Alright, I wasn’t gonna comment b/c it’s kind of a waste of time, but I see a lotta folks tryin to pass off “Incredibles” designs as ‘an attempt to avoid Uncanny Valley with primitive tech’ or ‘resembling comic book art’, and a lot of other…. un-design-savvy comments.
Brad Bird had come from a background in traditional animation, he’s the guy behind this
So Lasseter (Pixar) rings up Bird like “Hey you wanna make a CG movie with us” and Bird’s like “Yeah, lemme bring my guys”, artists like Lou Romano, Teddy Newton, Tony Fucile, and Albert Lozano, who worked with Bird previously.
This may have been Pixar’s first production to feature an entirely human cast, but I think mostly what the excellence in designs boils down to is simply good artists with good taste.
And then have the fantastic designs in “Ratatouille”, also by Bird and his boys
We’ve also got the film “Up”, directed by Pete Doctor. Animated films rely on several artists for the designs of characters, set, props, ect, but it often leans towards one artist’s work. Putting other artists in charge gives “Up” a distinctive visual difference in style to Bird’s films.
You could place the blame on all these newer movies featuring mostly children characters, but I mean…..
Come on. Way to drop the ball on the chance to play with evolution in a fictional, animated setting. The issue isn’t what the tech was or wasn’t, is or isn’t capable of. This comes down to the artistic choices.
Anyway, I wish I could get more in-depth with this, but it’s difficult to find the information I need online in a timely manner, and I don’t have my books here with me.
If you’re interested in the designs/work that goes into animated films, check out the “Art Of __” books. The older ones I mean, that have actual raw concept art done for production and not just a bunch of cutsie drawings of characters b/c that’s what sells.