Hi Amanda! It's been a few months since I last left you a message and was recently inspired by your reply to another artist who mentioned CTNX. I've only heard this name one other time and my animation friends don't know a thing about it. I'm thinking it would be a great opportunity for me to attend and have a chance to show my portfolio; however, I'd like some advice on what a character artist portfolio needs to look great. I can imitate other styles, but how would that benefit my portfolio?
Hey hey! Â CTNX is wonderful. Â For anyone who doesnât know: CTNX is an animation expo held every November in Burbank, CA. Â It features artist booths, panels with industry pros, live demos, and countless portfolio reviews with major studios and artists. Â (Iâm a HUGE proponent of getting your portfolio critted by as many people as you can stomach, because the feedback is invaluable.) Â Also, everyone is SUPER nice there, so itâs a totally safe environment to share art and get advice!
Now, your actual question: character design portfolios! To address your concern about styles, itâs, as all things are, trickier than one might hope.  haha.  Iâll try to break it down:
1) Know the company youâre showing to. Â Like I said in my last askbox reply, knowing what studio youâre approaching usually informs the kind of art you show, and this is true of character design. Â For example, Laika probably isnât looking for the same kind of style as Disney, so your stuff could be a hit with one and not the other.
2) Know if your style is more TV or feature animation. Â Thereâs a definite difference, and oneâs not better than the other. Â But Pixar probably isnât looking for a portfolio thatâs tailored for Cartoon Network. Â Again, itâs about knowing your audience and knowing the visual difference. Â
3) Thereâs no âone wayâ to get into the industry. Â Some people get in because their style is so unique, that no one else can do it so the studio HAAAS to have THEEEEM. Â Other people show theyâre so versatile in their styles, that employers are excited to have someone on the team that can handle anything. Â Because of this, itâs kind of a matter of assessing your own artwork and figuring out where you fall in that spectrum as a designer.
4) Does your work have âbroad appealâ, e.g. could it fit many employers? Â Keep in mind: it doesnât have to, at all! Â But there are probably more places that can find a spot for you if it does. Â My style can kind of fit anywhere, so I used the same portfolio for all the studios. Â I showcased roughly two feature animation âstylesâ that I do, to show I can adapt but that I also have a voice. Â If my artwork was more experimental, Iâd just have to know how it might limit my choices. Â Or, I might have to make the additional effort to show other styles as proof I can do different things.
In general with character portfolios: show charactersâ personalities. Â Yes, design is important, but itâs only half of character design. Â You can have awesome shapes going on, but if the character is standing there, blank expression and static pose, then Iâll have no idea who this person is or what I should think of her. Â Make your characters ACT and MOVE. Â Show them expressing emotion. Â Show them interacting with and reacting to other characters. Â These people youâre making wonât exist in a bubble: theyâll be on screen moving around, so you want to show HOWâD theyâd move. Â WHY theyâd be engaging to watch. Â MAKE us care. Â Tell us a STORY. Â Animation is simply story, and characters are the vehicles to tell it. Â Also, âfinishedâ work isnât essential. Â Really excellent, emotive sketches can go a very long way.
I hope some of this helps. Â If thereâs anything you want me to expand on, feel free to ask!