I think that's everything covered! :D A complete, updated Trudy to the best of my lack of ability, as well as a masked Trudy (or ninja Trudy, as she's unofficially been called over the years) who is far more alert and disapproving, ears and all. Maybe she caught a glimpse of Eggman... or Lanolin. Or maybe she's annoyed that her arms are too small and I gave her four fingers by accident instead of five. FML.
Upon completion, I figured it might pop out better if the background wasn't eye-piercingly white, so I turned it into a starry night sky. Her clothing may still be blue(ish), but now in her own way distinct from Sonic. After all, she would never want to replace him, only to... immerse with him. 😏
So now that it's complete, let me go over all the changes made in total and anything else that I feel is worth pointing out. Some of them I mentioned in previous updates, others not:
-Obviously, the blues are now more turquoise excluding the gloves, which remain icy blue. It's still very much meant to be more blue than green with the specific shades of turquoise that are used.
-She now has a little bit of muscle in her arms in order to convey her strength in spite of her condition, though they tend to be most noticeable when she's actually exerting her strength. Her muscles are intended to be on the slender and subtle side, not too large or wide like Boom Knuckles, even though the way I drew them makes them look like tumors. I tried my best. ;_;
-As you'll notice from the masked shot, her top is like a vest in reality, which isn't immediately obvious since it's usually covered up when she's not in masked form. This was always the case and isn't a new thing, but it's not often shown for the aforementioned reason, so here it is again nonetheless. If you look closely, you can barely see a little bit of peach on her chest.
-The scarf fills the role of the bandana and the cape in one fell swoop to keep it straightforward. Both ends of the scarf are meant to drape over each shoulder all classy-like and to allude to the cape, that's why the one on the opposite end can be seen behind her tail. They're like a spiritual stand-in for pegasus wings. :3 I hope you appreciate my attempt at dynamic lighting by shading the inside of the scarf so that it looks better. :P
-The disconnected white line patterns on the bottom of her vest and the top of her boots are there to visually allude to clouds, in keeping with the subtle (kind of) nature motif going on with her colour scheme.
-The brown cuffs for the gloves are tighter around her arms, instead of being loose like Rouge's cuffs.
-The boots now go above her knees ala Rouge but with an arch, and they lack cuffs like most Sonic characters' footwear. Also added a light blue pattern to the toes of the boots to accentuate the pointier length compared to Amy's boots, maintain the overall colour balance at play, and also because I remembered that nearly every Sonic anthro has some kind of toe pattern going on with their footwear, so this should help it feel complete without it feeling cluttered. They look like Sonia's boots in execution, but she's not in the games so it's free real estate.
-Trudy herself is the same as always. I would never change any of that floof. The ponytail being virtually the same as the actual tail has always amused me, and also provides a silhouette that you can instantly attribute to her.
-They're not shown here, but her whip and bow remain unchanged in their designs. The whip still looks like an extending riding crop.
I hope you all like her new-but-mostly-identical look. ☺️
Cuphead, Rayman and spyro are pretty big news for me as well of Castlevania curse of Belmont
Now we just need Pepsiman 2: Wrath of Coke. Or Gex 4Chan: Doxx the Gecko.
I wonder how Shankar feels knowing that Netflixvania is no longer the newest thing to come out of the CV name, instead replaced by something that isn't made to spite it. I'm sure it's REEEHHHLY FUHHCKED UP from his point of view. Or maybe he's too busy not-raging on Twitter and showing how not-mad he is over the reception to Sparda May Cry.
As for Spyro, I eagerly await more information. And I'm excited for the new Cuphead stuff too. :D
Some observations from the limited Spyro 4 footage we've been given so far:
-Compared to Crash 4 VS the N-Sane Trilogy and Nitro-Fueled, there doesn't seen to be a drastic art/design shift this time. Cutscene area looked similar to Reignited!Peace Keepers, while the area in the brief gameplay snippet looked very Reignited!Summer Forest. Maybe it's because Reignited was already Toys for Bob to begin with, but aside from slightly more detail and a longer mohawk, Spyro himself doesn't look all that different, thankfully. We'll see how the other characters fare, whichever ones show up anyway. (Moneybags when?)
-Infinite flight for the whole game? Or maybe it's a new type of speedway, it's not too clear. If it's the former, then no wonder it took a while for this game to be revealed: I imagine it would be a challenge to implement it without trivializing the level design. And yes, I know this was a thing in Dawn of the Dragon, but - not to be too purist - this is actual Spyro. :P Perhaps this will be Superman 64 but not hilariously shite. This series already has rings you fly through, it's already halfway there!
-I'm not entirely convinced that our new bad guy is actually a new bad guy. That scepter he's holding with the dark gem has a lot in common with that of Red from A Hero's Tail. Now of course, it's no secret that I was never into AHT too much, and that includes its characters and story, but if this does end up being a reinterpretation of Red, or a new villain heavily based on him, then I'm okay with it if they can make him more interesting. Though I will admit, part of me really hoped they would pull an Enter the Dragonfly and bring Ripto back from the dead with no explanation just to piss everyone off again lmao. Oh well, whoever it is, hopefully it'll be good.
-How long until Spyro makes it into CrossWorlds.
I never gave up in believing. Not that I took every flimsy rumor as gospel, but I always knew that an average Spyro game would likely take a longer period to create and develop than, say, an average Crash game. Sure enough, it's here at last.