IT'S FINALLY WORKING!!!
raymarched volumetric fog in 2.5D

Kiana Khansmith
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@corgicabal
IT'S FINALLY WORKING!!!
raymarched volumetric fog in 2.5D
my in-game currency is fish, so I thought it would be cool to shoot schools of fish anywhere on the screen when you spend it the fishy movement is actually really simple and uses a sine curve, randomly enlarging or shrinking its size. the player (cat) can spend the fish at shop or eat the fish directly for XP. >> any other ideas that would go with fish currency? <<
a tiny procedural animation experiment 👀
where should it go from here?
never forget
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oh mantissa