I'd rather be in outer space 🛸

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Cosmic Funnies
Cosimo Galluzzi

JBB: An Artblog!

titsay
Acquired Stardust
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"I'm Dorothy Gale from Kansas"
Not today Justin

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Jules of Nature
$LAYYYTER
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@constellation2330
Keeper Aquilus for おさかな🐟
anyway now i'm a terran armada sympathiser and i simply hope that my actions have pushed it in a more non-violent direction
cora's 'what are your intentions with my father?' [suspicious] makes me laugh every time
finishing Terran Armada and coming down on the side of the Terrans frankly lmaooo
also sam does NOT approve if you don't choose genocide. i keep forgetting for all his inner conflict he bleeds freestar just as much as lillian does honestly
So I'm part way through Terran Armada, maybe half?
I seem to be able to have Delta, the new robo-companion, alongside a normal one which is interesting. the bot makes me vaguely uncomfortable so I like having someone loyal watch my back tbh
it does feel, a little, like they copied Kinggaths's homework vis a vis what he did with Watchtower - the incursions and systems being sort of infected in that way, an interesting new resource used to make strange new tech. but I'm finding it a lot less tedious than Watchtower, which got a bit much after a while and all those Watchtower incursion points felt too similar. The Terran Armada ones are sufficiently different so far that it feels fresh and interesting, and you can pick up slates which have started painting a story - it drip feeds you evidence of their activities and goals
one thing Watchtower features is the starstation which expands as you progress, where you can have a player home and where all your crew get off and chill when you dock - I would have loved if that feature was present at Anchorpoint, where your involvement with VOID and bringing back goods to the station helped it visibly improve.
despite having repeating elements, the questline is sufficiently broken up so that you don't feel like you're doing the same thing over and over, which was my main thing with the mod. also, includes Help Wanted, which imo I think is one of the best side quests in the game - i wish i had recorded all of it
Came across a derelict where the couple had taken their own lives after their daughter died. The seats have 'mom,' 'dad' and 'allie' nameplates on them, and allie's plush and a little plant was left on her seat :( also all her stuff, boxed up on the top bunk :(((
Dr Victor Aiza.
We don't talk about Dr Victor Aiza enough, and he's quite possibly the most important named character in Starfield.
I'm not sure which Aiza should get the title, the in-world one, or the Starborn one who gave him the "vision."
A quick recap of Aiza's role in the setting: Dr Victor Aiza was a scientist working on Mars who discovered an Artifact. He touched the Artifact and got a vision of himself as a Starborn (presumably some future version of himself, maybe, more on that later). This version of Aiza gave the local version sufficient knowledge to develop grav drives and a desire to send humanity to the stars.
He deliberately leaked a flawed version of the grav drive technology, which forced humanity to leave Earth. Then he released the fixed version, leaving humanity to "safely" explore the stars. In his last days, he began to doubt himself. His body was found with a violent and fatal head wound. The cause of the injury is not clear.
Other than Aiza's role in setting up the premise, the game pretty much ignores him, which is wild.
Firstly, the setup in Starfield is the result of deliberate in-game time-traveling Starborn / a "non-Starborn." Nothing in the game would have happened without Aiza choosing to act the way he did. And while I cannot be sure, this appears to be true of every universe you travel to. Although each universe has slight (or sometimes less-than-slight) differences, Aiza and his actions, his fate, remains constant. Is this a constraint on the universes you can travel to? Did free will not exist until humanity discovered the Unity? If this is a constant, it raises other important questions.
If Dr Victor Aiza never made it to the Unity he would never become a Starborn. So where did his vision come from?
The simplest answer is that Aiza came from a universe where Aiza didn't die. Which raises the question: why can't we reach that world?
Now, travelling through the Unity does give you a chance to interact with alternative versions of yourself from different times, but Aiza imparted a lot of knowledge in, if going by the starfarer, experiences, a very short amount of time. Aiza wasn't researching gravity, but rocks. To do what Aiza did would require a lot of understanding of a completely new technology previously thought impossible. Was it a new Starborn power, that allowed this? Was it a lie created by whoever builds the temples, and the "gifts" you get from passing through the Unity?
To be fair to Starfield, there are many answers to these questions, but they require players to fill in gaps the game chooses not to. Which is one of reasons I find Aiza so interesting.
Another reason is that the "Starborn" Aiza actually seems to want to do something interesting with the Unity. Aiza uses the Unity to dramatically reshape humanity. That is so much more interesting than the Hunter or the Emissary. Nearly all the other Starborn seem obsessed with getting through the Unity and preventing others from doing so. The latter half is a little confusing, as passing through the Unity doesn't seem to exclude others from doing so. Aiza, on the other hand, actually used the power of the Unity to achieve something amazing, and in doing so became the most important named NPC in Starfield.
So no, we don't talk about Dr Victor Aiza enough.
She looks so disappointed lmao
don't let neon get you down
Always together
and also speaking of analysis and discussion of media like. here's the thing. it's different communities, right? for example, the dragon age community tends to be made up of people who are - i don't want to say 'more literate' cause that's not right but they are definitely more willing to engage with the writing on a deeper level almost right out of the gate - what it might mean, what the influences are, what the writer's biases might be, how that effects the story, what's effective, what's not. they'll get very very specific and detailed, drawing not only from past in game writing but also real world myth, literature, music and history. whereas the bethesda community... you just don't see that?? unless i've just never been in the 'right' place
the discussion on these 2 hour fallout videos, for example, is almost always a straight narration of the story line. they point out interesting parts but rarely do they make an attempt to assign meaning, much less symbolism. sometimes you get a mention of 'themes,' but that's about it. even with elder scrolls, where you'd think people would be constantly bringing up real life mythology and the inspirations, and talking about what deities and their myths represent and tap into concerning the human experience, you just... don't get that
i saw one video where the guy was talking about Molag Bal, his relationship with Azura, his relationship with his followers. then he's like 'ok hear me out guys' very very tentatively, and then, almost nervously, begins to talk about Molag Bal as representing male rage, the expectations and expressions of male domination, and violent revenge and punishment for the individuals (male and female) when those expectations aren't met
like. yes?? you got it, dude?? that's some good media analysis?? anyway i'm just saying we need more of that actually.
maybe i am over-intellectualising certain aspects of starfield quests but when thinking about the symbolism of the tree in new atlantis, the choice of historical figure and their outlooks in 'operation starsteed', the specific type of opposition you face in 'leader of the pack' - i just think if you put shit like that in a dragon age game the good ladies and gentlefolk would give you 1200 words with quotes from gorbachev by the end of the week
An artist breaks down or 'dissects' the concept art in Starfield, in terms of process and development. Interesting stuff!
you know i'd actually kill to get a real, in depth documentary on a bethesda game development. from the money side. i think there's probably a really complicated numbers game each studio has to play, and i'd be soo interested to see what that actually means. people love to be like 'oh, bethesda can't remaster morrowind, but fans are doing it for free?'
well... yeah. fans are doing for free, as volunteers, it's taken ten years and whilst skywind kinda makes history in terms of successful volunteer creative projects, it still has a few more years to go. but i'd love to know the exact projected costs that bethesda came up with, i'd love to know what they think they'd recoup from it, and why
You know how it can be in Starfield with a follower/NPC. Even with a mod like "Better Follower Behavior", followers don't always behave better. You move your Captain next to them and they jump backwards six feet like you've tried to give them the cooties.
But every now and again, you have them walk through a door or ship's hatch, and they'll turn and look at each other. You'd best believe I hit that photo mode button like lightning, maybe I'll leave their expressions as is, maybe I'll give them an emote. But I hate to waste a golden opportunity.