The gothic Dreadknight
converted & painted by Francesco “Franciuus” Farabi
Putty and paint
Truly stunning work.
Jules of Nature
Cosmic Funnies
Sade Olutola
i don't do bad sauce passes

Origami Around
$LAYYYTER
Sweet Seals For You, Always

JBB: An Artblog!
Alisa U Zemlji Chuda
noise dept.
2025 on Tumblr: Trends That Defined the Year

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YOU ARE THE REASON
AnasAbdin
Peter Solarz

Product Placement
trying on a metaphor
Show & Tell
hello vonnie

★

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@captainjackaubrey
The gothic Dreadknight
converted & painted by Francesco “Franciuus” Farabi
Putty and paint
Truly stunning work.
US M1 Armoured Combat Team<\b>
50 points of US forces for Team Yankee from Battlefront in 6mm
1 M1 Combat team HQ 2 M1 tank platoons of 2 M1 Abrams 1 M901 ITV Anti-Tank Platoon of 2 M901 ITV. 1 M113 Mech Platoon of 4 M249 SAW teams, 4 M47 Dragon teams and 4 M113 transports.
All figures and vehicles are from Heroics and Ros. Each infantry stand is on a base the size smaller than their 15mm equivalent. The bases are 2mm MDF from Warbases. The small bases for the RPG teams are custom bases made by Warbases and are half size Flames of War small bases.
Team Yankee Soviet Motor Rifle Battalion
50 points of Soviets for Team Yankee by Battlefront in 6mm.
1 BMP Battalion HQ in BMP-2 2 Motor Rifle Companies with 4 AK-74 teams and 3 RPG-7 teams in BMP-2 transports. An SA14 Gremlin team is attached to each company. A T-72 Tank Company of five T-72 tanks. A ZSU-23-4 Shilka platoon of 4 Shilka.
All figures and vehicles are from Heroics and Ros. Each infantry stand is on a base the size smaller than their 15mm equivalent. The bases are 2mm MDF from Warbases. The small bases for the RPG teams are custom bases made by Warbases and are half size Flames of War small bases.
Heroics and Ros Soviet Motor Rifle Infantry M28 - Soviet Motor Rifles. Comes with 54 figures with AK-74 and 3 LMG teams (1 LMG and one loader) SM320 - Soviet Motor Rifle command SM322 - Soviet Motor Rifle RPG-7 SM316 Soviet Motor Rifle 9K34 Strela-3
Rogue Stars Game Two Six by Six - 2 of 6 - http://hordesofthethings.blogspot.co.uk/2016/12/six-by-six-runners-and-riders.html Second game of a Rogue Stars. Mercenaries of the Ingvar-Kasuga attempts to board the Unity Station of the Gommarragh Confederation. Confederation troops were tasked with protecting an auxiliary control for the station defences were initially outnumbered but due to sniper fire and the heroic actions of Anathema, a close combat warrior of the Druxilia, the boarders were repelled. Ingvar troops were able to get to the control panel and had they successfully hacked it, more would have been able to board the station. DEC-1984, a Confederation Marine took down the last Ingvar merc in a blast of automatic fire. Another game of Rogue Stars but this time against a differ opponent at my local club, the October Wargames Association. Another brilliantly cinematic game could could have gone either way right up until the last dice roll. Highlights include my close combat specialist taking 2 mercenaries out of action and killing a third, some sniper action and the four or five turns of the Ingvar mercenaries trying to roll 16+ on a d20 which would have meant I lost. Very nail biting! Figures are GW (some very old ones) and from the MERCS game. Terrain from Infinity, Mantic, scratch built and some I'm not certain about as it wasn't mine.
Rogue Stars Game One.
The heroic forces of the Neo-Soviets advanced towards the cowardly CASEVAC team of Capitalist Dogs who were taking shelter in the structure located in the middle of the table. Due to adverse conditions line of sight was limited and as the brave soldiers under Commissar Oleg moved forward the automatons of the traitorous medical team struck from hiding and pinned down the USSSR fighters with stun grenades. Unable to react the so-called medics used nerve janglers and incapacitated the USSSR Warriors.
Reports that the USSSR soldiers have been executed are Capitalist Lies.
A first game of Rogue Stars from Osprey Games. It was the first game for both me and my opponent and it played really well. It felt very cinematic and despite having my team completely incapacitated it was great fun creating the narrative as we went. The rules seem intimidating at first as there are quite a few tables but once you start playing you remember the modifiers and such like.
Figures from AT-43 and Copplestone Castings. Terrain from Mantic, GW, Grendal and scratch built.
Six of Six - Game 1 of 6 - http://hordesofthethings.blogspot.co.uk/2016/12/six-by-six-runners-and-riders.html
The First Two of 2017. Two Games Workshop snipers.
Space Marines. Two Space Marines from 1986 out of the RTB-01 box set. They were assembled and undercoated back then by my older brother but I've only just painted them. They were much easier to paint then the current range of Marines because there is less fussy detail - scrolls, insignia, skulls. Although they are flat surfaces, the armour plates are defined by the camouflage. I'm very tempted to do a full squad of ten.
The Six by Six Challenge 2017
Taken from the blog of Kaptain Kobold at http://hordesofthethings.blogspot.co.uk/2016/12/six-by-six-challenge.html (i) Select a list of Six games. These can be miniature, card, board or role-playing games. You may change entries on the list during the year, but game-plays for games you drop should no longer count towards the challenge. (ii) To start the challenge, post the link to your blog. (iii) You commit to play each of your six chosen games at least six times during the course of 2017. (iv) When you play a game in your challenge list, record the play in your blog. This record can range from a one line acknowledgment to a full blow-by-blow report. (v) If you've done it right, at the end of the year you should have at least thirty-six game sessions recorded. If you do decide to take part (and there's no reason you can't dive in at any point during the year), then drop me a note in the comments, with a link to your blog, and I'll set up a post listing everyone so we can all follow your progress. Let's get out there and Play! What six games will I play? Well.. So far I'm thinking 1) Black Powder - finishing of some stuff for the Zulu War. 2) Team Yankee (6mm edition) - I've from some American stuff done and a 50pt Soviet force is on order. 3 ) Blood Bowl - I've had a Skaven team for Christmas. It will not be difficult to get games of this. 4) Deadzone - currently my favourite sci-if skirmish game. Nice train, figures and a ruleset which, with the second edition, is fast to play. 5) Rogue Stars - the new ruleset from Osprey which I'm really keen to give a go. I don't need to paint any figures or terrain for it as I can use all of the Deadzone and 40K stuff. I will though. 6) TBD. So, copy and paste the rules and share your lists.
More Grimdark Rampant
Played a game of Grimdark Rampant at the October Wargames Club last night of 38 points (an odd amount but nothing to worry about).
The Space Marines force were lead by a unit of tactical marines with two land raider units, one unit each of bikes, land speeders and Whirlwinds. This was rounded out by a Reaver Titan.
The Eldar consisted of a Warlock leader, two units of guardians, two units of Falcon Grav Tanks, some Grav Bikes and a Phantom Titan.
The scenario was the ‘beat each other to death one’ as it had been a while since either me or my opponent had played.
The terrain we used is from the Dropzone Commander game, which I’d picked up recently in WH Smiths for £7.00 (reduced from £30 - bargain). We made the buildings impassable to vehicles but not to infantry.
It it was a hard fought game which swung back and forth between each side. The Space Marines advanced rapidly towards the Eldar who couldn’t get moving. However the Eldar gradually started to inflict sufficient casualties on the Marine forces that several units broke or had to retreat. The Reaver Titan was taken down in one turn after being shot from one side by Falcon Grav Tanks, and then from the other by Grav Bikes who caught it against a building couldn’t retreat though. Suddenly it only had one hit left and then to top it all, it failed the courage roll and fled the field.
The game ended with three units remaining on the field but with each side losing the same points, we declared it a draw.
Using the buildings from one game, the figures from another and a different set of rules certainly drew some attention from other club members.
What can I do to motivate my painting? I hope I can get to it this weekend…
I just put on Cowboy Bebop and forced myself to paint last night. Before too long I’d forgotten why I hadn’t been painted recently and ended up getting a decent amount done. I plan to do the same tonight, plan…
Guerilla Miniature Games videos or one of the 1000's of episodes of In Our Time from the BBC. It's a discussion programme with a different subject every week. There's an app where you can get hold of the episodes for free. Today's episode was about Epic Poem Gilgamesh, last week was about the scientist John Dalton.
An entire army painted “nice” is more impressive that a single model painted greatly. It’s important to be proud of the job you do, but it’s also important to get out there and do it. Rather than bemoaning that it’s not perfect. I’m proud of every model I paint, because I know that at the time, I was learning, and doing my best.
Great advice for painters of all levels- Just get it done, and you’ll improve as you go!
When you are stood above the field of battle with most of your opponents models 4ft away obscured by terrain… all that matters is nice. They could be nmm, airbrushed, extreme edge highlighted, osl’d to the stars and back but at that distance they just look… painted. I need to remember this myself.
This is so very very true. I hate seeing games played with unpainted figures and it's something I don't do. In my mind it doesn't take much longer to put paint on some figures as it does to assemble them. In these days with some many different colour spray undercoated a black undercoated force on a table is just ridiculous.
They don't need to be Games Day Golden Demon standard. That level of painting for 200 space Marines is impractical. From four feet 4 colours on your 200 Space Marines looks fine.
Warhammer 40,000 Rogue Trader 28mm - Shootout at Sourbridge
(A repost from my old blogspot blog, an AAR of a game we played back in June 2014)
Another day, another Imperial proclamation.
Mhorrghan, Captain of the House Guard cleared his throat ready to address the crowd that clustered around the foot of the raised platform he and his detachment occupied. Weather-wise it was a typical day down at the bottom of the arcology near the great iron bridge that spanned the long-lost, flooded lower levels of Hive Termitius - the ancient Sourbridge. A continual drizzle fell from the rusty heights above and splattered brown tidemarks on Mhorrghan’s olive green greatcoat. The stench of the The Sourbridge remained eternal - a mix of diesel fumes, fecal matter and balti pie.
This won’t go down well, thought Mhorrghan to himself. By Decree of the House of Huriatat taxes were up on Soylent (all flavours/colours), Lho-Sticks, and brown ale, and the curfew was being extended to sectors 13 through 17 following a spate of thrill-kills and happy slapping, and the vandalising of the 200 metre tall bronze statue of Count Huriatat himself - an incident that had been seen a giant erect penis painted on the statue’s forehead in day-glo yellow paint.
“Citizen-serfs of Termitius Hive. By Decree of the House of-”
There was one crack and sizzle, the distinctive sound of a lasgun being fired.
Mhorrghan had just enough time to recognise the las blast before the blinding white pain erupted in his right hip and he was flung to the cold, hard surface of the rusty floorplates. There was screaming from below, the sound of panicked flight and then more of the crack-sizzle as the men of the detachment fired wildly in all directions.
As he slipped into unconsciousness he heard the sound of a trooper desperately radioing on the Commvox for urgent backup.
—
Jhonndil Injer lowered the lasgun and cursed himself. That old knife wound in his hand playing up again - spasmed and jostled the barrel as he pulled the trigger. The hated Guard Captain was now out of sight between an length of pig iron walling.
He turned his grotesquely over-muscled body towards the waiting gangers of the Typtun Taliban hive-gang.
“Get him!” he spat. “Don’t let the Housedogs recover him. We’ll have his decapitation live on all vid-channels before the day is out!”
Another of our “play to make a story” Rouge Trader games. Phil as GM and chief toy-provider. The terrain is all from Mantic’s Deadzone range which makes for good Necromunda proxy stuff. The forces of House Huriatat are Copplestone “Neo Sovs” and the Typtun Taliban are old Necromunda “Goliaths”. You’ll notice a monochrome theme to this week’s AAR (or as it is sometimes known “grey”).
This might be a satire upon the limited horizons and limited palette of the typical hive-dweller of of the bleak, grimdark future where there is only war, it might be a deliberate stylistic choice and nod towards German expressionist cinema of the 1930s, a veiled dig at the hordes of modern 40K players who think that a single coat of Chaos Black spraypaint constitutes “painted” figures, or might it be that Jason only had access to a black-and-white laser printer when printing out the street tiles to go on his baseboard and that Phil’s plastic terrain is only at the primer spraycan stage.
(2016 edit - Phil’s plastic terrain now very nicely painted).
The upended figure is Captain Mhorrghan “bleeding out” having been shot in the tangley. House troops panicking.
My command - that’s just six gangers with assorted firearms and no armour, and a man with Heavy Stubber. We are not in list-picking mode here.
Note how pasty-skinned they are. This is because while not busy Rouge Trading, they run a secret underground shop selling Magic cards somewhere in an isolated, out of the way area of the hive. In keeping with the hipster nature of the area they neither advertise nor even bother with a sign pointing to their basement location. You’ve probably never heard of it. (In-jokes? Yes, we have them).
Finney’s lot on the right flank. By their distinctive orange skin these can be identified as the members of the Typtun Taliban who live in Jo E'essecks hab-block - the Umpa-Lumpa chapterhouse.
House Huritat troops rushing to the rescue. Note that in the full spirit of 1987 vintage Rouge Trader, the headless figure of Dicky chose to attend the proceedings in a retro Birmingham City top. He later stabbed a Luton Town supporter on the Intercity train home.
This tunnel over the railway line (some form of coaling or watering station I guess. What do Dark Millennium trains run on anyway? Probably the crystallised essence of the crushed dreams of the quintillions of Imperial subjects, or just the rendered-down body-fat of ginger babies drowned in a bucket at birth) which later provided a lot of cover for my gangers in Wild West “ricochet” style.
Aerial shot from the passing Inquisitorial spyplane, I Know What You Did Last Wednesday (When You Thought No-one Was Watching You Dirty Fecker). Dicky’s troops are using the alleyway as a field of fire, Jason’s troops are hugging the chest-height ferrocrete walls and Mhorrghan is still bleeding everywhere.
Dicky had a Heavy Stubber. It fired one burst. It didn’t wound so he didn’t get to use the Following Fire rule which basically states that if you wound you can fire again at same target or another within 4" and keep going until you miss or fail to wound. And then he got shot and died.
Aunt Sally, gang “heavy”. I had a Heavy Stubber. It fired one burst. It didn’t hit so I didn’t get to use the Following Fire rule which basically states that if you wound you can fire again at same target or another within 4" and keep going until you miss or fail to wound. And then he got shot and died.
Finney gets up on a rooftop across the street from the position where House Huriatat troops are defending the fallen officer. Finney later attempted to jump off into the street but this shit the bed as he rolled some 1s and two of his steroid-abusers died on the way down. I think either their shinbones couldn’t take the impact of all that muscle landing on them and splintered when they hit the pavement, or their disco tits overbalanced them such that they landed head-first.
Shit. I hadn’t noticed this. This remarkable LOS was being laughed about in the gangers turn and ended up being one of the few shots throughout the game that wasn’t hampered by cover. I could have fired back but chose not to as I hadn’t noticed it of my own accord and was only aware of it because it caused much amusement. So I roleplayed “my character wouldn’t know that” and green mohawk chap fired at somebody else and didn’t shoot back until he’d been shot at and missed.
Would that attitude win me tourneys at events with names like GRINDHAMMER BIG COCKS and WARHAMMER WORLD ASSAULT ON FETID CANCER BOLLOCKS WEEKEND and FESTIVAL OF SLAUGHTERHELL DOUBLES TOURNAMENT 2014?
Here he is drawing a bead on that Muscle Mary. Who is he anyway? Trooper Lee? Peart? Lifeson? Emerson? Lake? Palmer? Wakeman? Brock? Fripp? Gilmour? Waters? Anderson? Who cares, I fucking hate prog anyway.
Mid-game overview. My lads are in cover on the left side of the board and starting to whittle down the house troops that were originally heading towards the rooftop where the injured officer was.
Finney’s heroic descent to ground level via the lamppost isn’t going too well. See above.
Probably the closest in game equivalent to Jhonndil Injer’s vantage point from the Sourbridge Book Depository (also functions as a combined incinerator and memory hole). House troops ready to defend the fallen Captain and await back-up.
It didn’t end that well for them. In fact hidden from view in this shot is a Juve with a laspistol who calmly plugged three house troops on three consecutive turns from a range of about 4" and didn’t receive a single scratch from lasgun fire coming back at it. (+2 for laspistol fire up to 8" probably helped here).
After most people were dead (helped by ignoring the unit coherency rules and ignoring morale) there were only two players left in the game and I declined to pursue the retreating troops. The survivors were dragging the wounded man at half rate and managed to retreat from view around a corner. It might have been possible to outflank them but with three players now out of stuff to command I felt that it didn’t justify dragging out the end of the game.
And here’s the thing that amazed me. We got about two hours gaming (i.e. not long enough to outstay it’s welcome) with less than 30 figures on the board for five players, and with only two (crap) support weapons and everyone else with popguns and the house troops wearing papier-mache bulletproof vests.
This was brilliant fun to run and play. I just can up with a simple idea, brought some figures, wrote down some stats using Imperial Guard stats and Hive Ganger stats from the Citiblock supplement for the Judge Dredd RPG/ Warhammer 40,00 - Rogue Trader.
Contrary to reports, the terrain isn't mine. It was Jason's.
It's also interesting to note that with all the figures and terrain used, we only used a 2ft x 4ft board. It didn't feel crowded. It was up close and personal.
Khorne Slaughterpriest from Games Workshop. Bless them for giving this away with White Dwarf as I've saved a ton of money and I have two!
Age of Sigmar Khorne Bloodbound. Really enjoyed painting these figures. Once I got the coloured scheme and paint order sorted on the first five models I motored through the rest.
Tim White - New Tales of the Cthulhu Mythos
I love this book! It was the first one on the Mythos I bought.
How to Make a Personalised Age of Sigmar Warscroll Book for £2.
That looks like this.
This is an A5 notebook, spiral-bound (that’s important), £2 from a local branch of the The Works which is a budget bookshop chain here in the UK. A5 is 210mm x 148mm (8.3" x 5.8") - I believe in North America you would want Half-Letter size. Pen for shown for scale.
Most of the Warscroll PDFs from the WFB8 armies are two to a page so it’s a simple matter of cutting out the ones you need (I’m only adding the units I have so that I don’t have to leaf through pages and pages of units I don’t own) and pasting them in landscape format to the odd numbered pages only. I used conventional Pritt-Stick.
Then you are left with a stack of Warscrolls that are bound together between hard covers, lie flat, and only takes up the tabletop footprint of a piece of A5.
The full page Warscrolls, such as the Screaming Skull Catapult here, do need a bit of cutting up and re-arranging, and use both pages but it should be possible to booklet print a full page which reduces it to A5 although the text would be much smaller (perhaps too small for some players) and rotated through 90 degrees on the page.
This is my DEATH faction Warscroll book, had I been thinking ahead when I started it I probably would have used the notebook with the First Order cover for the ORDER faction but hey, why think about things when you can just leap straight in with scissors and glue?