Mayan plate with monkey tail in spiral
Date: c. 300-850 AD
Collection: Museo Nacional de Antropología, México

Kiana Khansmith
Jules of Nature

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hello vonnie
Xuebing Du
Sweet Seals For You, Always

titsay
🩵 avery cochrane 🩵
occasionally subtle
tumblr dot com
Monterey Bay Aquarium

Love Begins
Keni

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Mike Driver

JVL

oozey mess

if i look back, i am lost
EXPECTATIONS

❣ Chile in a Photography ❣
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@cccccc-refs
Mayan plate with monkey tail in spiral
Date: c. 300-850 AD
Collection: Museo Nacional de Antropología, México
The Drosten Early Medieval Sculptured Stone, St Vigeans Sculptured Stones Museum, Arbroath, Angus
【Rippi/リッピ】
fuzzy bugs series
w140×h130xd90mm
@shiba0607
Enemy artwork from Klonoa 2: Dream Champ Tournament pieced together using various scans from the guide books and manuals.
Saint Catherine of Siena besieged by demons by the Kraków workshop, ca. 1500, National Museum in Warsaw (tempera and gold on panel, 77 x 58.5 cm, inv. Śr.215/1 MNW, earlier 210200). From the Dominican church in Kraków.
Browse >>> Renaissance Poland-Lithuania - The Realm of Venus - Art in Poland (Artinpl) >>> for more ...
Interesting and useful? Now you can buy me a coffee.
Watts Mortuary Chapel, Compton, Surrey, England.
Snake and tendril limbed goddesses on mosaics
There’s three mosaics of two-tailed anguiped figures I want to compare, together, because the figures are all in the same place on the mosaics: in the corners of the mosaic.
Drawing on the left: Drawing of entire mosaic: Dunbabin, Katherine M. D. Mosaics of the Greek and Roman World. Cambridge University Press, 1999. On the right, LIMC, Tritones 77b.
The Vergina mosaic, in northern Greece, is one I’ve seen mentioned in a lot of academic writing about the snake-legged Scythian mother goddess. However, the other two are ones I haven’t seen mentioned as often: two-tailed Tritons and a two-tailed woman identified as a “water nymph” in a Turkish academic article about the Kadıoğlu mosaics. As all three mosaics have similar figures in their corners, I want to look at all of them together.
Scythian Vegetation Goddess. Floor mosaic of room E, in the ‘Oikos' (private apartment) of the palace at Aigai, second half of 4th century BC, Vergina, northern Greece.
The Scythian goddess in the Vergina mosaic and the Kadıoğlu water nymph are a little different: the figures in Vergina are clothed, wearing chitons, which curl up at the sides, and she has curling tails that end in vegetation. In contrast, the Kadıoğlu water nymph appears to be unclothed.
The Kadıoğlu Mosaics, the Çaycuma District, near Kadıoğlu Village, about 45 km from the center of Zonguldak. Turkey. Roman period, ca 250-260 CE.
However, aside from their near-identical pose— both women face forward, both have two tails they hold— one of the Kadıoğlu water nymphs appears to have the same type of headgear, or basket, on her head. I find is fascinating how similar these images are, as the Vergina mosaics date from the end of the 4th century BCE, while the , the Kadıoğlu mosaics are much later, from Roman times, around 250-260 CE.
The two-tailed Tritons are from around the same time period as the Kadıoğlu mosaics, in the 2nd century CE. This one is also from the the Maritime Bathhouse at Ostia, in modern day Italy. Aside from the two tails, they’re pretty different: clearly male, and holding clubs and playing a conch as a horn, all things that Triton is frequently shown doing in ancient art.
I’m not suggesting that these figures are directly related, given the time period and geographic distances separating them. However, they are an interesting parallel to one another.
Above: Kadıoğlu mosaics, Turkey. I couldn't find a good photo of the entire mosaic, unfortunately.
Sources
Kadıoğlu mosaics:
Eraslan, Şehnaz. “Zonguldak Kadıoğlu Mozaiğindeki Maskların İkonografik Değerlendirmesi”. Journal of Mosaic Research, sy. 15, 2022, ss. 105-18, doi:10.26658/jmr.1143769.
Iconothèque de l’hybride humano végétal
http://cipl-cloud45.segi.ulg.ac.be/diphues/diphues_main.aspx
Vergina mosaics:
Ustinova, Yulia. "Snake-Limbed and Tendril-Limbed Goddesses in the Art and Mythology of the Mediterranean and Black Sea." Scythians and Greeks: Cultural Interaction in Scythia, Athens and the Early Roman Empire (Sixth Century B.C. - Fist Century A.D.). Exeter: University of Exeter Press, 2005. Page 70.
Triton mosaic:
ERASLAN, Şehnaz. “Oceanus, Tethys and Thalssa Figures in the Light of Antioch and Zeugma Mosaics.” Journal of International Social Research, vol. 8, no. 37, 2015, p. 454.
LIMC, Tritones 77b.
Long before the introduction of color film, a Russian chemist and photographer named Sergey Prokudin-Gorsky used an innovative technique. He took three individual black and white photos, each through a colored filter (red, green, and blue), to create fully colored, high-quality pictures. The photo of this woman, taken by him, is around 107 years old!
No wait I looked this guy up and this shit’s amazing
It’s so incredibly humanizing to see people from the very distant past in such authentic color
And like. look at these landscape shots!! They’re so vivid!! Even aside from the historical value, these are just legitimately beautiful photographs
by Tim Lahan
Lipstick lady beetle, Cheilomenes bidentata, Coccinellidae
Found in South Africa
Photos by tonyrebelo
Abandoned mine, Slovakia
Ancient Roman squid mosaics. 1. Delphi, Greece. 2. Heraclea Lyncestis, Macedonia 3. Aquileia, Italy.
Pergamum was located in the northwest of Asia Minor (present day Turkey) was a cosmopolitan city, cultural meeting of the Roman Empire. In 2014, Unesco chose Pergamum as a World Heritage Site.
Fox Mulder’s office from The X-Files (1993-2002)
Hello. After drawing webcomics for 10 years and making about 10,000 pages of comics, here are some things i have learned/observed in that experience..
1) making comics does not get easier.. Not really
Making comics is a tedious and slow process and with so many different facets of the experience to learn - you’ll never run out of stuff to learn or weaknesses to work on. I’m not saying this to discourage but to just give the frank reality that it really takes a lifetime to understand. Be patient with yourself and try to set healthy expectations.
2) Read your own comics after making them.
I don’t know if this is as important to other people as it is to me, but I do think that sometimes its easy to not re-read your own work and just go from your own memory of it, or maybe you’re tired of looking at it because of all the flaws. I don’t personally get sucked into the “rewrite/remake” cycle that I know is common with comics, as I sort of just accept things as they are, but re-reading my work does help me see where I have come from and where I need to go to next. I personally don’t like to lose sight of that, and I think re-reading helps ground me in the planning process of my work and gives me a better perspective on all aspects.
3) A lot of comic advice should be taken with a grain of salt, because its the person talking to themselves. (including this)
I see a lot of advice that never would have worked for me, or just simply wasn’t something I was ever going to follow. “Dont start with your big epic long stories”! Is a common one. I don’t think that’s bad advice exactly, but how many young artists are going to listen, especially if they’ve never told a story in the first place? Yes, the advice to start small and build yourself up with experience sounds great, I’m sure people do it, but if you’re an artist you’re probably not gonna be that responsible. And for me, when i tried to do this with eggshells, my house burnt down and i kinda gave up comics for a while because i lost a lot of work.
Writing short stories is still something I struggle with, its just not easy for me. I have gotten better at it but i don’t think that makes me less of a comic artist because I haven’t gotten good at that particular format, or that I jump around on my projects. Is it more impressive to have more completed work under your belt, sure. But I also think that.. Idk.. what is the advice actually saying, because with that one it sort of feels (often times) as a warning that you’re setting yourself up for failure/embarrassment by attempting a comic like that. I don’t know how to tell you this, but comics are gonna be embarrassing no matter what you do and there’s no guarantee you’ll be more successful/not experience failure by avoiding your passions. Something to think about anyway.
4) Don’t draw every leaf. Unless you really want to.
I’m the kind of comic artist that kind of doesn’t care about the art as much as the whole package of the comic. When i see a very impressively drawn panel/page, with laborious detail that is well drawn and maybe even colored ect.. That usually is kind of, I guess, a turn off for me as part of the reading experience. The thing is, when i encounter that, it usually signals to me that someone has poor planning skills for comics. It says to me that comic is probably not going to see its end or that artist is overworking themselves in an unnecessary way, that ends up concerning me about how they’re doing. Because i know how hard it is to draw comics. When an artist phones things in a bit, or has a limit on how much they work on a page, its a relief for me to see! because I understand they have healthier boundaries and expectations, and the art itself usually is less stiff too. This is all an overgeneralization, but I think with a lot of webcomic artists we are usually drawing a comic for the first time ever, so it makes sense we want to do our best and try as hard as possible - that just usually isn’t the smartest plan to put all the stock in the visual department. This also kinda frustrates me to see because most comics (professional or not) will also (generally) not reel the art in ever or make a more simple style. Generally I see it always trying to outdo itself, which leads to burn out. I personally only work about 1hr on each page i draw, that hasn’t changed in the 10 years I have been drawing comics, but i used to spend hundreds of hours drawing detailed lineart for eggshells and it didn’t even read well and i’d be disappointed with the results, feeling more lost with my goals than ever. PLEASe.. Just draw worse, its usually better looking in the end too. (because you wont have the experience to judge visual clarity until you’ve been drawing comics for a while imo..)
5) Don’t draw ahead, draw those inbetweenies.
“Inbetweenies” are the pages for the “boring” ones. They are also usually the most common KIND of page. Its the pages that are necessary, but “inbetween” the action. The impact moments in a scene, ect. You gotta draw them. They’re always gonna be there. They’re the pages where maybe, the character is walking somewhere, thinking, ect. The after impact from an action.. There’s a million examples, but hopefully you’ll understand what I mean when I say they’re both necessary pages/panels, sometimes so mundane/redundant, but also required for telling the story.. As a comic is a sequence of images. This is why, the previous advice is also important IMO- because if you really want to “draw every leaf” - maybe you should save that energy and effort for those impact moments that you want to impress the reader with.. And not for the inbetweenies, which are the foundational support, but also not the most important moments. If you conserve your energy a bit, the contrast OF that effort will also pop more. I personally find it funny when I put more effort into a page and end up tricking my readers into thinking I got better at drawing, when really i just have been able to draw better and only save it for moments like this instead of always.
Also, when I say don’t draw ahead.. I mean I draw each page at a time before going to the next one. I have no idea if this is an unusual practice or not, and I know a lot of people will draw their chapters/episodes/whatever in sections like sketch/ink/color/ect.. But I personally draw and finish page by page, unless its the thumb/sketch stage. Even then, i don’t go ahead much. I think that you can control flow/pacing better by doing chapters all at once of course, I see that as a benefit. But i also think that makes things very overwhelming and can also result in a lack of flexibility if something isn’t working. No matter HOW much planning you do- comics are always going to have an aspect of IMPROVISATION with the result you get in the end. There are way too many factors in play to be in complete control of all of them and always know the result of the reading experience. SO for me, this technique is easier and has been something that continues to get me to working effectively. Plus, rumiko takahashi said that’s what she does. And i think she has some of the best visual flow/compositions in comics. So that’s what I do.
I could write more personal advice or rules that i follow..but I think those are the ones I find are the most important to me anyway. Of course, comics are a strange medium and not everything that works for me will work for you. That’s all for now.. Bye bye…!
Oh by the way, my comics are here: feastforaking.com nastyreddogs.com https://kosmic.itch.io/ Support me on patreon! https://www.patreon.com/kosmic
All the torso animated studies.
The Wieliczka Salt Mine
The mine’s attractions include dozens of statues and four chapels carved out of the rock salt by the miners. The older sculptures have been supplemented with new carvings made by contemporary artists.
For teaching: Geology?
ive been there and its fucking awesome
I’m so glad our post-collapse descendants will have dungeons to explore.