Week One Reflection - Learning the Basic Unity Interface
So for the past couple of weeks I have been learning how to navigate the Unity 3D User Interface. Although I have dabbled in several 3D graphics programs, I have never used a 3D gaming engine, so I needed to take 1000 steps back so I could take a million steps forward. Here is what my environment was looking like during week one's exercises:
I had very limited understanding on how to rotate the cameras between perspective and iso mode, how to zoom in and out, how to import and utilize assets. And I definitely didn't know anything about the code.
Thanks to an awesome classmate, I learned about this great book entitled Unity 3.x Game Development Essentials. Although the tutorials do take some time and synthesis, after going through about 1/3 of the book (170 pages), i definitely understand alot more than what I did. In Week 2, I actually was able to work through some exercises to get a full blown terrain with lighting, textures, a sky box, some first person shooter action, and of course RAYCASTING and collision detection. :-)