User Flow of Ranking a category that was previously ranked by friend

Janaina Medeiros
Cosmic Funnies

shark vs the universe
YOU ARE THE REASON

JBB: An Artblog!

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PUT YOUR BEARD IN MY MOUTH
Lint Roller? I Barely Know Her

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taylor price

titsay

#extradirty
One Nice Bug Per Day

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oozey mess

⁂

Kiana Khansmith
Claire Keane
sheepfilms
RMH

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@crystalhtong
User Flow of Ranking a category that was previously ranked by friend
MIT MediaLab Visit
I had a great opportunity this week to visit my friends Ermal and Julie at the mediaLab. I got introduced to some leading technology researchers who were master students at the mediaLab finishing their final year.
Tangible Media Group by Felix Heibeck http://f3-h.de/#
Demo 1 Perfume made digital
The perfume bottles is an early work example of something physical made digital. When you release a cap, jazz music plays. each bottle cap you remove plays a different instrument that compliments the song, and the more caps you release the more vocal the sounds are.
http://youtu.be/Jk2qAPBz9n8
Demo 2 Feeling at a distance
Having two people placing their hands on each cylinder module and rolling them allows you to physically feel each other's movement at a real- time experience. You can even feel the capacity and the speed of the other user. The idea is that such simple demonstrations can express the possibilities of the physical being manipulated by the digital.
Demo 3 Tangible Sand for Digital Building
Physical manipulation is really easy, you dont need instructions. Using something physical to create something digital is easy, but to create something digital without the physical, in CAD let's say could take a very long time. This project is a one directional link, into the digital world. You have a handle on the digital content, but the digital content doesn't have a handle on the physical. Let's say you wanted to create a perfect sphere, it would be impossible. But here researchers are exploring how the digital can really create physical, and that's what they are currently investigating.
http://youtu.be/r47924dovyI
Demo 4 Bi-Directional Material
A exploration of material that can be manipulated bi-directionally. The kinect manipulates the surface of the material and moves based on physical manipulation. At the same time, you can control the material digitally through the computer. Felix said they are imagining this interface perhaps at a smaller scale, so that users can use it as a surface to manipulate pixels. The first prototype, is the one with the screen, published, the second is a smaller scale that will be given to the HP's display, and they are working on a third one. The larger scale project is used to imagine in an office space, where people can manipulate the physical. Just imagine each puzzle piece as a pixel, in a larger scale it can serve as a screen.
http://youtu.be/sztnVST8USQ
Savannah Niles- Part of Viral Spaces Media Group
Demo 5 Ultimate Media
"A data-driven interfaces to create, publish, and explore dynamic media for narrative entertainment and informative engagement with news. A multi platformed tool for a future in which everyone is a broadcaster. I also build media analysis frameworks for extracting multidimensional frame-by-frame metadata from news and visual media in real time"
Ultimate media allows users to be active and passive consumers of media through filtering content and organized through timelines, subjects, color, and emotions through sound. It uses a data framework created by the lab called Glue. A great way to to add filters to maximize time consumption of media by selected filters like, date, subject, channel, and content, similarly to opening multiple tabs at once and parsing out links that you would like to watch. You can also see how that topic is on a timeline so you can see how it has evolved over time and see the different perspectives.
Glue is a data framework. A digestive system for media, it watches 30 channels and downloads all these videos and it takes what we all look at and funnels them of raw data types, and say this is about emma Watson. Etc. celebrity news. It asks whats the content, and asks whats the emotional tone, are people yelling? It can split the video and watch segments of the scene. It does color historgram as well.
The challenge working with this project is finding insights about other cultures' consumption of media. Since most of the meta data is written in english, and most media is generated by western cultures, its only showing a singular interpretation of global news. When most importantly, discovering how non -western media is portrayed and shared would greatly help the researchers like the medialab facilitate untapped audiences.
http://youtu.be/eyy36UDQo1E
My reflection on qualitative research
In my participatory research class, we were asked to reflect on our readings about qualitative research.
In reference to Chenail's reading, I really enjoyed the ten steps for conceptualizing qualitative research studies. He was very structured and straightforward as to why that order exists and acknowledges that sometimes those steps could be in various orders. For example, with a design background, we definitely have to answer the 5 W's and the How, and form a hypothesis, whether it's in that chronological order could be questionable. In an academic settings we definitely are given the opportunity to explore our personal interests, but once we are in the workforce, we work with client-facing projects, where they present us the problem of the 5 W's and we have to be the ones that answer the How part and also the hypothesis. In reference to product development/innovation, I think designers do seek research design methods and it always depends on the budget, and their goals. Then we get into prototyping after gathering data. I think testing your hypothesis as you go is important, but I'm not sure how realistic that is in a research setting.
I'm a big fan of Tracy's Eight Big Tent criteria for excellent qualitative research. Thus far, the readings about qualitative research really speaks to me because I almost always see my work as a designer as a qualitative researcher. We are always trying to solve a problem for an audience, and if you don't have that model in mind when you design, then many of times your work becomes meaningless. Thus, the Eight Big Tent criteria is really helpful. A lot of times, I don't even think designers look at their work and consider the ethical practice behind it.
My research question will soon be announced. It is related to my thesis and thus I'd like to put some time into developing it but it involves affective computation and how human emotions can help shape the way we function everyday.
G-Stalt: Back to Gestural Interactions
https://www.youtube.com/watch?v=p-IGzBOcAhw
The Tangible Media Group at MIT Media Lab designed a way to manipulate a library of videos using gestural interactions. In this video, they introduce the vocabulary and functions that allow a user to dynamically interact with a list videos in a 3-dimensional space.
Samsung's First VR system powered by the Galaxy Note
This is fascinating, VR on the go? Could VR headgear replace headphones on subway rides?
https://www.facebook.com/video.php?v=10152730584657952
Irene Au: Body Languages of Interaction Design
Data driven design, is great, but lacks empathy. It becomes more analytical. True empathy go beyonds observation, because experiencing what others are experiencing in your bones is what true empathy is.
We can train our empathetic mind, through yoga and meditation. This is due to the mind-body connection. When your body gets stiff, these changes in the body can actually affect mood, expression, changes.
A study showed that using botox injection in depresssed patients to prevent them from frowning, actually increased their happiness.
Non verbal language, affect how we feel and how we think, and therefore affect how we design. Posture reinforces how we feel about ourselves. It can counter how we currently feel. I think it's an interesting note when we design for products that may change the posture of humans. It can project their feelings positively, or negatively on to the product.
http://ixda.org/resources/irene-au-body-languages-interaction-design
Back to School
My current classes I'm taking are:
Thesis I with Scott Pobiner
Internet of Things with Joseph Saavedra
Web 3 Javascript Advanced with Apon
Participatory Research with Nitin
And I can't wait to upload some more projects for this fall semester! I have one more year left and I'm so excited to make all my projects come live
Identity, security, hand prints
thesis topic?
Visual Weather Teller using Weather API and Canvas
http://a.parsons.edu/~tongc312/cclab/API/HWAPI_3JOE.html
Creative Coding for iOS Game
Patsie and Patrick love eating presents.... in this game, the user will try to beat each level through feeding Patsie and Patrick the right presents!
Tracking your mood
In my mobile media class, we are designing a mood tracking app. Would users want their mood tracked? Curious? Well we had 99 people take our survey. #win
Google Chrome Bookmark Plug-in
For my Web 3 PHP project, we are currently figuring out how to you SQLite for our projects. I'm excited about this project because we are redefining the way bookmarks are use. I can FINALLY enjoy and maximize the point of bookmarking!
12Hour App
I am kind of in love with this app and so disappointed that this 12hour app is not available for iOS7! This app is simply just an analog clock that color codes your calendar events and places them on the dial so that you can keep track of all the events you have going on for the next 12 hours. Perhaps this would be only helpful for people like me who need help with time management.
The events are synced with your Google calendars, and updates itself every 30 minutes. I would love to use this app on my iPad and keep it on at my desk throughout the day.
This is a free app.
My Mobile Media Midterm
TrackMate- Helping Loved Ones Feel Safe
The goal of this app is to help family members and friends track their significant loved ones during their travels.
FeedBack: Overall, it's important to try to make this tracking app seamless and effort free. So it is advised to re-design a lot of the forms I created. Perhaps, I wouldn't even need the user to take any action to be tracked, but to simply add a switch that automatically tracks the users whereabouts and still send text messages during a time period that a user sets.
The real question is, what am I doing for Major Studio?
Mobile Media Class- Come up with an app related to NYC. This is an app that helps you feel safer traveling home. It is an app that helps you create a buddy system to keep track of where you are and when you will get home. My first initial draft of wireframes using Omnigraffle
My Favorite Apps Today
Rdio iPhone App- A really great music streaming app that has an aesthetically appealing interface with great user experience because it adds a lot of depth and sophistication. It has a better design quality than any other music app I've seen
Sphere iPad App- Such a great exploration tool to look at photos in a subversive panoramic 3D image. The on boarding process was quick and straightforward, and there the main page is a discovery theme. All in all, it serves as a browsing tool for those who enjoy creative images and photography.
Motorola Spotlight Series Android App- This app is simply a story telling app with 3D graphics. It renders a virtual world and uses a gyro, accelerometer, and compass sensor to allow you to feel like you are within the story.