How to Play like a Team
If you've ever tried to play ranked 5s in LoL, chances are, you've experienced that awkward situation where no one has any idea what to do, and no one says anything. You do well in your lanes, only to find yourself in the mid game going "uh... Dragon?". Or even worse, you get into a team fight (possibly over no objective) and either no one says a word, or everyone is yelling randomly just to make noise.
Communication is the most crucial part of team play. And similarly to having different roles such as carry, jungler, and support, you should have different roles in your communication. The first and most important aspect is to set up a priority list for who gets to talk. If two people are talking at once, the person with the lower priority shuts up. For my team, it looks like this:
1. Jungler
2. Mid
3. Support
4. Top
5. AD Carry
With positions 1 and 2 switching in the mid-late game. You should also have one person dedicated to telling everyone to shut up when they start chatting about something unimportant. For us, this is our support, but it can be anyone who has the presence of mind to notice when something isn't relevant to the game and is willing to call it out.
After sorting out your priority list, you need to decide who is going to focus on what during the game. There's so much in LoL to pay attention to: target calling, ward timers, where to pick fights, map control, enemy item choices, etc etc etc. All of this information should be covered by at least one and at most two people on your team. so that your communications can remain crisp and clear, and everyone has to focus on a smaller portion of the game while playing. Here is the way we divvied up our communication roles on my team. And while this isn't the only or even the best way to split up these roles, I will list our justification for each.
Jungle: Our jungler is our primary shotcaller in the early game, focusing on early dragons, jungle invades, and ganking/counter ganking. This one is fairly obvious, as the jungler is most involved in all aspects of the early game, across the entire map. As the game moves on, the shot calling shifts to me in the mid lane, and his focus is keeping an eye on MIA opponents and calling out engages, as well as mid-fight target calling. This works well for us, as I tend to be more decisive in closing out the game, but he can yell a lot louder than me, so it's easy to listen to him during the middle of a fight.
Mid: I am the mid laner for our team, and my focus is on calling out my early roaming in the early game. This is pretty obvious, as I'm the only person who will notice the opportunities. Going into the mid and late game, I am much more decisive than my teammates when it comes to taking objectives and closing out games, so I become the primary strategic shot caller (as opposed to our jungler being the primary tactical shot caller).
Top: Our top laner tends to like split pushing and farming into the late game, so it's his job to call out all teleport opportunities, where he's going to split push, where he needs vision, and anything else necessary to secure his pushes safely. In addition, when he's playing initiator champions like Shyvana, he calls out engages as he sees them, along with our jungler.
Support: All responsibility for wards and timers falls through to our support. He tells people where to place their wards, where to scan, things like that. He also pays the most attention to where each team is spending their gold, calling out big enemy items as he sees them, or letting us know if we have a significant power spike that we can push. He and our jungler are also our last line for checking the minimap. Between the two of them, no enemies should ever show their face without getting called out.
Carry: We're in a very carry focused meta, so our carry needs to spend most of his focus on his mechanics, and as a result, we limit his communication responsibilities. However, he has final say on who gets what farm and where, as well as calling out when he will need peels, wards, or some other kind of support. In addition, he calls out when he's close to a power spike ahead of time, since his power spikes are the largest and easiest to make a play with.
Since setting aside these specific roles for each person on our team, the amount we've talked has gone up a lot, and our coordination has skyrocketed. We've gotten much better at taking objectives and at closing out games, and it's been a blast playing. If your 5s team is having trouble putting 2 and 2 together, try this out; it'll make a huge difference in how your games pan out.













