TAGS: - *Build Mode - Build Mode Recolors - Garden Stuff - Terrain Paint - Walls - Flooring - *Buy Mode - Buy Mode Recolors - Maxis 4t2 Conversions - Maxis 3t2 Conversions - Maxis 1t2 Conversions -...

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TAGS: - *Build Mode - Build Mode Recolors - Garden Stuff - Terrain Paint - Walls - Flooring - *Buy Mode - Buy Mode Recolors - Maxis 4t2 Conversions - Maxis 3t2 Conversions - Maxis 1t2 Conversions -...
Since it’s pretty much not spring on any part of the planet at the moment… Have some recolors of spring flowers. :)
These are recolors of Nengi65’s low-poly tulips and Wood For Sims’s daffodils. I use both of these a lot when I go on one of my my-God-how-many-plants-can-I-put-on-a-lot-before-my-computer-explodes binges. So, I wanted more colors of each; thought I’d share. There are 8 colors of the tulips, mostly in muted colors because Nengi’s original colors are all bright/saturated. There’s a purple-y black, though, for all your goth/cemetery lot needs. ;) Then there are 12 recolors of the daffodils, with different combinations of colors on the “trumpet” part and the rest of the flower, in white, orange, and yellow.
The files are all compressed and clearly-named. Meshes are included if you don’t already have them. There are also copies of the collages above in the appropriate zip file.
Download tulips here or here.
Download daffodils here or here.
From the family bin to Pleasantview! Saw this awesome build by Darikosims and had to build it in TS2 for the Traveller family and their new dog, Charlie. Tell me why, someone knocked down their trashcan already?
Download - No CC
Nu-Papaya Regime!
Local casino + Pub for my Bluewater Village makeover
CC-free | §66,796
💾DL: SFS | MF, cleared and compressed 💥
Welp, it's time to bring out some wacky builds. For my makeover I imagine Bluewater Village to be an industrial port town, so for this lot I thought about those random stand-alone bars you can spot in harbors. Tbh I kinda like the result, it looks poor and I want poor, the tropical theme is my necessary kitsch. It's a rainy town!
Also, there's a homeless corner <3
Here's the floor plan:
Happy simming & Enjoy!
Notes on the ObjectLimit
Here is a short summary of my notes and findings on the Object Limit after struggling with this beast for years.
See @spockthewok's post for the explanation on what this is and what the limit is (32,767 Objects).
By the count on @picknmixsims's Maxis GUIDs spreadsheet, the game has just shy of 14,000 objects in it. I do not believe that all of these contribute to the limit (cos the maths doesn't check out) but just keep that in mind as you're calculating how much room you've got in your folder.
Sims count. If you've got a hood with a tonne of character files (you can find these in Documents / EA Games / The Sims 2 / Neighborhoods / [HOOD] / Characters) you're gonna have less room for CC
Reducing GUIDs can create way more space in your folder. Tutorial I use to do this is here by HugeLunatic - I reduce all CC rugs to 1 GUID, for example.
CAS Content doesn't count
Fences and hood deco don't count
Custom foods count. This can be an unexpected one
Same goes for custom careers, and Uni majors.
To easily check how many OBJDs you've got in your Downloads folder, use HCDU+ by PickNMix. Scan the entire folder for the "OBJD" resource only, go to the info tab, and the program will tell you how many files it scanned.
I don't have all the answers on how some people seem to have more OBJDs in their folders and not hit the limit while others with less do hit it, but that's what I can tell you from much testing and experience.
I also don't know if default replacing Maxis GUIDs still only counts as 1 object, but I'd assume it would.
Sad day for us CC addicts... Maybe if EA would actually do something about this and follow Will's instructions to properly patch Legacy Edition to remove the limit, I'd actually consider switching to that version of the game LOL.
Merging Sims 2 CC: Tea's Top Tips
These questions were asked by @divagirl76 in a reply to my post about load times, and I thought it should be it's own separate post:
Do you recommend merging the mesh with the recolours into one file OR merge recolours only and leave the mesh separate?
Answer: I will answer this with examples 😊
a) Let's say I download a set which has a bunch of individual objects each with their own recolours. For each item, I merge the item together with it's recolours. In times gone by I'd just merge the entire set into 1-2 big files, and sometimes I still do, but these days I like to have more control over it and still be able to delete a CC object from within the game if I decide I don't want it anymore, and be sure the object + recolours all disappear at once. I sacrifice a little bit of load time speed for this, but I'm okay with it.
b) Let's say I download a big CC set like Honeywell's Bespoke windows and doors set. This set has some key master objects, then a bunch of recolours and repo meshes. Here's what I'd do with it or how I'd merge it.
First, I look through the set in a test game and see if there's any meshes I don't particularly want or need. I make a note of them in a notepad file, then outside of the game, delete anything I don't want.
Once I'm happy, leave the master meshes out on their own, then I merge:
All recolours together
All repo meshes together.
c) Let's say I download CAS stuff - I handle this slightly differently. With CAS stuff, all of the meshes (whether hair or clothing) I
Only remove special characters
Do not merge
I put all of these into a folder called CAS_Meshes_Hair or CAS_Meshes_Clothing
Why? Because otherwise I accidentally end up with 20 copies of the same hair mesh, lol. If I stick to this system, I get a prompt if the file is already in there. Handy! Then the recolours, I vet first and then merge.
2. Do the file names (or length of file names with or without spaces or weird characters) BEFORE merging matter? I know you will rename them when you do merge, so if they don't matter, I can save myself alot of time now and just bundle the recolours (or mesh and recolours) and rename them when I do merge.
Answer: nope, you can leave them as they are and then just give your merged package a nice neat name 😊
3. Do you merge recolours by creator?
Answer: Yes 😊 Let's say it's a Maxis mesh. I'll name it something like DECO_CivicIdolPoster_xmathyxRCs_merged If it's recolours of a cc set, I'll go something like SET_Bespoke_ShastaRCs_merged
4. Is there a limit to how many recolour files you should merge?
I've never run into any issues with it, but there's possibly some issues with merging a lot of large textures together - @picknmixsims might be able to weigh in here, as we were helping @lamare-sims with a broken merged file just yesterday, and William worked out that it was unhappy about texture files I think? In general, I would say I don't worry too much about it.
5. Is there some cc you shouldn't merge?
Yes, anything that when you merge it, you go in game and try to look at it, it's invisible 😄 This doesn't happen to me much anymore, but it can happen. In particular I remember trying to merge some old couches from HolySimoly that would throw a tanty every time, lol. You also cannot* merge:
Hood Deco
Fences
Columns
*You can merge these I think, definitely fences, but you need to go into SimPE afterwards and tweak some stuff. See this tutorial by @hugelunatic
6. Can you merge repository meshes or should they be kept separate?
Answer: As in my answer to your first question, you sure can. I just like to keep the master objects out on their own or things can start to complain. I also like to leave master meshes out in case I decide I want to make recolours 👀
General tips:
The thing with merging is that it can be tedious and time consuming, so attack it in small chunks. Like "this week I will merge all my painting recolours".
It's ultimately up to you where and how much you want to merge your content together. Some people will do huge merges and throw a bunch of content in together (looking at you, Lamare lol), others prefer to do smaller merges. These days I tend to prefer smaller merges, which as I mentioned above does sacrifice some load time speed, but gives me better control of my catalogue in game.
I also recommend everyone check out the latest update to object relocator by PickNMix, and for CAS stuff the Outfit Organizer, as we can now merge files with these and it's SUPER streamlined and simple. I merged a crap tonne of windows together with their diagonal meshes earlier this week and it was 10x faster with Object Relocator than it would have been otherwise.
While you're learning to merge, test in game regularly, keep an un-merged backup, or just keep a link to what you downloaded in case you need to try the merge again.
Hope that helps x
MaM - Modern Art Museum in a smaller version. This time with actual art inside.
Starry-eyed and Pile of Stones.
Bright-headed Woman & Man.
Yellow & Red or Blue & Purple? next to Bear with Flowers.
Exclusive exhibit of White Silence.
Portrait of Lady with long-nosed mask, unknown artist.
Highest-rated dining experience in the Simcity area. Perfect for a date night. Visit the MaM today!
It late a bit but here’s 500+ follower gifts. Thank you always <3 31 new mesh separated from “Top Shelf Bar Shelving”, TS3 LN. Original mesh have no bottom faces, so I added them. - DOWNLOAD -
The Sims 2 Workers
Back when I started my channel in 2023 I had this idea that it would be fun to mix real life art and The Sims 2 for my channel's art. I'm Brazilian and so the first arts were recreations of famous paintings from my land, the first one being the "Workers" by Tarsila do Amaral in 1933.
The real piece carries a lot of meaning, mine is only the premades of Sims 2, but they do mean a lot to me, so there's that.
Feel free to use my recreations as you wish!
Nostalgia...
Hi! This may be a silly question, but do floors and walls (like wallpapers) have OBJD IDs?
Nope :)
Can have as many of those as we like, yay!!
Garden Of Shadows - All Custom Content
I've successfully scraped all of the available Custom Content that was linked on GOS from Mediafire, Box, and SimFileShare. (Mirrors on 4shared not included)
Of course, I can't go back in time to retrieve things that are already long gone but here's a .zip of 49 GBs of content. This is everything from the beginning of GOS to September 2023.
This is the entire site's worth of custom content scraped. There are a few things that you need to know.- This is not checked to see if depe
Spiced Carrot Cake and Norwegian Apple Cake - Food for The Sims 2
These are 4to2 conversions from Littlbowbub and Icemunmun, low poly. Availbale anytime, same layer cake cooking skills required. For the Apple Cake I also added a default replacement that will replace the Layer Cake if you want (it won't require the invisible plate).
DOWNLOAD HERE
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If you want to support my creations, you can send me a donation with Paypal or Ko-fi ☕ If you want to ask for a Paid Commission, HERE you can find more details. Thank you ❤️
Cement Fence from TS3 Lucky Palms. 4 textures.
(original-white-cleanwhite-marble)
you need to have at least original fence (original) because others are simple recolors
Requires Pets
Download
credits: walls by icad (Totally Plastered in Mountain Peak)
metro windows
palm by woodforsims
yucca plant by xmsims.com
GOS is back for good!
Hello! I was the one who fixed it.
Well it wasn’t just me, to be fair. I would have never been able to without @fireflowersims help and HugeLunatics trust in both of us. Thank you to both of them for their work and thank you @teaaddictyt for reaching out and doing the more public communication.
I’m super happy I got the chance to work to fix it. It wasn’t an easy undertaking. It seemed like every little thing would cause more errors, I fixed one and another thing broke. But now it seems stable, finally.
A lot of technical stuff below the cut, beware.
Updated broken SFS links
Some of my SFS links got broken, therefore I re-uploaded some content with new links:
Contempto Good Livin’ chair-bed
Satinistics sofa-bed
pc_sims’ surgical station revamped
vampire sunblock
PSR Santana
lukz_gz’ guitars with Argon’s hack
swimmable lounger
TS4 RoM mop as a broom
Klyntar mod
symbiote fight and symbiote scare
symbiotes howl
custom cellphone mod
poison other Sims
spy crafting station
Bigfoot mod
diving mod
I left old SFS links with a note they are currently not working, in case they'll be fixed. I encourage you to reblog these posts with new SFS links if you have reblogged them earlier.
It's very likely there are more broken links that I have missed.
It is also likely that more links will be affected in the future - it seems that links tend to get broken during updating an upload, and I update my cc quite often. :(
Hello Creesims! Would you happen to know if anyone has made Rugged Llama frame recolors? I haven't been able to come across any.
There's a CEP that repo's it to the frame of the BG Lady on Red but I don't remember who it's by and Sims2Artists is down so I can't check the Tweaky Fixy Masterpost. But if you can track down the CEP, I fixed Michelle's frame recolors here