World Existence Reasoning
neutral evil / good / neutral
chaotic evil / good / neutral
lawful evil / good/ neutral
I took all the Buddyfight players and tried to find their consistent traits (a world personality test lol) based on the worlds they played and what they shared with the players of the same world ~
choose the worlds you feel affinity with and tell me if it applies!
gao • tenbu • tasuku • noboru • shadows • tafudo • yuga
- to alleviate their own sense of unworthiness
- aimless ( dependent variable )
rouga • doai • brutal • banjoe
- to obtain self fulfillment
- by exerting might in whatever means
genma • dai kaido • daijirou • masato
- to have pure ability to make others happy
shosetsu • terumi • raremaro • keisetsu • alexandre
- to obtain authority in worth from other people
- sacrifice of those around them
- insecurity (chaotic neutral)
zanya • jin • kanehebi • sakate • kanesada
- to protect whatever you hold dear the most
- old fashioned standard of loyalty
kazane • noboru • kiri • mel
- coming to terms to being weak
- didn't react and were the centrepiece/ wallflowers
- cowardice (neutral good)
tasuku • sofia • suzaku • kanata • seiji • subaru
- stubborn denial resulting in inaction
davide • shido • gaito • light
- to protect what matters to them
- corrupted view stemming from being helpless
paruko • captain answer • mukuro • j. genesis • mamoru
- reconcile their identities with everyone
- they transitioned from one identity to another
- recognition (lawful neutral)
tetsuya • suzuha • silhouette dude • grimoire • note
- to express their emotions to the audience
- connection (neutral neutral)
- to fake their true feelings
- instagrammable ( dependent variable )
- honestly trying to win something
- through fighting at full strength
- foolishness ( dependent variable )
13. Dragon Ein / Zwei / Drei
- unique passion for what he does
- through over zealous righteousness (ahem ahem)
- childishness ( stu-pid! )
- accomplish what was expected of him
- through callous destruction
- burden ( psychopathic )
- for things to remain the same
- through literal time rewinding
- paralysed ( dependent variable)