If anyone wants some fitness music then here is some! Enjoy!!
Sade Olutola
Stranger Things

Product Placement
taylor price
Lint Roller? I Barely Know Her
Cosimo Galluzzi
Show & Tell
The Stonewall Inn
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ellievsbear
YOU ARE THE REASON
Cosmic Funnies
official daine visual archive

tannertan36
ojovivo
2025 on Tumblr: Trends That Defined the Year
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If anyone wants some fitness music then here is some! Enjoy!!
Same Sex Couples And Kids/Pets
As most know, my fiance and I are both women and we both have two pets so our household is full of love for our furry friends. Recently, I came across an article that detailed a new father who could not stand his newborn baby crying all the time. In his annoyance and lack of sleep, he decided to put his baby in the freezer and then soon fell asleep. The mother came home, was outraged after coming upon the incident, and they rushed to the hospital. After detailing the scenario, the article outlines the argument of same sex couples being able to have children or not having children.
For me, anyone in any relationship, can make this "mistake". In response to the article though, I propose the question: If same sex couples aren't able to care for a child then are we also not able to care for a pet? A lot of people view pets as their children. We have to buy them food, look over them when sick, play with them, help them use the bathroom, clean up after them, give them treats when good behavior has been established. I probably take better care of my animals than some parents take care of actual two legged baby humans. I have never once put my dog or cat in any danger that I could not readily save them from if it came to that.
With this being said, I challenge those who argue that same sex couples can not, will not, and should not take care of children. I don't stick newborns into freezers, ovens, or garbage cans. I have more love for my fiance than most people who have been married for ten or more years. I would go to then ends of this Earth and then some to do what I can to protect my pets. Not to mention, I want to work with children who have been abused and/or neglected (usually by a straight man or straight couple ;)).
In short, it just sickens me the way people quickly degrade another person based on race and/or sexual orientation. The world is meant to be diverse and always changing so let us embrace it. We only live once and it is too short to hate someone else because of trivial matters.
Everyone can relate to this song!
Currently my favorite song! So many feels!!
Deadlight Review
As the summer quickly comes to an end so does the Summer of Arcade titles. Deadlight is one of the last ones for this yearâs summer arcade hits so it has a good bit to make up for if it wants to leave a lasting memory. Deadlight is being vastly compared to arcade titles like Limbo and rightfully so since itâs pretty much an âadult versionâ of Limbo, but does it give the same impression though?
In Deadlight, you play as devoted father and loving husband, Randall Wayne. Set in the backdrop of a 1980âs âSin City-esqueâ Seattle, Randall is searching for his wife and daughter in what he believes to be a âsafe zoneâ. We all know there are no safe zones in zombie games or movies, but even as over-used as the zombie concept is, Deadlight does deliver in most unique aspects.
I canât tell you too much about the story of Deadlight for fear of ruining it but Iâm sure as you play through it that youâll see the story takes bits and pieces from other zombies games and movies. Zombies, referred to as âShadowsâ in Deadlight, are crawling everywhere. What was first thought to be rabies slowly turned into the inevitable âkill by dismembering the brain from the bodyâ type zombie so Randall told his family to head into the safe zone of Seattle and heâll catch up with them later. As Randall traverses through levels, he will meet some people and Tequila Works does a great job showing how personality and common thought deteriorate when the world is devoured by catastrophe.
Once the game starts, gamers are dropped right into the action of maneuvering Randall through breakable doors and jumping onto ledges to get away from the Shadows. Deadlight is a 2D side-scroller so donât worry about getting lost at all. Randall doesnât have many moves at his disposal besides wall jumping, climbing, busting through obstacles, and rolling around to avoid danger. There is a little bit of combat but players are going to use the environment and the moves I just listed rather than relying mostly on the limited arsenal of guns. To make sure that players donât use guns, ammo will be scarce.
Combat, for me, was the most aggravating part of the game. It seems like if the Shadows touch you then you lose damage so itâs in your best interest to just avoid them, be it attempting to jump over them, push them down, or outrun them. When I came into contact with the Shadows, it felt like some were more resilient than others. I could do a couple blows to one and theyâd go down without a second thought and others I had to hack at several times before they went down so I could deliver the final blow. When you do get your hands on a firearm, it seems to attract unwanted attention from more Shadows rather than getting you out of a rather difficult and sticky situation. Come Act 3, gamers should be well versed in using weapons and navigating through the endless amount of Shadows that Deadlight gets significantly harder and more of a âI wish I could throw this downloadable game into a Christmas tree and set it on fireâ type game. The Shadows come at you in astounding numbers and as I mentioned before, even a touch from them seems to deplete Randallâs health. If Randall gets swarmed by them then he immediately goes down and you have to pick up from a check point.
What makes the combat worse is that at the beginning of every Act, Randallâs weapons are taken from him. Act 2 isnât all that bad without weapons since Tequila Works seemed to have forgotten about the Shadows in the first half of Act 2 and Randall is just learning how to traverse through the environment and learning about The Rat and his son.
Deadlightâs weakest point is also its strongest point. By Act 3, Randall should have no problem facing the hordes of Shadows and the difficult terrain that is post-apocalyptic Seattle. When excessive hordes are coming after you then gamers must be quick thinking, enjoy getting frustrated, and be able to precisely get to places to jump so you donât get mauled by the Shadows. Itâs definitely a breath of fresh air when most games seem so easy nowadays, but you have games like Limbo, Spelunky, and now, Deadlight to make gamers think and pay attention to what theyâre doing. Unfortunately during Act 2 and Act 3, things get so hard that sometimes players have to first fail at something to understand whatâs going on and a lot of puzzles rely heavily on trial and error.
Another drawback in the game is the clumsy narration. A lot of the lines are ruined by the voice actors and which makes the lines seem out of place. Randallâs voice acting was terrible for the most part. The best one was The Rat. Tequila Works knocked that one on the head. As I said before, the story takes bits and pieces from other zombie works and incorporates them into this story. There is some 28 Days Later, The Walking Dead, and a tad bit Alan Wake.
Even with the combat and narrative wrong doings, Deadlight shines when delivering the game from a graphic standpoint. The âSin City-esqueâ backdrop does wonders when seeing characters in the foreground and even in the background. The background holds broken vehicles and a destroyed cityscape, sewers that stretch on in their darkness, and offices and houses. Littering the background many times are Shadows that will actually proceed to come to the forefront and chase down Randall, so things happening in the background should not be ignored. The Shadows themselves are just that; they appear as darkened humans with glowing red eyes.
Deadlight will last gamers about four to five hours after dying and going through all the trial and error parts. So for $15, this isnât too bad. During the summer, gamers have a âgaming droughtâ so if youâre bored and need something that is challenging to play then consider Deadlight. Even if you die a lot, which you will, the check points are very lenient so you wonât get too far behind. If youâre a masochist and you like games to look moody, but beautiful at the same time then Deadlight is for you.
Score: 6.5
The Good: Graphics
The Bad: Combat, ammo scarcity, too many trial and error points
The Ugly: Narration, taking my weapons away, voice acting
Quick Attack: Ni No Kuni
Quick Attack: Ni No Kuni
Published on February 22, 2013, by Megan Salisbury - Posted in Blogs, Columns, Editorials, PS3, Quick Attack 0 Comments and 1 Reaction
Quick Attacks are Vagary.TVâs way of giving you, the reader, a glimpse at a game we are playing. This could be a game we are reviewing in full or just something we picked up for a few days to kill some time but either way it will highlight thoughts and impressions from the first hour or two of gameplay.
Since Ni No Kuni can last up to sixty or more hours, we here at Vagary have decided to give some time to Ni No Kuni before doing a Quick Attack. Megan has put about twelve hours into the game and here are her first impressions!
First off: Mitey, the first PokeâŠerrâŠfamiliar that you come in contact with is the cutest little character in nearly any video game. Familiars are monsters you can summon and control during combat.
The story starts off heartbreakingly heroic. Within twenty minutes, thereâs a slight glimmer of hope to bring back the one you love from the grave but, in order to do so, Oliver the protagonist must travel to a new world and destroy the evil that clutches the hearts of many.
Combat is a blast. It makes me think of a Tales game mixed in with any of the Pokemon games. Oliver himself can participate in battle by casting numerous spells that he can learn as gamers progress through the game. Oliver can also utilize his familiars which he can have three of at one time, but you can only control one directly while on the battlefield. As the game carries on, Oliver meets two other characters that also have familiars These two characters are controllable in battle as well as their three familiars.
Ni No Kuni is a game that requires time as you have to read almost every single piece of dialogue. There are cutscenes here and there that are voice acted but, from the 12 hours I have played, only about ten percent of the dialogue has been in cutscenes.
The story has grabbed me since the beginning. Oliver obviously has a strong bond with his mother, and he is the most charming thirteen year old ever and will go out of his way to help anyone, which can lead to some trouble.
I have yet to encounter anything in the game thatâs worth complaining about as of yet. The game does get hard if Oliver, the other characters, or your familiars arenât leveled up all the way, so make sure to take the time to level up.
Army of Two: The Devil's Cartel
The bromantic game that is Army of Two is back for its third installment. As with the previous two games, Army of Two: The Devilâs Cartel game is full of co-op love and has you killing a whole bunch of drug cartel baddies.
Numerous changes have been to this game that make it a bit different than the other two games. The graphics are nothing short of being on par with games that are currently coming out at this time. The dialogue is as brotastic as ever. There are enough enemies to quench your digital killing thirst. The customization is better than before and includes more options for customizing. Before the game was released, it was marketed as a game that takes on a more serious âArmy of Twoâ tone, but throughout my time with the game, I was wondering when that tone was going to come into play.
The single player in The Devilâs Cartel doesnât follow American ex-military mercs Elliot Salem and Tyson Rios anymore, but instead Alpha and Bravo take over the reigns. Thatâs not to say Salem and Rios donât come into play at all, they just make cameos. This is one of the many numerous changes developer Electronic Arts made when they decided to release this game. In tune with this change, a lot of twists and turns in the story come into play that make it possible for all four characters to be tied at the hip. If you are big fans of Salem and Rios then you might not be too happy at how the story progresses and ultimately concludes, but at least it wonât suffer the same backlash as Mass Effect 3 did.
The Devilâs Cartel has the same gameplay mechanics as the other two installments as far as the ârun, shoot, and take coverâ mechanic is concerned. The Devilâs Cartel is missing the back to back, slow motion shoot-outs against enemies, but does include a new Overkill mode. Overkill mode allows Alpha and Bravo to turn into super human, shooting machines. Overkill gives you more fire power, unlimited ammo, no reloading, and invulnerability. In order to fill the gauge for Overkill mode, you and your partner earn points by doing different maneuvers such as successfully flanking a group of enemies or killing a multitude of enemies within a couple seconds of each other.
A missing mechanic from the previous games is the ability to drag your teammate away if heâs injured. At least if your partner goes down then he still has the use of his sidearm that can be handy as enemies swarm over the crippled duo.
The aggro system isnât quite the same as it has been, as it doesnât seem to be as effective. Even though the aggro system is not as apparent, you and your friend can still utilize it to your advantage.
While some may find the dialogue annoying, I really enjoyed how The Devilâs Cartel didnât take itself seriously. The characters broke the fourth wall numerous times, calling out red barrels and how they always explode, how tutorial sections are always ridiculous, and plenty of other meta moments. There are a few sections in the game where the dialogue made me laugh out loud, but the banter was dull overall.
Thereâs not too much in the way in level variety. For the most part Alpha and Bravo will be in Mexico working through drug cartel shanty towns, adobe buildings, and the occasional drug lord mansion. Co-op sections where youâll need to hoist your partner up or hold a door open are pretty few and far between. The sections in which youâll split up from your partner -mostly so one covers high while the other is down low- work well enough too and most times if youâre partner is down you can make it to them to revive them.
The seven hour campaign experience will provide little challenge on normal difficulty and once you are finished plowing through the boring narrative, the game offers some additional online modes. Thereâs no competitive multiplayer, unfortunately. However, the co-op suite is less than stellar in its offerings. Itâs not a drop-in/drop-out game and requires both players to play through a whole chapter before it saves your progress. It also restarts the chapter if someone wants to join or if the other player drops out. Itâs crazy that co-op, the main selling point for this game and the entire reason that the Army of Two franchise even exists in the first place, doesnât sport a tighter design or features that are present in other games where the co-op isnât as popular.
Thereâs also a persistence system which seems to double your income, used for purchasing upgrades, if you play co-op as opposed to single player. As far as connectivity is concerned, the online works with virtually no lag and I could find players pretty quickly using the quick match options.
All in all, The Devilâs Cartel is a letdown for sure. It lacks what made Army of Two great, and desperately tries in other departments to make the game shine, but unfortunately, EA has failed. Play co-op with an awesome friend to make the game worthwhile.
Inspirational Post for the Day
2/22/2013
Risen 2 Review [Xbox 360]
Review: Risen 2
The idea of pirates merging with the action RPG world sounds great and Risen 2 sets out to do just that. However, despite the fun story line and catchy one liners, it just isnât executed quite right. It always felt like Risen 2 was missing something even though I enjoyed my time with it.
Playing through Risen 2 made me want to go back watch all the Pirates of the Caribbean movies. The game had me captivated and willing to look past the lack luster voice acting to adventure through dense forests towards tantalizing treasures in an effort to see what happens next. The base story of Risen 2 flows around a horrible but sexy sea creature that plagues the ocean and your commander in the Inquisition asks you to find a way to kill her. Itâs not a derivative plot, and the premise is quite interesting, lending for a great pirate adventure. Unfortunately, the plot informs you of your entire adventure quite quickly, causing the minor plot twists to fall victim to a fairly flat narrative. Fortunately, the unnamed protagonist and his interactions with NPCs is what makes the story engaging and interesting.
The most heinous problem this adventure comes in contact with is in the form of the combat. This is a single-button, unimaginative action game that tries to hide the simplicity of its activities behind tactics and abilities that are only unlocked through giving away a handful gold â Â gold that is so very hard to come by. No matter how much gold you spend, the combat always seems clunky and not as precise as most gamers would want it. The game targets the enemies for you and, unless you have handed over that sack of gold to learn new skills, then all youâre really doing is tapping the âactionâ button over and over again. And just tapping the âactionâ button will not guarantee victory against enemies, especially if they capture you in an ever long, health draining, âwho can kill who fasterâ tug of war battle.
If you get bored with sword fighting and/or guns then there is the voodoo element to the game which of course, youâll have to pay for and itâs a pretty penny. As far as it being useful, gamers will be left stranded. Unless your hero is accompanied by a couple of NPCs then you should just stick the pointy end of your sword into enemies.
For some leveling your no name character may come across as aggravating, but rest assured it is not. That is, once you get the hang of it. Every enemy you kill and every mission you complete will reward your character with âglory pointsâ which are spent in leveling up your character. Do you want to spend your points in sword fighting, guns, voodoo, sneaking around, or charming NPCs into letting you slip through the cracks one or two times? All those options are available provided you have the proper amount of glory points to spend, and as mentioned previously, individualized skills are upgraded via copious amounts of gold given to the proper trainer. It is simple really.
Graphically this game seems a bit dated. While the setting and atmosphere is beautifully rendered, it holds an âold schoolâ stiffness that is expected with older games. The environment is often stagnant and unmoving, while the water âlappingâ at the shore seems hard and rigid. Character movements are stinted and puppet-like, especially the sassy Patty who often resembles a little tea pot when she talks to you, bobbing around like some surreal marionette. The character designs, on the other hand, are gorgeous. And each character seems to have its own personality; from their physicality to their costume, a lot of love has gone into creating the cast for this game and it does not go unappreciated.
The one thing that I had the hardest time grasping is the inability to swim. I mean, Iâm a pirate so why the hell can I not swim? Itâs like when playing Assassinâs Creed and I have ability to scale huge buildings but I canât climb a simple tree.
Overall, Risen 2 is a step up from its predecessor, but this is definitely a game that will probably slip under the radar of most gamers. The good points are too often undone by some fairly distracting technical faults and some frustrating moments during combat sequences, which can be trials of patience. The combat is dull and mindless and not even remotely entertaining, but if you can battle through the menial quests then maybe youâll have a game worthy of your time. If you donât finish the game then you can go ahead and watch Johnny Depp in The Pirates of the Caribbean films, instead. I can assure you the story lines are not really any different.
Pros
Pirates, need I say more?
Great storyline aboutâŠpirates
Cons
Not enough rum in the game
Combat was tedious and boring
Leveling up system could use a bit of tweaking
3/5
Anarchy Reigns Review [PS3]
Prior to the release of Anarchy Reigns, I didnât buy into the hype or even look at those pesky YouTube videos that sometimes spoil plots for gamers. But once I popped the game in my console, it didnât take me long to realize that the game would quickly overstay its welcome in my beloved PS3.
Anarchy Reigns is unique when it comes to advancing the storyline and its side quests. The game allows players to explore a world where they can enter story missions and side-quests at any time. The side-quests exist for earning precious experience points, while the story missions advance the gameâs narrative. Missions range from simple timed fights or escort quests, to boss battles versus hulking monstrosities. While some missions feel monotonous due to repetitive gameplay, most of them avoid this catastrophe by only lasting a few minutes.
As I said previously, side-quests award you with experience points and in order to get those experience points you must defeat as many enemies as possible, escort NPCs, or eliminate enemies within a certain time frame. Story missions and repeatable side quests are unlocked with experience points, making Anarchy Reigns a grind-fest.
Developer Platinum Games is known for their gameplay experiences, and Anarchy Reigns is no different. If youâre into brawling an almost infinite amount of enemies with the occasional boss battle then youâre in for a real treat with this title. The gameplay is well developed and some of the most fluid Iâve seen from this genre. If you feel that the controls are overwhelming then there is a tutorial option in the main menu and it goes over the controls very well. Do I recommend using it? Yes, for the sheer fact that youâll be used to the controls once the game starts and there is a trophy for completing the tutorial.
There are high and mid power attacks, grab attacks, standard attacks, fury attacks, and blocking. Gamers will also be able to pick up power ups and there are a variety of them: shields, health regeneration, and missile launches. There are a lot of moves to master, and practicing them is key for when the boss battles open up and call for a bit of strategy and finesse with the controls.
The plot of the game leaves a lot to be desired. If youâre used to Platinum Games, this is no different. At the beginning of the game, players will pick either the Black Side or the White Side. Protagonist Jackâs Black Side follows the bounty hunter as he meets allies and tries to capture Max, the villain, alive for a client. Meanwhile, Leoâs White Side shows him trying to arrest his former mentor who has mysteriously gone rogue. Both sides play relatively the same way though so the only thing youâd be missing if you only play one side is the extra plot.
As far as visuals, Anarchy Reigns is rather bland. Textures are muddy and the world is barren and uninspiring. Then again, the game is only $29.99 MSRP so maybe itâs not all that bad for the price.
Anarchy Reignâs saving grace is the gameâs multiplayer mode, which lets up to sixteen people compete against one another using the gameâs very eclectic cast of characters. Everyone has his or her own distinct moves, and it leads to some true anarchy in online battles. The action isnât just limited to brawlingâlimited-use weapons, traps, and health are air-dropped in, black holes will launch players to different locations on the map, and random enemy spawns and runaway trucks can interrupt at any time. There are plenty of options in multiplayer: free-for-all, team deathmatch, capture the flag, four teams of two, a hilarious 16-player Battle Royale, and a three-man Survival mode where you take on waves of enemies capped by boss encounters. Thereâs even a fun, unusual âsportsâ mode called Death Ball that mixes the best elements of team deathmatch and capture the flag.
My first few tries with Anarchyâs multiplayer modes were terrible. I died, leapt back up, and died again â rinse and repeat. I recommend that you play through the tutorial and the single player campaign to get a good sense of the controls before delving into the multiplayer, otherwise youâll be wishing you never gave it a second thought.
In short, if youâre looking for a game to play on a boring Saturday night then see if you can rent it for a night. In my honest opinion, youâll still end up being bored unless you fill up your mug with an alcoholic beverage.
Skyrim's DragonBorn Finally Coming to PS3 and PC?
Pete Hines tweets, "Yes!" to Dragonborn being released for PS3 and PC. Looks like Bethesda have sorted through the issues of the huge DLC and now all fans of Skyrim can enjoy the DLC. No word on the other DLC, but let's be honest here, does anyone truly care about having a castle and raising orphans?
Who said cats and dogs can't get along? They were bullshiting you. (Taken with Instagram)
The iced coffee the city deserves, but not the iced coffee it needs right now. (Taken with Instagram)
Socks!! (Taken with Instagram)
Cinnamon Challenge Dressed as Drake. Seriously. (by JennaMarbles)
If you don't laugh at this then you have NO sense of humor!
Buffer this!!
Want to know about Deadlight then you should read my review!