With this post, I'll be indefinitely shelving all my own games that I have published up to now. If you happen to have your copy from bundles or already downloaded them, please do not redistribute them. They may return, they may not.
Thank you for your support through the past three years! Enjoy end of the year.
Historical drama yuri visual novel - Olga Doesn't Die - out now!
Our historical drama yuri visual novel entry to SWAK Jam 2026 is now out!
The imperial family's advisor is a witch, a hag, the devil in disguise.
The imperial family's advisor is a witch, a hag, the devil in disguise.
At the turn of the 20th century, unrest stirs in the far-north Empire of Muscovy over bread and war, taxation and tyranny. The shadows whisper about the imperial family and about an immortal witch.
They whisper, "The imperial family's advisor is a witch. An old hag with a head full of white hairs. She knows magic like demons. The devil in disguise, tricking the emperor with her dark arts."
As the "witch" is violently exiled from the capital, the gears of revolution continue to turn toward blood.
āA historical drama yuri visual novel.
Features
32k words (2-3 hours)
4 major endings; 2 love interests
5 CGs
9 original tracks
Download Olga Doesn't Die for free on our itch.io game page!
Not sure if I can say I've been getting back to making my own games this year.
Things didn't go as predicted, so DESOPE's development (in particular) will be halted temporarily until the situation is stabilized. Sorry for those who are looking forward to the demo.
In the meantime, I'm working on a new writing involving magic and vampires, namely CHRONIC+BLOODLUST, so I might want to talk about how it's going soon. A concept has been put out haphazardly last month.
August 2038āanother summer is yet to end.
Natsue Kado has been working as a (rather unofficial) assistant of a detective for quite some time. When they were weighing which case to take next, a chance came through a call from a wealthy anonymous source: a request to identify the true nature of a local ghost story, the Spectre in the Haar.
Neither myth busting nor ghost chasing is the speciality of detectives, but it doesn't sound complicatedāsurely it can't be that difficult, right?
DESOPE is an adventure visual novel that set in the summer that endlessly loops. Follow the story of a skeptical detective wannabe who chases after the ghost that seeks to tear the town and its sky apart.
I've been casually working on and off on it since the start of winter, but I think I've been way too casual and wound up almost forgetting to actually talk about it, so I'll start talking about it!
Demo preparation is also currently underway, so please look forward to that! Maybe hit that wishlist button and get notified, even?!
Check out the concept art for our SWAK Jam visual novel with @pumpkin-spike18, Full Moon Kiss! Our main character, Emil and the two love interests you can romance in the game, Roko and Felix!
I'll probably be here again for a bit, or not. I'll figure out how I want to report things and put this blog for better use as I go.
Anyway, yeah, legit. Made this blog a while ago because of Souma and then put it down because I wasn't happy with my writing. I thought me making game was going to be a one time thing.
Yet turned out I kept on making more games even after two years later, even after tasting the horrors of being a person with moderate skills surrounded by scarily talented people (which I genuinely find scary).
Timeskip to 2025, I'm stepping into a new, different territory of hell named Steam publication. It's still in development, so I have something to talk about.
I finally have the balls to read through comments for Souma and these people are seeing the good in so many flaws and Iām actually almost touched? That people properly read this piece of ??#(*$@>)#> joke?! Why are there over 100 people seeing this, I think the next thing I actually feel was fear partly also because I still made no progress in writing nor fixing stuff
(visible concern and confusion) Thank you very much...
I published the barebone version of my first short game for a game jam. There were a lot of context that didnāt make it into the game, hence the version that clearly shows how unpolished it is...
You're an average normal human dating a writer (who wouldn't really call themselves a writer) with peculiar behavior and claims not to be the same kind with you. Things can't possibly go right with such suspicious behavior, but they still love you regardless!
In the initial planning, there were more areas you can explore before the visit, and there were some other books you can read, including what Souma wrote for publication.
Because it was made for a game jam and it is my first time making a game, I have to cut corners, but incidentally the things that are left out are the parts that are more important. If you have played 0.4, I deeply apologize for the extreme lack of context.
The āpest controlā appeared really suddenly. Iām still a little sad because I wanted to introduce them properly since there are more than what currently presented.
I also havenāt adjusted the GUI (mostly the colors), since itāsĀ Kopandaās premade.
I think since I made most assets by myself (exception was sound, music and GUI), during my first time in creating I learned a lot about my strong and weak points; Apparently 70% of the overall time wasted on me getting stuck in the writing part, since Iāve been more of a comic and illustration person.
This explains why I couldnāt get more area and book scenarios done on time, as theyāre the even more harder part for me to write. The character sprites were done in three days, meanwhile the backgrounds were all done in a single day, since they are very rough and I only try to get the bare minimum done.
Somehow thereās an urge to finish what is left so I can start planning for NNRN 2022. Souma and the man in the left are already deployed, but the guy in middle havenāt made a single appearance yet, which I should be worried, since he is hard to write.
I do find all the brainstorming and scenario writing work hard to do, though, so again, the graphic assets for draft area are now ready while the writing is at 0%...
Thereās also consideration to upload the game as HTML5 since itās very short and I still feel bad to have people download a game... my game... A āwhat the hell is thisā game...