HUNGRY.
Today's Document

oozey mess
we're not kids anymore.

#extradirty

Love Begins
Cosimo Galluzzi

JVL

if i look back, i am lost
tumblr dot com
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h
occasionally subtle

izzy's playlists!

pixel skylines
Not today Justin
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Three Goblin Art
Sweet Seals For You, Always

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ojovivo
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@daiin0
HUNGRY.
more if oc doodling. zenith, the white wolf from @exilethegame, of which i just caught up to the demo. i am NOT OKAYYYYYY
spoilers below the cut
pov ive been sapped hard into the bloodmoon universe the past few days after rediscovering it and FOUND OUT THE SEQUEL HAS A DEMO. call it the squeakual cause i squeaked and squawked when i found out. anyway. here are my bloodmoonverse characters.
wolfgang is the name i use for all ifs until they develop a personality and it just so happened bloodmoon was a werewolf game. it stuck cause yk. doober's name is unofficial cause he doesnt have a personality yet.
i love transifying any character i make. call that reflection. anyway i love bloodmoon and thicker than. thank u @barbwritesstuff for having such a good brain.
more goober ranting below the cut
TRIMAX meets TRISTAMP
snack time
🦀 ⬅️🆑🆎
🦎⬅️🆕️🅿️
🦜⬅️🅱️🆔
ඞ⬅️🅰️Ⓜ️🅾️🆖️🆘️
🐛⬅️🆑🅰️🅱️🅰️🅿️🆔🅰️
Probably the single hardest lesson for me to internalize in writing was that you don’t design a character you design a character arc.
One reason you as a writer might end up stuck with a flat or boring character, or one that just isn’t doing the things you need to create a vibrant plot, despite working out all the details of their life for hours, is because you’ve made the mistake I always do. You’ve made a character who is a blend of all the characteristics you envision for them, rather than saving some characteristics for the end of their journey.
What do I mean by this? Maybe you envision a character who is a handsome prince, honest, brave, and true. In your plot, though, he’s going to be an antagonist for a bit but you don’t really want him to be seen as a bad guy, necessarily. But when you drop him into your story, he’s just… there. Being honest, brave, and true.
That’s because the prince has no character arc. He is a static figure, a cardboard cutout.
Let’s go a little deeper with a great example of one of the best character arcs in YA animation: Prince Zuko. He is, objectively, honest, brave, and true (to his cause of finding the Avatar) from the outset. But he’s also a dick. He’s a privileged, imperialist brat, who is rude to his uncle and vicious to our protagonists.
By the end of the series, though, Prince Zuko is still honest, brave, and true, but he’s also a good person who has learned many lessons over the course of his trials and obstacles. He has failed over and over again at his initial goal of capturing the Avatar. He has failed at winning his father’s regard. He has failed at numerous smaller goals of day to day adventures. He has learned from all of these. We have seen his journey. But, if you started your vision of how to write Zuko from who he ends up being, he’s got nowhere to go as a character.
It’s not just about what flaws he has corrected though. It’s about what lessons about life he has internalized. What flawed views of the world he has corrected and how.
Rather than saying, “The character starts out a dick and learns to be nice,” be more specific. “This character starts out believing the empire he is loyal to is morally in the right for its conquests, but over the course of working for that empire’s ruler and seeing his cruelty first hand, not to mention fighting the empire’s enemies and mingling with its civilian victims, he becomes a better person and learns the error of his ways.”
Already, right there, you have more than a cardboard character. You have a character who has an arc that molds to your plot.
Helpful Questions to Ask:
What flaws does the character possess?
How do these flaws influence the character’s mindset, perspective, intuition, and behavior?
What variables emerge, in the course of the story, that expose these flaws to the reader, to the character in question, or to other characters?
How does the character react to these inevitable conflicts? What are the consequences for how the character reacts to these conflicts or contradictions?
What are the stakes for staying the course? What are the consequences for thinking about change? What are the consequences for actually pursuing change? What are the consequences for pursuing change and failing (or succeeding) publicly (or in secret)?
Reassess: What flaws does the character possess?
How has the character’s experience(s) in confronting these flaws influenced the character’s role and interaction with the primary conflict set in the story?
How does the story change as a result?
I am currently thinking about writing my own IF ,(not sure yet. It's just a prologue ATM 😅) but do you have an advice for writers who want to delve into this genre?
1. Have fun.
2. Write what makes you happy.
3. Talk to other IF writers (this is hard for me because I'm shy, but it really does help).
4. Try not to over stress yourself.
5. Don't let anyone tell you that IF is not real writing.
6. Succumb to peer pressure and make the unexpected fan favourite character kissable. Not sure this one is advice so much as what happened to me.
Masterlist for Coding
Don't mind me, just getting this coding master list ready ahead of time to make it easier to keep this blog organized! I've already got a few ideas on some things I want to share :) Come across something incorrect? Let me know, please!
Oh - if you got tagged in this list, just ignore me, and sorry for the bother!
Getting Started
Pros & Cons: ChoiceScript vs Twine - coming soon :)
Introduction to CScript
Introduction to ChoiceScript
Commands for ChoiceScript
Text Editor Recommendations - coming soon :)
How to Hide a Choice Based on a Variable
Variables
Setting up Variables for Character Creation (name, pronouns, hair, eyes, etc) - coming soon :)
Introduction to Twine
Twine Cookbook
Twine for Brower (Chromebook) or Desktop Download
Sugarcube Documenation
How to Approach Character Creation - coming soon :)
Templates (I believe all of these are for SugarCube)
Twine Template (mobile friendly) by Vahnya, @outoftheblue-if
Twine Template II by Vahnya, @outoftheblue-if
Sugarcube Template by @nyehilismwriting
Twine Sugarcube Template by @nyehilismwriting
A Quick Guide to Character Pages by @gamesbyalbie
Twine Sugarcube Template by @cerberus-writes
100% Good Twine Sugarcube Template @manonamora-if
Twine Sugarcube 2 Template by a.w. morgan
Variables and Choices
Setting up Variables - coming soon :)
Coding Cycling Choices (where the player clicks to change an option) - coming soon :)
UI, CSS, and Theme-Related Things
How to Add Images to Twine (local and online) - coming soon :)
CSS Chart and Keywords (great to reference when changing colors in your UI)
Google Fonts (download a free font to match your game's theme and/or for accessibility)
Canva - has free and paid assets that you can use
IF Authors / Writers / Coders (AKA Wizard Guru Extraordinaires)
Vahnya - @outoftheblue-if
Cerberus Writes - @cerberus-writes
Nyehilism- @nyehilismwriting
Albie - @gamesbyalbie
Manon - @manonamora-if
idrellegames - @idrellegames
Protecting Your Alpha, Early Access & Side Content
It’s an inevitable part of making an interactive fiction game that someone will, at some point, leak your in-progress work.
This sucks. It will feel personal. It will hurt. It’s not a great feeling knowing that something you’ve spent years creating, something that you’ve put your sweat, blood, and tears into is essentially being pirated. Developing an IF is demanding, to the point where many games cannot get off the ground if the author does not have enough funding to make ends meet. This is a full time job to many of us and we are dependent on Patreon and Ko-fi as platforms to make a living. Part of running a platform like that is offering exclusive paid-for content, often in the form of alpha builds, early access, NSFW content, and side stories.
IF developers are not massive companies with billions of dollars to throw around. We are independent authors, often working alone, often just scraping by, making games that will eventually be fairly low cost to purchase or completely free. Unfortunately, some players are entitled enough to believe they deserve access to free alpha or side story content at no cost to them simply because they want it and they want it now.
These people are assholes. And, quite frankly, fuck them.
If you’re an independent IF developer making your game in Twine and releasing on itch.io, here’s a few strategies to help keep your private content private.
1) Keep Your Public and Private Builds Separate
If you have exclusive content, upload it as a separate copy of the game. Do not put alpha content in the public build of your game. Anything that is in the HTML file can be easily accessed through the browser.
When your game launches, it loads through the iframe, which will display all of the content included in in your game file. This includes your JavaScript, your stylesheet, and the contents of every passage, including ones locked behind a password. Even if you’ve password-protected sections of your game directly in Twine using something like HiEv’s Simple Password Hiding, it can still be easily bypassed if it’s part of the public build’s files.
A solution to this is to make different builds depending on your needs. When you upload content to itch, set your builds that are not intended for public access to Restricted mode.
This will block the project’s page from being viewed by anyone who does not have the password. You can then input a password for your patrons and supporters, which will be properly encrypted by itch.
Restricted mode will prevent your game from showing up in search results and it will also not display on your profile.
In my case, I have three builds for Wayfarer:
Public
Playtester
Alpha
The top one is the public build, which anyone can access. The Playtester and Alpha builds are both in password-protected Restricted modes.
When I do my updates, I compile each build separately (I am usually changing version numbers and a few different things between them, so they contain slightly different information), treat them like three different games, and make three separate ZIP files for upload.
2) Do Not Use Draft Mode to Share Content
Draft mode is another private mode on itch.io. It is intended to be a draft of your game page, so you can get all your information, assets and files together before you hit publish. When your project is in Draft mode, it is unsearchable and no one can access it except those with Editor permissions. However, Draft mode comes with something called a “secret URL”, which bypasses the restrictions. Anyone with the URL can access the game page.
Do not use the secret URL to share alpha or exclusive content. Because anyone with the URL can access the game page, it is essentially a public link. Secret URLs should never be handed to patrons or even your playtesting team. Only use it for situations where you need a second opinion from trusted individuals.
3) Change Your Passwords Regularly
Passwords can still be shared, so it’s a good idea to change them regularly on a monthly or bi-monthly schedule.
If you run a Patreon, keep a pinned post at the top of your Patreon that has all your current build details, the link to your alpha build (or side content) and its current password. This way it is easy for your patrons to find the access information, as well as any patch notes or game updates they may have missed.
4) Download Keys
Alternatively, if you don’t want to use passwords, you can integrate your itch.io and Patreon accounts and give out access keys to your patrons. Download keys grant permanent access to the restricted project’s page, content, and files. Download keys are associated with a single itch.io account and cannot be shared.
Information about download keys is found under Edit game -> Distribute -> Download keys. You can create keys manually, or configure your settings to generate bulk keys for your patrons based on their tier level.
However, if you do decide to go this route, you may run into difficulties if your Patreon is in a different currency than your itch.io currency. (I ended up removing the integration as the troubleshooting was too time consuming to deal with on a month-to-month basis.)
These preventative measures are not guaranteed to work 100% of the time, but it should help discourage easy access to exclusive content. There is always the risk that your patrons and playtesters may abuse their privileges and share links and passwords. Ultimately, if someone wants to pirate the alpha build of your game, they will.
This is where the community comes in. If you are a player, discourage piracy where you can. If an IF dev is trusting you—whether you are a playtester or a patron—with early access, keep it to yourself. Don’t share links, keys, or passwords.
Even if you desperately want access to alpha work and can’t afford it, please keep in mind that IF developers are indie creators struggling to make a living. We are not major game studios. Don’t steal our work and pass it around. It’s disrespectful to us, our games, and our communities.
You are not entitled to early access simply because you like the game and you want new content badly enough.
two years in a row ive been in alex g’s .001% of listeners and two years in a row his songs have been in my top 5
Shiny Reuniclus & Shiny Slowbro for yay4bokeh!
How to Ride a Werewolf
Now remember, a lady rides sidesaddle, NOT astride. Your mother would be in hysterics at the very idea that a daughter of hers would ride a werewolf astride! Why, next you’ll be showing ankle…
That’s not how you ride a werewolf ill show you how to ride a werewolf !!
xelef my endeared <3
“oh i miss them” i thought and the aftg brainrot set in again
Awesome 👏🏽
I need to start doing this because I sit in a chair so much of the day. Need to start doing this in the morning and like, go for a walk or something.