Dark Souls x Warriors
So, it occurred to me today that Dark Souls would be a perfect fit for a Warriors/Musou crossover game. Here are some thoughts in no particular order.
I'm not sure Bloodborne would work as well, since I feel like it has less iconic NPC's, but I'd love for it to feature as DLC, especially at least as a level or two since the environment is the best part. I haven't played Sekiro, but again I suspect it would make for great DLC featuring Mr. Die Twice himself and a level or two.
Elden Ring has a lot of iconic characters, but I feel like it almost goes the other way and is too big for me to remember specific ones.
Regardless of "why", the real "why" of focusing on DS1-3 is because that's just what I want to do. Oh, also haven't played Demon Souls. Put it on Xbox, cowards.
So first off, I figure there has to be a male and female avatar for each of the three games. Hyrule/FE Warriors also introduce original characters, so perhaps that would fit too, especially if they fill a similar role, but with the original three protagonists appearing as enemies initially.
The point is: the protagonists, like in Hyrule/FE warriors, would be the most versatile ones able to equip multiple movesets. Dark Souls and Warriors are both series known for having varied movesets per weapon.
So, list of Dark Souls 1 movesets:
Axe
Hammer
Greataxe
Great Hammer
Fist
Shield
Spear
Polearm
Scythe
Curved Sword
Katana
Curved Greatsword
Straight Sword
Large Sword
Ultra Large Sword
Piercing Sword
Pyromancy
Sorceries
Miracles
Daggers
Whips
Lantern?
Bow
Crossbow
I figure shields get paired with straight swords, or perhaps any of the one handed-feeling weapons, but it's not a huge deal. I figure we adapt each of the three main magic types into a moveset. I don't think the DLC dark magic is bountiful enough to adapt here, but obviously from 2/3 we have hexes as an additional moveset.
Dark Souls 2 introduces a couple new movesets.
Claws
Lance
Twinblades
Hexes
Greatbow
Now, Dark Souls 2 of course also introduce power stancing. I figure the weapons that fit that motif have it incorporated, like daggers, fists, claws.
I don't think DS3 introduces new weapon types, but it does add weapon arts, which would be needed to inject some more fantastical elements and variety to the movesets.
As for armor, I think you include each of the protagonists in the box art armor, plus options for the starting class armors. I will circle back around if there are any other armor sets that strike me as iconic but are not associated with NPC's.
And the real meat: which NPC's I would include from each game!
DS1:
Solaire, duh
Laurentius - as pyromancer rep
Petrus -MAYBE but he is on thin ice
Ingward - looks cool but maybe just have him as a merchant
Crestfallen Warrior - maybe
Lautrec - his armor is too cool not to
Andre of Astora - maybe, he could wield the hammer
Shiva - cool armor, cool weapons
Siegmeyer - duh
Darkmoon Knightess - her armor is cool and female rep
Gwyndolin - One of the smaller bosses, I think it could work
Priscila - I think you'd have to shrink her but DS sizes have alwyas been wonky
Blacksmith Vamos - Just make him Andre skeleton
Patches - duh
Sieglinde - not essential, but just make her an alternate for Siegmeyer
Ornstein/Smough - They're iconic, just shrink them
Pinwheel - joke character
Artorias - duh
Big Hat Logan - sorcerer rep
Tarkus - The armor
Black/Silver Knight - Just so cool
Havel - duh
Mimic - They're so iconic, there is some move potential
Darkwraith Knight - A little generic but cool design
Oscar of Astora - Too iconic not too include
Gwyn - Seems doable
DS2:
Benhart of Jugo - Just for the sword
Mild Mannered Pate - I think this one is obvious
Gavlan - Not as playable, but as merchant
Lucatiel - the most obvious one
Straid - Maybe as a magic character
Vengarl - In headless form
The Pursuer - he only needs to get shrunk a little
Looking Glass Knight - same
Flexile Sentry - A lot of fun moves possible here
Lost Sinner - looks cool, humanoid
Ruin Sentinel - If you shrink them...
Old dragonslayer - Overlaps with Ornstein but maybe
Velstadt - Looks cool
Dragonrider - A little generic, but nearly already a player
Alva - iconic armor
Fume Knight - player adjacent
Sir Alonne - player adjacent
Burnt Ivory King - Kind of just a big player
DS3 overlaps a lot with 1, but:
Greirat - maybe, unique moveset potential
Siegward - The obvious one, Storm Ruler is cool
Anri/Horace - Maybe as a tag team
Leonhard - Cool hat
Hodrick - Maybe
Vilhelm - Maybe
Gael - duh
Iudex/Champion Gundyr - If you shrink him, maybe. So iconic
Crystal Sage - Sorcerer rep
Abyss watchers - No brainer, summon backup for ultimate
Dancer of the Boreal Valley - Shrink, great design
The Nameless King - Just shrink, so cool
Soul of Cinder - seems like a no brainer
These games tend to only feature a handful of bosses, so we have to be stringent. A caveat could be if we manage to work in several similar bosses as reskins, for example:
Midir/Guardian Dragon/Ancient Wyvern/Gaping Dragon/Oceiros/Sinh/Ancient Dragon/Seath/King of the Storm/Kalameet as reskins
Aside from that, I think the essential non-humanoid bosses of DS1 are:
Asylum/Stray/Firesage Demon - duh, and makes for an easy reskin job
Bell Gargoyles - Seems like this one is a no brainer
Capra Demon - MAYBE
Four Sif - Iconic
Nito - iconic
Queelag - iconic
DS2:
Last Giant/Giants in general - duh
Duke's Dear Freja
Nashandra
DS3:
Vordt of the Boreal Valley
High Lord Wolnir
Yhorm the Giant
Finally, a few locations from each. I'd like to see the hub areas as hub areas, so other than that:
DS1:
Undead Asylum
Undead Burg/Parish
Blighttown
Sen's Fortress
Anor Londo
New Londo Ruins
Painted World of Ariamis
DS2:
Forest of Fallen Giants
Heide's Tower of Flame
Lost Bastille
Earthen Peak/Harvest Valley
The underground areas
Drangleic Castle
Shulva, Sanctum City
Eleum Loyce
DS3:
Cemetery of Ash
High Wall of Lothric
Undead Settlement
Cathedral of the Deeo
Irithyll of the Boreal Valley
Profaned Capital
Archdragon Peak
Kiln of the First Flame
Painted World of Ariandel
Ringed City
Furthermore, Dark Souls would fit the upgrade mechanics of Warriors well. Titanite is already an arbitrary upgrade material, and the ability to infuse weapons would fit well too.
As for iconic armor that isn't starter, box art, or associated with another NPC or boss, definitely the Drangleic, Syan's, and Heide Knight set from DS2 (or make Heide Knight playable). Definitely the silly Xanthous set or an NPC that wears it.
And I think that is all!

















