your legacy satisfy every craving and stand the test of time? Get ready for 10 generations of flavourful drama, sweet successes, and maybe a little brain freeze!
Mods and cheats are so very welcome, anything for the plot.
Do you love mysteries, horror, the occult and the monstrous? Were you fascinated by The Dracula, The Strange Case of Dr. Jekyll and Mr. Hyde, and other era-defining novels of Victorian sensational literature? Do you wish to add a generous dose of spicy drama to your Sims game? Then this 7-generation rollercoaster is the right challenge for you.
Start with a gothic mansion. You can use the Goth house in Willow Creek, or the Straud castle in the Hollow. Evict the owners before moving in. You may also build/download your own mansion in any world, but it has to be placed away from community lots. Once you have chosen the appropriate lot, your family may Not move out of here, because we need to establish a circulation of horrific legends around that house, and that takes generations.
After building the mansion (no limit to its value), and without placing Any objects in it from buy mode, use money cheat and reduce your funds to 2000. You must purchase your lifestyle necessities within this amount. (To make the bill situation easy, build only as much of the mansion as you need for the Founder. You can always expand later).
Lifespan should be set to normal, but you may use long if you wish.
CC, especially historical/gothic cc is encouraged. But No MC Command Centre except for Story Progression of other families. Gender-bending is allowed for everyone except Camilla (7th gen), who must be a woman.
1st Generation: Dorian Gray
(from The Picture of Dorian Gray by Oscar Wilde. This famously beautiful man received eternal youth while his painting gathered the impressions of his sins.)
-Complete Serial Romantic and Mischief aspirations
- Romantic, Art lover traits
- Must complete Social Media career, Internet Personality Branch
- Max out Media Production skill
- Must use youth potion five times, and die as soon as possible after reaching Elder age. Is allowed to die earlier, but no cheats.
- His spouse(s) may not prolong lifespan in any way.
- Have a spouse paint a picture of him, to be given pride of place in the house, preferably hung over the drawing room fireplace.
- Must have atleast 10 romantic relationships that reach the boyfriend-girlfriend level, with both men and women.
- Must have atleast five bitter enemies at the time of death, on each of whom he has performed voodoo during his lifetime.
2nd Generation: Jekyll and Hyde
(from The Strange Case of Dr. Jekyll and Mr. Hyde by Robert Louis Stevenson. Jekyll’s serum transformed him into Hyde, who went on murderous rampages)
-These two must be twins (you may use the Ley Line lot trait)
- Hyde must have Mean, Hot-headed, Active traits.
- Hyde must max out fitness skill and bodybuilder aspirations.
-Hyde must go out every other night, to fight atleast one sim (have atleast five different sims you have fought), and kick over any dustbins in the premises, when angry. Hyde cannot fight Jekyll.
-Hyde lives well past adulthood, but dies before he and Jekyll become elders. After Hyde’s death, give Jekyll the Hot-headed trait by deleting one of his previous traits. This symbolises Jekyll’s slow transformation into Hyde.
-Hyde must not have children, or even a job. He cannot garden, paint or write books.
-Jekyll must have Genius trait
-Jekyll must max out Logic
-Jekyll must reach the top of the Scientist career
-Jekyll must complete the Nerd Brain aspiration.
3rd Generation: Frankenstein and the Monster
(from Mary Shelley’s Frankenstein. Victor Frankenstein creates an artificial human to prove his scientific prowess, but is unable to accept it as anything but an abomination)
-Victor Frankenstein has Ambitious and Perfectionist traits
-Maximize Handiness and Logic skill
-Reach the top of Doctor career
-Also max the Renaissance Sim aspiration
-Get engaged to childhood best friend
-Monster, named Adam, has to be aged up with as low Toddler and Child skills as posibble.
-Adam has Gloomy trait
-Once a teenager, use cas.fulleditmode to give Adam the best-looking version of each facial and bodily feature, according to you. You must NOT consider whether the features look good together, on the person.
-Adam must fulfill the Writer career
-Also finish the Bestselling Author aspiration, but never be in the spotlight of fame. He is anonymous to the world.
-Must seduce Victor’s bride and make her break up with him.
4th Generation: Griffin
(from The Invisible Man by H.G. Wells. A researcher of optics discovers an invisibility serum, and embarks on a series of crimes, taking advantage of his new ability. In this challenge, we follow his representation in Alan Moore’s The League of Extraordinary Gentlemen)
- Loner
- Must reach top of Detective career
- Complete microscope prints collection
- A maximum of two friends throughout his life, may not leave the house except for job or aspiration requirement.
- May have one romantic interest except the two friends, whom he eventually marries.
- Spouse must not bring in any money while moving in, but must have/join Business career afterwards, if you choose to give them a career.
5th Generation: Quasimodo
(from the Hunchback of Notre Dame by Victor Hugo. Consigned to a life of unfair humiliation, Quasimodo rebels and displays heroism in his doomed love of Esmeralda, and his desire to do the right thing.)
-Unflirty, Loner, Gloomy traits
-Must be lovebirds with a married sim, but never get them divorced from their spouse. Must become lovebirds with only one sim in his entire life.
-May have/adopt only one child.
-Quasimodo has to max the Manual Labourer job as a teen, and max out the Gardner career in YA and Adulthood. Switches to Detective career as an elder.
-Death by starvation.
6th Generation: Gabriel Ernest, the Werewolf
(from the story Gabriel Ernest by Saki. A wolf steals farm animals and children from a nearby village, and the author secretly views an enigmatic young man by a river, who transforms into the wolf)
-You may use the werewolf mod to make this character more realistic, but the instructions here apply regardless.
-Must reach the top of Criminal career
-And max the Outdooor Enthusiast aspiration.
-Must complete the frog collection.
-Must maximise the fishing skill.
-Must have a dog that closely resembles a wolf. Relationship with dog must be the highest at all times.
-Spouse must be Evil, and a vampire. (You can create a custom sim for this)
7th Generation: Dracula and Camilla
(from Bram Stoker’s Dracula, and Camilla by Joseph Sheridan le Fanu. Dracula invites visitors to his castle for sustenance, whereas Camilla travels to the houses of nobility to drink plasma from their daughters.)
-Complete Mansion Baron aspiration for both, which should be easy, and right after that, Dracula completes Master Vampire aspiration, and Camilla completes World Famous Celebrity.
-Cannot become vampires before Adulthood.
-Camilla is Romantic and Self-assured.
-Dracula is Evil and Music lover
-Dracula and Camilla must have 4 soulmate-level romantic relationships each. Dracula dates both men and women, and Camilla only dates women.
-Carmilla must fulfill the Actress career.
-Dracula must fulfill the Politics career.
-Whenever guests come over, Dracula attempts to drink plasma from them and convert them into vampires. Camilla only drinks from sims after flirting with them successfully. (No plasma fruit for either)
Congratulations! The challenge ends when both Dracula and Camilla have completed all the conditions.
For extra difficulty, use only fireplaces, candles and wall sconces for lighting; and/or don’t let any vampire look into a mirror.
Disclaimer and Scoring: I have not made the mod restrictions too stringent, because this challenge is mainly about gothic fiction fans having fun. Same reason why I have not customised a scoring system. If you would like to score yourself, just count one point for every condition mentioned here.
As an aspiring Barbie connoisseur, it gives me great JOY to present this challenge , HUGELY inspired by @sim-himbo Barbie Legacy Challenge and @liyaahgee Urban Barbie Legacy
Barbie has been around since 1959 till now ( 7 generations ) , And adding decades and Barbie lore to the Sims 4 as a challenge would be fun!
Please let me know if you have any suggestions or questions . I would love to hear from fellow Barbie connoisseur ❤ Feel free to tag me @sailorjojogames and use #barbie decades challenge #BarbieDecadesChallenge, I want to see your gameplay ❀ Hope you enjoy this as much as I do x .
All heirs must be named Barbie - optional for generation seven (non-heir children may have any name expect when classified )
You may use the freerealestatecheat for your first house, but try not to use money cheats after that!
You are allowed and encouraged to use lot traits and reward traits to boost skill gain, anything that’s in-game is fair game.
Must refer to Barbie dolls and history - Barbies By Year - Toy Sisters and dress up according to decade.
Must have a pet/pets in each generation.
You are encouraged to use mods - mods needed would be stated.
The race , colour, gender and pronouns of Barbie/Ken/siblings/cousin/friends - DOES NOT MATTER or have to be accurate to THE Barbie lore .
There are other generation ideas for ***generation 2, 4, 5 and 6 at the end, to pick and choose . Enjoy x.
Packs you will need:
EPs: Get To Work, Get Together , City Living, Cats & Dogs, Get Famous, Island Living, High School Years, University, Horse Ranch
GPs: Spa Day*, Parenthood
Optional packs:
Strangerville
*You only need Spa Day for the High Maintenance trait in one of the generations and nothing else, so it’s fine to skip out on it.
Useful tips, links and Barbie Lore and gameplay ideas in this
🎀 🌸google doc 🌸🎀
🎀🌸watch video🌸🎀
Based on the 60's - Classic barbie from 1959
Complete Successful Lineage aspiration
Max Parenting , Cooking and Baking skills
Must have Family-Oriented , Neat and Foodie traits
Must Have 5 children called Barbie Millicent Roberts, Skipper, Stacie, Chelsea/ Kelly and Krissy (if you have twins - called them Todd and Tutti)
***Based on the 70's - Superstar barbie and Malibu Barbie
Complete Master Actress aspiration
Max Acting , Dancing and Singing skills
Must have High Maintenance and Dance Machine traits
Max Actor Career
Must reach at least Proper Celebrity status
Must have a secret affair with a fellow Actor! 🌶
Have a Beach home in Sulani
Have only 2 children - Barbie and Skipper
Optional
Complete the Party animal aspiration -to fit the disco vibes in the 70's
Based on the 80's - Day to night Barbie, Peaches 'n cream and Great shape barbie.
Complete Fabulously Wealthy aspiration
Max Charisma and Logic skills
Max Business career (Investor branch)
Must have Ambitious , Romantic and Non-committal traits
Must reach at least Proper Celebrity status
Have 3 children- Barbie, Skipper and Stacie (does not have to be from the same partner 🌶)
Optional
Be a serial lover (Serial Romantic aspiration) 🌶
Own a Business venue - Use @littlemssam LittleMsSam Mod buyable venues
***Based on the 90's - totally hair barbie, Hawaii fun, magical hair barbie and jewel hair mermaid barbie
Must live in Sulani
Complete Beach Life aspiration
Max Conservationist career (Marine Biologist branch)
Become a mermaid
Max Fitness skills
Must have Child of the Ocean trait
Have 4 children (non-mermaids)- Barbie, Skipper, Stacie and Kelly
Optional
Use The Expanded Mermaid mod by @sp-creates - Max Mermaid Ranks and XP
***Based on 00's - myscenes. Playing as a teen along with generation 4 or can move out as a teen.
Complete Admired Icon teen aspiration
Must graduate High school and have a Prom
Must have a big group of friends - 8-10 sims . Make a club and always hang out with these friend. 🌶 add drama by messing around with the cuties in the group
Must have Creative and Insider traits
Carry onto University...
get into university with the same friend group
Complete Leader of the Pack aspiration
Max Photography and Painting skills
Must complete an art related degree and live on campus
Max Style Influencer Career (Trendsetter Branch)
Get married to one of the friends in the group
Each member of the friend group must have a PET
***Based on the 2010s due to all the unhinged pets playsets that come out during that time and the Farm vet barbie and the Vet barbie .
Complete Friend of the Animals aspiration
Max Veterinarian skill
Run a 5-star vet clinic
Have at least 3 pets - a dog (Taffy) , a cat (Blissa) and a horse (Tawny) and be good friends with all of them
Must have either Cat Lover and Dog Lover trait or Animal Enthusiast trait ( or all of them )
Have a Farm with chickens, mini sheep , mini goats, llamas, cows and horses. (optional - collect all the fish, insects, frogs and axolotls)
Based on the 2020's - inspired by Kamala Harris , presidential candidate barbie and 2023 barbie the movie barbie president
Complete Mansion Baron aspiration
Max Politician career (Politician branch)
Max Charisma skill
Must have Cheerful , Good and Self-Assured traits
Optional
Have a child called Ken
You can stop here , this is according to how long Barbie has existed… The next few generations are not compulsory .
Inspired by 1992/1993 stars ‘n stripes army Barbie
Must live in Strangerville
Complete Strangerville Mystery aspiration
Max Logic and Charisma skills
Max Military career (Either branch)
Must have Erratic and Active traits
Year 3000 inspired by Astronaut barbie and space goddess
Complete Nerd Brain aspiration
Max Astronaut career (Either branch)
Max Robotics and Rocket Science skills
Go to SIXAM at least once and bring a souvenir
Must have Genius and Overachiever traits
Be abducted by Aliens at least once
Fall in love and Marry an Alien
Have a Servo as a family member / Butler
Make your dream Barbie.
Complete at least 2 child aspirations
Complete at least 2 teen aspirations
Complete Renaissance Sim AND Academic aspirations
Max 10 skills
Have 12 or more traits
Graduate from college
Reach the top of any career
Have a house worth 1 Million Simoleons
***Other generation ideas to swap with…
Swap Generation two 70’s movie star barbie with this. Based on the 70's - Superstar barbie and Malibu Barbie
Complete World Famous Celebrity aspiration
Max Dancing and Singing skills
Max skill in at least 2 instruments
Max Entertainer career (Musician branch)
Must have Music Lover trait
Must reach at least Proper Celebrity status
Have a Beach home in Sulani
Have only 2 children - Barbie and Skipper
Optional
Complete the Party animal aspiration -to fit the disco vibes in the 70's
Must have a secret affair with a fellow celebrity ! 🌶
Swap Generation 4 90's sea pearl barbie with this.
Inspired by western stampin' and all the horses that came out in the 90's
Complete Championship Rider aspiration
Max Riding skill
Must make all money from gardening, farming, wine making, etc. No day job!
Must own a horse and have it max every skill
Must have Animal Enthusiast and Rancher traits
Swap for generation five 00s my friends- inspired by Cali girl barbie, city style barbie and fashion fever barbie
Complete Leader of the Pack aspiration
Max Photography and Painting skills
Max Style Influencer Career ( Trendsetter Branch )
Must have Creative and Insider traits
Must have a big group of friends - 8-10 -make a club and always hang out with these friends.
Name children -Barbie, Stacie Kelly and Krissy
Optional
Complete the Beach life aspiration
Date or have an affair with a Prince 🌶
Can use the World famous stylist mod by kiarasims4mod or any model related mod
Swap Generation six 2010s pet vet barbie - Inspired by the show barbie dreamhouse adventurous and barbie vlogs
Complete Friends of the World aspiration
Max Social Media career (Internet Personality branch)
Max Media production and Singing skills
Must reach at least Proper Celebrity status
Must have Cheerful and Outgoing traits
Optional Max social media star aspiration by kiarasims4mod
🎀🌸A huge thank you to @sim-himbo and @liyaahgee for the inspiration for this challenge! 🌸🎀
A twelve generation legacy challenge based on the current thirteen Disney Princesses. Each generation will have a different set of goals and requirements before the new heir takes over.
Disclosure:
I know there are other Disney Princess Challenges out there, but I wanted to create my own which I feel fit the films more and flowed nicely between each princess and generation. I've tried my best to add as many game features as I can to match their stories, but a lot of it may be down to your own storytelling. Some details have been left out because I don't want the challenge to be too strict, or all our games would be the exact same! Feel free to adjust any rules as you see fit for your stories, it's supposed to be fun. Tell your own stories and add your own elements, but my rules should hopefully help guide you.
As you may know with a lot of the older princess films, the mothers often die when the princess is quite young. I know a lot of people hate the idea of their sims dying, so if you would like to forgo this rule, that is fine! I would instead recommend moving the mother out of the household and having no contact with them again.
Every generation has a prologue and then a set of rules. The prologues are there to establish the generations, and typically require more storytelling and gameplay with family members. You can use the prologues in any way you would like to set up your princesses' stories. The requirements are for when the main part of their stories would begin.
Rules:
Aging must be turned on, but you can have it at any length you wish.
Each goal must be met before the new heir takes over, unless specified in the rules.
Despite being 'princesses', the heirs don't have to be female. You can have any gender follow the requirements. Same goes for sexuality and romantic partners. You don't have to strictly follow the films in this sense unless you want to.
The Princesses can look as much or as little like their film-selves as you would like. Same for their names.
Mods and custom content can be used to help the story and gameplay.
The generations will offer three traits, you do not need the heir to have all three traits, but they MUST have at least TWO of them.
If you do not have all of the packs required to complete the requirements for each generation, either find a similar alternative or skip that rule.
If you do this challenge, please credit me (@ginovasims).
(OPTIONAL) Use the hashtag #GiPrincessChallenge on tweets, posts, and videos.
Thank yous:
Once again there are some lovely simmers I would like to thank for helping me with this challenge!
@SimBexBlue - you inspired me to start writing my own version of the challenge after I started watching your LP on YouTube! You have been there in DMs from the start and giving me feedback and ideas, and you’ve always been so enthusiastic and keen.
@Jackiester626 - your notes and feedback for each generation were so detailed and helpful and honestly really inspiring! You put in a lot of effort to help me out and it’s very appreciated.
@nicolesulsul - you sent me some excellent additions for the challenge which helped pad out the generations and make them more like the films. Your interest in the challenge has always been so encouraging!
WATCH HERE: https://youtu.be/-jSmoQYqHZk
I posted a video talking about this new challenge and created all thirteen princesses based on their original animation film-selves!
You can also download my versions of the Disney Princesses for FREE on my patreon here: https://www.patreon.com/posts/sims-4-disney-84319256
THE GENERATIONS
Generation 1 - Snow White
Optional Prologue (child):
Snow's mother dies when Snow is a child. Her father should remarry a jealous/evil woman. When Snow becomes a teenager, her father must die so that Snow is left with only her stepmother to raise her.
Requirements:
Have an awful relationship with your stepmother who makes you do all the cooking and housework.
Never leave your home neighbourhood.
Meet a teen sim in your neighbourhood who you build a friendship and romance with, but never kiss/woohoo.
Move into a cottage as a YA, and have no social interaction with anyone (including no contact with stepmother or boyfriend/girlfriend). This includes never answering the door to strangers.
Adopt seven toddlers (dwarves) in one go.
Give the children traits that match their dwarf persona (i.e. happy = cheerful, sleepy = lazy etc.).
Never eat apples or anything to do with apples.
When the dwarves are teens, you can finally meet your partner again. (If you would like, you can have them rescue you from your stepmother who visited your cottage)
Get married and move into your lover's castle.
Have one daughter (Cinderella).
Master parenting and baking skills.
Complete Big Happy Family aspiration.
Traits: Cheerful, Loves Outdoors, Good
Aspiration: Big Happy Family
Generation 2 - Cinderella
Optional Prologue (child):
Snow White dies when Cinderella is a child. Cinderella's father should remarry an older lady who already has two daughters. Cinderella's stepmother and stepsisters hate her and are always mean to her when her father isn't around. As if history repeats itself, Cinderella's father must die when she is a teenager, leaving Cinderella to be raised by her stepmother who hates her.
Requirements:
Must live in the attic and do all the housework and care for the animals.
Have completely negative relationships with your stepmother and stepsisters.
Knit and wear your own clothes.
Never leave the home lot.
As a YA, you must sneak off to the magic realm in the middle of the night and meet all the sages and another powerful (but evil) spellcaster.
Befriend all four spellcasters - this is important for the next generation.
Attend a party off your home lot, disguised so your family doesn't recognise you - they must also be guests.
Meet and fall in love with someone at the party, but you must be home before midnight.
You must wait for the person you met at the party to knock on your door at home before you can run away from your family.
Get married and have one daughter (Aurora).
Master cooking, knitting and cross-stitch skills before being rescued by your lover.
Optional Prologue (infant):
Cinderella must throw a baby shower when Aurora is born, inviting the three sages, but not the fourth 'evil' spellcaster. Cinderella and the spellcaster must lose all relationship. Cinderella must send infant Aurora to live with the three sages in Glimmerbrook to protect her from the other spellcaster.
Requirements:
Have no contact or relationship with anyone except the three sages. This includes your parents.
Meet a mersim as a teen in the Glimmerbrook forest. Fall in love with them but never kiss/woohoo, and they can never visit your home.
Never leave Glimmerbrook until your YA birthday.
As a YA, meet with the 'evil' spellcaster. She drains you of all energy and traps you in the attic of your family home. (Aurora is now unplayable until the curse is lifted)
Each spellcaster must defeat the spellcaster in a duel, and at least two of them must win.
Sages must find your lover naturally and they are the only one who can break the curse. Aurora is playable again. (The lover must either be found by searching the worlds/neighbourhoods, or they can arrive without being invited. You cannot call them over, or directly visit their home lot)
Marry your lover and move to Sulani.
Become a mermaid.
Have seven mermaid daughters, close in age, the last one being Ariel. (You may need to live separately from your lover as the household limit will be maxed with seven children)
Master singing and dancing skills.
Complete Beach Life aspiration, but you can only start working on it when you become a mermaid.
Traits: Loner, Family-oriented, Lazy
Aspiration: Beach Life
Generation 4 - Ariel
Optional Prologue (infant):
Aurora must die when Ariel becomes an infant, leaving Ariel's father to raise his daughters alone. He must befriend another mermaid who will help with all the children. When Ariel becomes a child, her father must cut ties with this mermaid and not allow the children any contact with her.
Requirements:
Live on the small island in Sulani.
Only have friendships with mermaids on your island.
Befriend a dolphin.
As a teen, sneak out every night to visit the mainland and mingle with regular sims.
Meet a regular teen sim who you introduce yourself to, but do not build any friendship or relationship. Leave immediately after you meet them.
Return home and lose friendship with your father - don't enter the red, but have no green left.
Runaway from home and meet the mermaid from your childhood.
This mermaid will help you become a regular sim and find the teen you met before.
Only use romantic interactions with your crush, no friendly/funny interactions.
Discover the mermaid who helped you flirting with your love interest. Lose all friendship with them.
When you have a full romance bar with your love interest, only then can you kiss them, and after this, you can start using friendly interactions.
Rebuild a relationship with your father.
Stay human, get married and have one daughter (Belle).
Complete at least two collections - ideally at least one from Island Living.
Master singing skill while still a mermaid.
Master fitness skill but only ever by swimming.
Complete The Curator aspiration.
Traits: Socially Awkward, Child of the Ocean, Clumsy
Aspiration: The Curator
Generation 5 - Belle
Optional Prologue (child):
Ariel must die when Belle is a child. Belle and her father move to a small town and he must focus on robotics. Belle mustn't have any friends growing up. She should spend her time with her father and reading books. There is an attractive teen, Gaston, in the small town who has a crush on Belle, but she has no interest in him and she always rejects his advances.
Requirements:
On your YA birthday, your father unintentionally runs into a rampaging werewolf.
You must move in with the werewolf in their castle, leaving your father alone.
Have a fully negative (-100) relationship with the werewolf.
You can never leave the castle.
Befriend the maid and butler, and have no friendships outside of the castle.
Slowly build a friendship with the werewolf.
Only when the friendship bar is in the green can you start looking for a cure for the werewolf.
Start romancing when you are friends, but do not kiss or woohoo.
When you and the werewolf are lovebirds, Gaston visits and he must fight the werewolf.
Only after the werewolf beats Gaston in a fight can they take the cure and become a regular sim.
Have your first kiss with your lover now they aren't a werewolf anymore.
Marry your lover, have one daughter (Jasmine), and have your father move into the castle with you all.
Have a perfect quality rose bush.
Write books either as a freelance author or as a hobby, but do not join the writer career.
Optional Prologue (child):
Belle must die when Jasmine is a child. Jasmine's father is still scared of the outside world because of his past, so should keep Jasmine locked in the castle for her safety. When Jasmine's elderly grandfather dies, Jasmine's father is left alone to raise her. He must enlist the help of an adult spellcaster, Jafar, to help him look after Jasmine.
Requirements:
Have no friendships outside of your family. Your best friend is your ginger tabby cat.
Go on blind dates that your father arranges, and always end them by making the other sim angry.
Sneak out in a disguise to a community lot and befriend a poor sim with the kleptomaniac trait.
Go on a date with them the next day, who is now dressed entirely differently in fancy clothes.
End the date with a kiss.
Jafar finds you the next day and traps you in a room with your father. (Jasmine is now temporarily unplayable)
Your lover arrives with a friend who is a spellcaster, who must duel and defeat Jafar. (When Jafar is defeated, Jasmine is playable again)
Marry your lover as a YA and stop living as royalty. Move to the forest and live off the grid with at least two other YAs who have one baby.
Have one daughter (Pocahontas).
Master charisma and mischief skills.
Complete Chief of Mischief aspiration.
Traits: Hot-Headed, Self-Assured, High Maintenance
Aspiration: Chief of Mischief
Generation 7 - Pocahontas
Optional Prologue (infant):
Jasmine must die when Pocahontas is an infant. Pocahontas should be raised by her father and the tribe they all live with. There is a young boy who is a similar age to Pocahontas. The two must grow up as best friends.
Requirements:
As a teen, get engaged to your childhood best friend, but never kiss or woohoo them, and have zero romance - you can cheat this up to get engaged, but then remove all romance after.
Befriend a stranger in the forest who is completely opposite to you, in both appearance and personality.
Quickly build a friendship and romance with the stranger, but do not kiss or woohoo.
Your tribe must hate the stranger's family, so continue your relationship in secret.
Get caught with the stranger, so your fiance fights them.
End your romantic relationship with the stranger and never have contact with them again.
Break off your engagement with your childhood friend
As a YA, fall in love with an adult sim who is a retired soldier.
Move in with them and their mother.
Get married and have one daughter (Mulan).
Live off the grid your whole life until you move out and get married.
Master painting, gardening and fishing skills.
Complete Angling Ace aspiration.
Traits: Love the Outdoors, Ambitious, Green Fiend
Aspiration: Angling Ace
Generation 8 - Mulan
Optional Prologue (child):
Mulan never has any interest in tradition or expectations. She grows up very active and playful, and never has any romantic relationships as a teen. Mulan has a strict relationship with her mother, who wants her to be more 'normal', but has a stronger and closer relationship with her father.
Requirements:
As a YA, completely change your appearance and move out of your family world.
Move in with a group of men, who are all in the military, and join the military yourself.
Befriend all of the men, and develop a crush on the leader of the group.
Constantly try and prove yourself by pushing the limits and becoming the strongest soldier in your household.
Fight your enemy who is in a rival household and win. After this fight, you must change your appearance back to how it was before.
Have an argument with the leader, who kicks you out of the household. You must return home to your family.
Sneak out one night to see your friends, and find them with the rival group. Fight and defeat all of the rivals, ending with your enemy.
Move back into the household with your soldier friends, who have accepted you back for saving them.
Fall in love with the leader and both quit your jobs in the military.
Marry your lover and have one daughter (Tiana).
Max your body muscles using the training bot machine.
Optional Prologue (child):
Tiana should have a very close relationship with her father growing up. After leaving the military, he wants to pursue his dream of opening a restaurant, so he should join the culinary career. Before he can reach level 5 of this career, he must quit and instead join the military again and die. Tiana should be left to be raised by her mother, Mulan, who is poor since she and her husband left the military.
Requirements:
Cook with your father as often as possible before he dies.
As a teen, join the barista part-time career.
Have a childhood best friend who is rich and very different to you, but stay close your whole life.
At a costume party dressed as a princess, meet a royal sim who has been cursed with the curse of repulsiveness. You are now also cursed.
Befriend an old female spellcaster and a musician in a bayou/forest.
Befriend and romance the other cursed sim.
Visit Selvadorada with the cursed sim and explore the jungle.
Only when your romance and friendship is full can both of your curses be lifted.
The spellcaster officiates your wedding.
Open a restaurant using your new partner's wealth.
Have your restaurant reach at least four stars.
Become royal and move into your partner's castle and have one daughter (Rapunzel).
Master cooking and gourmet cooking skills.
Complete Master Chef aspiration.
Traits: Foodie, Ambitious, Overachiever
Aspiration: Master Chef
Generation 10 - Rapunzel
Optional Prologue (infant):
Because of her parents' curse and connection to magic, Rapunzel is born with powers and long golden hair. An old lady kidnaps Rapunzel when she is an infant, running away to a locked tower, hidden away from Tiana's castle. The old lady, Gothel, is immediately young again, and will always stay this way when she is around Rapunzel.
Requirements:
Never go to school or work, and never leave the confines of the tower.
Have no relationships with anyone except Gothel, and this must be negative.
Have long blonde hair your whole life.
Spend your time playing guitar, painting, baking, singing, gardening, playing chess - anything to pass the time!
On your YA birthday, when Gothel is at work, a stranger makes their way into your tower. Quickly befriend the stranger and escape with them to the woods and eventually the town.
Make lots of friends along the way, and slowly build a romance with the stranger, but not kissing or woohooing.
Get found by Gothel, and both of you are trapped back in the tower.
Gothel kills your lover, but you are able to bring them back with a death flower which you have grown.
When your lover is brought back to life, you must immediately change your appearance to have short brown hair.
Gothel instantly becomes an elder and dies of old age - you will probably want to cheat this!
Move back to your family castle with your lover, meeting your parents again for the first time.
Marry your lover and have two daughters, close in age (Elsa and Anna).
Master guitar, painting, baking and singing skills.
Elsa inherits her mother's magical abilities and is born a spellcaster. Anna has no abilities, but the girls still have a strong relationship. The girls' parents are worried about Elsa's abilities after Anna gets hurt one day. They lock Elsa in her bedroom and Anna isn't allowed in. When the girls are teenagers, their parents both die.
Requirements:
Elsa (E) and Anna (A) must never have any friends or relationships growing up. They have zero relationship with each other. Neither girl can attend school.
(A) when you become a YA, meet a stranger and instantly become friends and start romancing. Get engaged on the same day.
(E) throw a party honouring your new job and invite Anna's new fiance.
(E) argue with Anna about her engagement and run away to the mountains in Mt. Komorebi.
(A) befriend a stranger in Mt. Komorebi while looking for your sister.
(E) freeze your sister when she finds you (chillio spell). While Anna is frozen, her fiance arrives and argues with Elsa. Elsa is trapped in a basement by Anna's fiance.
(A) return home after thawing and let Elsa out. Rebuild your friendship and become best friends.
(A) breakup and fight with your fiance. Start romancing the stranger from Mt. Komorebi.
(E) stay living in the castle and make friends with people in the world.
(A) marry your new lover and move in with their elderly mother and family in Sulani.
(A) have one daughter (Moana).
(E) master singing skill and learn all the untamed spells.
(E) complete Inner Peace aspiration, but only after becoming best friends with your sister.
(A) master charisma and comedy skills.
(A) complete Friend of the World aspiration.
Traits (Elsa): Loner, Proper, Erratic
Aspiration (Elsa): Inner Peace
Traits (Anna): Goofball, Outgoing, Family-Oriented
Aspiration (Anna): Friend of the World
Generation 12 - Moana
Optional Prologue (toddler):
Moana grows up in Sulani with her whole family. She loves the water and is closest to her grandmother, more than her own parents. The island is filthy and destroyed by environmental changes. Moana vows to make a change when she is older, but her parents think she should focus on the family and the land they live on. Moana's grandmother agrees that she should go off and follow her dream, but she dies when Moana is a teen.
Requirements:
As a teen, leave your family to clean Sulani. Have no contact with them until the island is saved.
Meet a YA man on the island, but have a negative relationship to begin with.
Work together with the man to clean Sulani, and turn your negative relationship into a completely positive one.
Join the conservationist career.
Become best friends with the man.
Find The Heart of Sulani (treasure collectible).
When the island is clean and you are at level 5 of your career, return home to your family and live off the grid.
When you reach level 5 of the conservationist career, quit and join the civil designer career (green tech branch).
Influence your neighbours to always vote and live in a green neighbourhood.
Master logic and fitness skills.
Complete Eco Innovator aspiration.
Traits: Child of the Islands, Child of the Ocean, Adventurous
Aspiration: Eco Innovator
Nightmare Legacy Challenge? More like Nightmare Family Tree Challenge. Finally up to date, and hopefully the last time I have to re-do the whole damn thing.
The Lothario family are a passionate people in all of their pursuits -from love to learning and everything in between, they know how to live life to the fullest. And it all started with the man, the myth, the legend himself... Don Lothario.
Overview
"Once a Lothario" is a base game legacy-style challenge with additional DLC options available. The purpose of this challenge is to explore the abandoned Achievement system in order to expand regular gameplay. Your Sims will challenge themselves by exploring romance beyond what might be typical, and attempting to meet criteria that may not be ordinarily reached.
The framing of the challenge is that the Lothario's pursue their passions (cooking, collecting, the paranormal, and more) with an unrivaled zest, and that they also can't resist filling their lives with tons of romance. I often found myself getting caught in the rut of "flit, flirt, kiss, hug, kiss, propose, marriage" and I wanted a fun way to explore relationships with my sims while also pushing myself to get creative with my goals. Thus the challenge was born!
Note: Achievements are finnicky. If cheats are enabled, they won’t trigger. They may not trigger anyway. If you accomplish an achievement and the game doesn’t recognize it - don’t worry! You know the truth! The same can be said about Sentiments.
Rules
The graphic below details the rules of the challenge. Keep in mind:
You must start as Don Lothario.
Avoid money cheats.
You decide relationship dynamics, and each generation can look different! Perhaps one heir is polyamorous, maybe another is a serial monogamist. And maybe someone takes directly after Don and enters into affair after messy affair. It's up to you!
All achievements, skills, goals, etc. can start being worked on as soon as they are available to your Sim.
Additional WooHoo and conquest information is at the very end. It includes WooHoo locations and life states to interact with that are DLC-locked.
Some generations have "bonus" achievements and/or aspirations. They are expected to be completed as part of that generation's challenge - they're only listed as bonuses because they are in addition to the standard 3 achievements and one aspiration. But remember, this is meant to be fun for you! If something doesn't feel right for your story, skip it.
Please tag #OnceALothario if you post about the challenge!
Anonymously Autonomous: an Autonomy Based Legacy Challenge
For The Sims 2, The Sims 3, and The Sims 4
Have you ever played an ISBI (I'm Surrounded by Idiots) legacy, or an asylum challenge? Was it something you enjoyed, but felt a little ick about the name, and the premise being that the sims you don't control are "insane," "crazy," "erratic," or just in some way just stupid?
Well, you're not alone! The autonomy in these games isn't great, but can make for some really chaotic situations that you'd never get if you controlled every single sim most of the time, so it's fun to occasionally play a game where your sims are allowed to just be their little chaotic selves. And I want to help facilitate the chaos because maybe I'm a little bit of a Watcher of Mischief myself.
If you're interested, keep reading!
Basic Concept
If you know the ISBI and Asylum challenges, you know the main premise: you can only control one sim in your household. In the ISBI Legacy, your founder will eventually "pass the torch" on to their heir, who will become the next sim you can control, and you will no longer be able to control your previous sim. It's very simple. There are other rules, and some versions even include the addition of points, but that's the basic idea.
For AAL (Anonymously Autonomous Legacy), at the bare bones, it's the same exact concept: one single sim you can control. But I decided to do something a little different with this, as well, because I didn't want this to be just a renaming of the ISBI. I want it to be its own thing. And what that thing is is:
Randomization.
The sim you can control will not necessarily be your founder or heir at all times. When you only control one sim, it will always be that sim you control, but once you have multiple sims in your household, after a set period of time you have to Spin a Wheel with all of your household's eligible sims on it to pick what sim you will control during the next set period of time. Sometimes, you will get the same sim multiple times in a row. Sometimes you might never even get to control your heir. It will all depend on the wheel (or dice roller, or number randomizer, whatever you wish).
Interested? Good!
General Rules (for Sims 2, 3, and 4)
Create a YA sim of your choice. If you are playing TS2, you may start either as a YA in university, or you may start as an adult to start their life right away. They can have any personality, likes/dislikes, turn ons/offs, whatever you want.
If you want to start off with randomization from the very beginning, give them a spouse, and spin the wheel to decide who you play as from the beginning.
Use whatever age span you want to for this. However, short might make this even more difficult that it already will be, so only use short if you want an extra challenge.
You may not use money cheats.
Move into a lot using whatever money your family has. You may not give them more money to build them a nice house.
Optional: Move them into the biggest lot in the game (whichever iteration you're playing), and do some lawn living. If they still have a lot of money, reduce their money in a way you see fit - remove it through cheats, or purchase a really expensive item that serves no practical purpose.
Next generation begins when the heir becomes a YA.
Non-heir children may stay in the family home however long you want.
Autonomy Randomization Rules
Once you have more than one sim in your household, you must decide on a specific timeframe in which to randomize who you will be allowed to control and how long you can control them.
An example of what I mean by this is if you have four sims in your household. Let's call them Matthew, Frankie, Shawn, and Sky. Matthew is the founder, Frankie his wife, Shawn a child, and Sky a toddler. You input their names in the wheel, and spin it. The wheel lands on Shawn's name, so for that entire week, he is the only one you are allowed to play.
When you have a sim chosen to be the only one you can control, that is the only sim you may select. You may not select other sims to check their inventory, to check their needs, etc. Their needs and everything are a mystery to you. If they genuinely seem to be stuck, you may reset them however your particular iteration allows you to do so.
You may use your own timeframe for selecting a random sim, but I have come up with my own in case you want to use one of mine.
Weekly Randomization: On Sunday at 8 am, spin the wheel. From that moment until the next Sunday at 8 am, you will control only that sim.
Seasonal Randomization: This is similar to the previous one, but if you play TS4 and play with 14 day or 28 day seasons or have some kind of mod or cheats to modify the length of your seasons. On the first day of the season at 8 am, spin the wheel. From that moment until the first day of the next season, you will control only that sim.
Yearly Randomization: If you want more time with a single sim, this one is for you. On the first day of Spring at 8 am, spin the wheel. From that moment through all of Spring, Summer, Autumn, and Winter, you will control only that sim. On the first day of the next Spring at 8 am, you will spin the wheel again.
Age Span Randomization: The next time your current sim ages up, spin the wheel. So if your founder starts as a YA, spin the wheel when they age up to adult. If the next sim is a child, you play them until they age up to teen, and so forth.
No Randomization: This is an option. If you only want to control your torch holders, you don't have to randomize who you control at all, you can just control your founder then heirs, as long as you only ever control one sim at a time.
Random Randomization: This one would be rather difficult to keep track of, but if you want to, you can use either a number randomizer, or a dicer roller, or some way, to pick how many days you will control your current sim. When you first start controlling a sim, you will roll to find out how many days you may control that sim. Once you move onto the next sim, roll once again to find out how long you will control that sim.
This is all of the timeframes I can come up with right now, but if you have any ideas feel free to message them to me!
Another rule about the randomization is that you may roll the same sim multiple times in a row. You may not remove your current sim from the wheel - whatever sim you get is the one you play.
The sim you control doesn't need to be related to your family. If they are a controllable sim in your household, you must put them on the wheel. If you move in your best friend? You may end up controlling them more often than your own sim.
Optional: If you are going to be posting your legacy on Simblr, or somewhere else, and want to really follow the "anonymous" part of this challenge, keep the sim you are controlling a secret from your viewers! See if they can guess which sim is being controlled, maybe have a poll every time before the next switch just for fun.
General and Iteration-Specific Rules
The first thing I'm going to talk about is what sims are eligible to be put on the wheel, depending on which game you are playing.
The Sims 2: The sims eligible for being the controllable sim are as follows: toddlers, children, teens, young adults (if you send them to university), adults, and elders. All occults/supernatural beings are also eligible, if they are in your household. If you use cheats to control babies or pets, you may also add them to the wheel.
The Sims 3: The sims eligible for being the controllable sim are as follows: babies, toddlers, children, teens, young adults, adults, elders, cats, dogs, and horses. All occults/supernatural beings are also eligible, if they are in your household.
The Sims 4: The sims eligible for being the controllable sim are as follows: infants, toddlers, children, teens, young adults, adults, and elders. All occults/supernatural beings are also eligible, if they are in your household. Also, if you use the mod that allows you to play pets, you may add them to the wheel as well.
You may play however you would normally play, except that you are only allowed to play one sim at a time.
Mods and CC are allowed. You may even use mods that improve autonomy if you so wish.
For any of the games, you may set things up to make life easier for you. For example, I suggest using the baby monitor in TS3 if you end up having to play as a baby - that way, you can use it to call attention to yourself if you are in need. For TS4, I suggest using MCCC to make more things autonomous, like gardening and repairing items. Things like that.
When controlling a sim, you may use their reward points to purchase things. Even if they are rewards that will help you greatly, nothing is off limits. Use whatever advantage you are given.
Nothing in the build/buy modes are off limits either. If you want sim death, feel free to build the horrors. If you want to keep as far away from death as you want, you don't even need an oven. It's up to your discretion.
Also, how do you choose an heir? You can choose an heir any way you choose. Whether you choose the one you like the most, have an heir poll, or use one of the Succession Laws from the official legacy challenge, any way you prefer is fine.
What is the Goal?
Your goal is to get to the 10th generation, and will end when the 10th generation's youngest child ages up to YA. You may play further than this if you please, but that is the main goal.
However, this is not as simple as you might thing, and that is why it is your only required goal.
Because you will (probably) be randomizing which sim you can control, it's not always going to easy to keep your heirs alive, or even find your heir a spouse/significant other to have children with. After all, if you can't control the heir, how can you find them someone to love?
You will have to use whatever sim you are allowed to play to your advantage. If you can't play your heir, use the sim you can play to bring eligible sims to the household to meet your heir.
Another reason that the goal is simple is because sims are not the brightest bulbs in the box, or the sharpest tool in the shed (I had to say it). Some of your unplayable sims might very well die to something silly, like eating too many jelly beans (TS3) or starving to death. Some babies, infants, toddlers, or children may be taken away by social services. Some pets might be taken away as well.
Optional: If you want a little extra challenge, you can add the generational goal that you have to try to complete your heir's LTW/aspiration before they die.
"What is the fail condition for this challenge?" You may be asking. There is exactly one fail condition: every sim related to your family in the household dies/is taken away. So, realistically, this challenge is very difficult to fail. If you only have one related sim left in the household but there are relatives out in the world and you want some insurance, feel free to bring the family back into the home. Whatever you can do to not fail? Do it.
And that's all I have for now! I haven't put together points or anything, or a score card, because I know people don't really play challenges for points anymore. But, if enough people want to play for points, I will add a scoresheet/scoring section.
If you have any questions, please message them to me or comment on this post, and I will answer your questions to the best of my ability!
If you decide to play this challenge, please tag it with #SimsAALC so that I can see it!
A fifteen generation legacy challenge based on the songs from Chappell Roan’s ‘The Rise and Fall of a Midwest Princess’, including a bonus generation of her hit single ‘Good Luck, Babe!’. Each generation will have a different set of goals and requirements before the new heir takes over. Check out my video where I introduce the challenge in more detail: https://youtu.be/bWn7UVu-upc
Rules:
Aging must be turned on, but you can have it at any length you wish.
Each goal must be met before the new heir takes over.
NO MONEY CHEATS.
If you do this challenge, please credit me (@ginovasims).
Vague guidelines/suggestions:
Heir should be female-presenting.
Some generations require specific careers. If it is not specified, you can have any career you want. Same goes for worlds to live in.
Each generation offers two colours. You can use both of them, one of them, or neither of them, it is up to you. You can use them as much or as little as you wish as well.
Mods and custom content can be used.
The generations will offer three traits, you do not need the heir to have all three traits, but they MUST have at least TWO of them.
If you cannot add any of the required traits when the heir is a child, you are able to choose another trait and change it to the correct trait when available (either as a teen or YA). You can do this through cheats in CAS. But the same rule applies that you must have at least two of the offered traits by the time the heir is a YA.
If you do not have all of the packs required to complete the requirements for each generation, either find a similar alternative or skip that rule. But where possible, you must complete each generation requirement.
(OPTIONAL) Use the hashtag #MidwestPrincessLegacy on tweets, posts, and videos.
Recommended packs to complete all requirements: Lovestruck, Get Together, For Rent, Cottage Living, Horse Ranch, Snowy Escape, High School Years, Island Living, Get To Work, Discover University, Get Famous, City Living, Vampires, Realm of Magic, Dine Out.
Disclosure:
Most of the generations are played from the perspective of the first-person narrative sung by Chappell, however generation 8 and 15 (‘My Kink Is Karma’ and ‘Good Luck, Babe!’) are written from the perspective of the person Chappell is singing about. It offered more story-telling opportunities this way and allowed the player to do more gameplay.
Thank you to Max (@maximumdino) for your help and support with this challenge, especially with the colours! You gave me ideas for generations I struggled with and helped me add depth. I really appreciate everything you did to help me get this challenge how it is now!
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THE GENERATIONS
Generation 1 - Femininomenon
Well, what we really need is a femininomenon
You always thought you would find your ‘one true love’ and settle down together, because that’s what you’re supposed to do, right? You try your hand at online dating, but it never seems to work out, and you make friends with women who have similar experiences to you. You decide to band together and give up on guys, who needs them anyway? You vow to help queer sims find love that they truly deserve.
Requirements:
Go on multiple failed online dates
Start a club with close girl friends
Reach level ten of the romance consultant career
Raise a child with one/some of your girl friends
Own a rental with only sapphics for tenants
Traits: ambitious, unflirty, genius
Aspiration: neighbourhood confidante
Colours: hot pink and green
Generation 2 - Red Wine Supernova
Baby, why don’t you come over? Red wine supernova, falling into me
Wow, who is that stunning sim who came into your life like magic? Is it lust, or love? It’s hard to tell, you’ve never felt like this about anyone else before. But there’s something about her that draws you in… You both are a little, let’s say, ‘different’ to everyone else, but that’s what makes things so interesting. The flame burns hot, and you’re not going to let it die out anytime soon.
Requirements:
Live with roommates your whole young adult life
Fall in love with a vampire lady
Befriend a rabbit
Collect all ten wands from the magical artefacts collection
Become a rank four spellcaster
Traits: lovebug, goofball, loyal
Aspiration: expert nectar maker
Colours: red and white
Generation 3 - After Midnight
‘Cause everything good happens after midnight
Your mum always warned you that your hot-headed nature might land you in some trouble, and that’s not all that leads you that way! You’re always down for a good time, letting loose on the dancefloor and with romantic partners. Life’s more fun when you live each day as it comes, even if that means facing some inconveniences. You’ll find a way to make things work for you, but you just can’t ever seem to escape the drama.
Requirements:
Go out clubbing every weekend
Hook up with both guys and girls you meet at the club
Have at least three fights at the club during your young adult years
Max the romance skill
Woohoo with multiple sims in one night and get pregnant not knowing who the other parent is
Traits: hot-headed, party animal, erratic
Aspiration: serial romantic (bonus: drama llama as a teen)
Colours: navy blue and black
Generation 4 - Coffee
‘Cause If we do coffee, it’s never just coffee
You’re the opposite of your carefree parent, you must have everything perfect, even if that means losing the one you love the most. Although, you never really seem to be able to let go of them completely. They always find a way back into your life, back into your heart. They’re your one weakness, your only downfall. But how long can you go on living this way, knowing things will never work between you both?
Requirements:
Join the barista career as a teen
Have your first date at the park
Meet your partner’s parents at a fancy restaurant
Have an on-off relationship with the same sim your whole young adult life
Develop the coffee fanatic lifestyle
Traits: romantically reserved, perfectionist, loves outdoors
Aspiration: master mixologist
Colour: brown and green
Generation 5 - Casual
Hate that I let this drag on so long, you can go to hell
You’re a hopeless romantic who can’t see red flags when they’re staring you in the face. Maybe you can change them? After all, their family loves you, and you love them. Your friends try to warn you, but you shrug them off, wanting to see the best in everyone. Will things ever change, or are you permanently blinded by love? If love is really what you can call this situationship…
Requirements:
Fall in love with a noncommittal sim but never become official
Become best friends with their sister
Go on holiday with their family to Sulani
Have public woohoo in five different locations
Have an explosive breakup after getting pregnant and raise the baby alone
Traits: clumsy, generous, foodie
Aspiration: romantic explorer
Colours: turquoise and baby blue
Generation 6 - Super Graphic Ultra Modern Girl
We’re leaving the planet and you can’t come
You know what you want, and you won’t let a fugly man hold you back. You’re done giving these guys chances when they can’t give you what you deserve. You have big dreams and you know who will be there to support you, and who won’t. You plan to leave this planet and explore another world without any men to bring you down. And who knows, maybe there will be a cute alien in your future…
Requirements:
Have an awful first date at a bar (bonus if it’s on a friday night with a guy who hates dancing!)
Only date girls after
Travel to Sixam
Host weekly parties
Reach level ten of the style influencer career
Traits: outgoing, high-maintenance, squeamish
Aspiration: friend of the world
Colours: silver and yellow (or as bright as you can make it!)
Generation 7 - HOT TO GO!
Baby, do you like this beat? I made it so you’d sleep with me
You’ve always loved to dance and find it’s the best way to communicate. Who needs words when your body can paint a picture even better? And when you meet a sim who leaves you speechless, surely there’s no better way to confess your love to them than through dancing! But you can’t embarrass yourself, that would ruin every-thing, you need to make sure everything is perfect before you shoot your shot.
Requirements:
Become head cheerleader as a teen at high school
Stay single until you meet your perfect sim at a nightclub
Only develop romance with your soulmate after you’ve maxed the dancing skill
Max the DJ mixing skill
Develop the hungry for love lifestyle
Traits: active, self-assured, creative
Aspiration: party animal
Colours: yellow and purple
Generation 8 - My Kink Is Karma
People say I’m jealous, but my kink is karma
You’re trash, and everyone knows it. But somehow, you managed to land the perfect sim, who sees past all your nastiness throughout high school. This was never going to last though, you love making sims miserable, even if it means you’re never happy yourself. When your ex becomes more successful than you ever will be, you continue to take it out on everyone around you. How long can you live like this? Will you ever redeem yourself?
Requirements:
Have a bad breakup with your high school sweetheart after living together (all red relationship)
Move back in with parents after breakup
Dye your hair at least three times after breakup
Argue with your ex who has become more successful and happy than you
Max the mischief skill
Traits: jealous, mean, self-absorbed
Aspiration: villainous valentine
Colours: red and orange
Generation 9 - Picture You
Do you picture me like I picture you?
With a parent like yours, you’ve never been able to differentiate between what’s right and what’s wrong, everything is sort of… morally grey. So when you find an attractive sim who is way out of your league, you’re too afraid to approach them. Instead, you decide to take pictures of them… without them knowing. It’s not bad if they never find out, right? You still admire and appreciate all your other lovers though, but they’ll never be that sim.
Requirements:
Max the photography and research and debate skills
Enter the freelance fashion photographer career
Decorate your bedroom walls with photos of an attractive sim who you have no romance with
Paint portraits of all romantic interests and never sell or dispose of them
Meet your partners at the library
Traits: nosy, bookworm, socially awkward
Aspiration: painter extraordinaire
Colours: black and lilac
Generation 10 - Kaleidoscope
It’s never just a shape alone, love is a kaleidoscope
Finding love with your childhood best friend was the most incredible thing that could happen to you. They’re your muse, your everything. Until things go wrong. The dynamic between you both shifts and things get awkward. You won’t chase them and make them stay if that’s not what they want. Instead, you reminisce over the years you had together, and you never forget them. You can’t bring yourself to get over your one and only love.
Requirements:
Date your childhood best friend
Write and sell love songs
Break up and lose all contact with your ex
Watch your ex build a new life with a new family
Buy a ranch in Chestnut Ridge and remain a single parent
Traits: music lover, loner, lazy
Aspiration: musical genius
Colours: purple and gold
Generation 11 - Pink Pony Club
I’m gonna keep on dancing at the Pink Pony Club
You and your parent are very different, and this makes things hard for you growing up. You don’t connect with the world you grew up in. You dream of escaping the small town and starting fresh in the city. You can be who you want to be, do what you want to do, and make friends with sims who feel the same way. You never forget where you grew up, but it was never home for you. You make a new life for yourself and are so much better for it.
Requirements:
Have a pink horse growing up
Move from Chestnut Ridge to Del Sol Valley when you become a young adult
Have a difficult relationship with your mother
Reach level ten of the entertainer career
Create a club with drag queens and kings
Traits: horse lover, insider, dance machine
Aspiration: leader of the pack
Colours: baby pink and silver
Generation 12 - Naked In Manhattan
Touch me, baby, put your lips on mine, could go to hell, but we’ll probably be fine
Everything changes for you when you find yourself crushing on a cute girl after years of bad relationships with sucky guys. What is this feeling? You can’t explain it, but you’ve never felt this way about anyone before. There’s an undeniable connection between the two of you, and you know you can’t go back to your old ways ever again. But will you and this girl ever be more than just friends?
Requirements:
Have slumber parties every weekend as a teen
Live in San Myshuno your whole young adult life
Have multiple bad relationships with guys
Get juiced and hook-up with a girl before becoming woohoo partners
Never date guys again after your self-discovery
Traits: romantic, cheerful, materialistic
Aspiration: city native (bonus: slumber party animal as a child)
Colours: turquoise and white
Generation 13 - California
Thought I’d be cool in California, I’d make you proud
You have always dreamed of making it big, so you move in with your grandparents who live in Del Sol Valley. But things aren’t easy and you struggle making a name for yourself. You won’t give up straight away, but you can’t help but feel like something is wrong. Growing up in two cities your whole life maybe isn’t right for you. Maybe a new dream in the countryside is all you need.
Requirements:
Move to Del Sol Valley and live with grandparents as a teenager and young adult
Never complete your celebrity aspiration
Join the actor or social media career, but never surpass level six
Move to old family ranch in Chestnut Ridge as an adult and quit your job
Live the rest of your days looking after your ranch
Traits: gloomy, family-oriented, rancher
Aspiration: world-famous celebrity, swap to championship rider as an adult
Colours: brown and orange
Generation 14 - Guilty Pleasure
I want this like a cigarette, can we drag it out and never quit?
You’re the perfect daughter, perfect student, perfect ‘good girl’. But when a not-so-perfect sim catches your eye, you can’t turn away. They challenge everything you think you know and push you to do things you never thought you were capable of. They don’t change you though, and you don’t change them. You find the perfect balance in your relationship and continue to help each other grow, keeping each other on your toes at all times.
Requirements:
Achieve A grades throughout school
Have the stereotypical ‘good girl’ image your whole life
Achieve a pristine reputation
Date someone with different traits, appearance, and lifestyle to you
Earn the opposites attract sentiment with your partner
Traits: adventurous, good, geek
Aspiration: inner peace (bonus: goal-oriented as a teen)
Colours: navy blue and gold
Generation 15 - Good Luck, Babe!
You’d have to stop the world just to stop the feeling
It’s hard when you don’t feel in control of your own feelings. You want to commit to a girl you love, but instead self-sabotage and refuse to admit to how you really feel. When she calls it off, you’re heartbroken. You go back to an old boyfriend who could never love you how she does and hope to find happiness with him. But years down the line, you still can’t get her out of your head. Will you ever be honest with yourself and live your true life?
Requirements:
Date a girl in secret, but never be seen in public together
Kiss lots of guys in bars
Marry a guy who you don’t love
As an adult, divorce your husband and reunite with your secret lover from years ago
Only work on your aspiration after your divorce
Traits: noncommittal, paranoid, cat lover
Aspiration: soulmate
Colours: baby pink and baby blue
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