sometimes I doubt your commitment to sparkle motion
DTDAY thread 2! Quartz #89302547
I'd rather be in outer space đ¸
2025 on Tumblr: Trends That Defined the Year
ojovivo
Jules of Nature

shark vs the universe
Today's Document

oozey mess
Sweet Seals For You, Always

tannertan36
Mike Driver
No title available

PR's Tumblrdome
KIROKAZE
he wasn't even looking at me and he found me
almost home
sheepfilms
đ

No title available
official daine visual archive

romaâ
seen from TĂźrkiye

seen from Philippines
seen from Argentina
seen from Ireland
seen from North Macedonia
seen from Italy
seen from United States
seen from Germany
seen from Malaysia
seen from United States
seen from Saudi Arabia
seen from Brazil
seen from Senegal
seen from Brazil
seen from Argentina
seen from Brazil
seen from Chile
seen from India
seen from Bangladesh
seen from Italy
@danisdragons
sometimes I doubt your commitment to sparkle motion
DTDAY thread 2! Quartz #89302547
quillrunner | king quillrunner
Halloween Hatches Part 2
Happy Halloween! A bit late but I've hatched 5 nests on Halloween, for a total of 16 hatchlings! Theyâre all available in my hatchery and on the AH!
Halloween Hatches Part 1
Happy Halloween! A bit late but I've hatched 5 nests on Halloween, for a total of 16 hatchlings! Theyâre all available in my hatchery and on the AH!
getting ready for spooky time đ
i drew one of my flight rising dragons... their name is benadril :)
mini deities: the first age
aqua / lavender / mist
Doodle of my Aberration dragon, Sombra.
euphoria and lullaby
Pretty woman, walking down the street
Pretty woman, yeah her eyes did leak
The flights and their major exports
Ice: furs, fish, culinary or food grade ice, unique and seasonal herbs, spices and flora that only grow there in the spring, super rich culinary culture has formed here and it attracts tourism and foodies, cooking oils and fats, seeds and nuts for consumption
Nature: lumber, meats, spices, fertile soil, insect cuisine, perfumes, freshwater fish, houseplants, seeds and shoots for farming, decorative plant or wood working, plant based oils for cooking or fuel
Light: wheat, plant based fibers and fabrics, paper and or papyrus, chalk and marble, huge bread and baked goods industry, baskets, porcelain, exotic percivore cuisine, pigments, seasonal fruits
Earth: cactus fruits, minerals and stones, gemstones, terracotta creations or construction pieces, ceramic work, glass tile work, roots and tubers, fossils, pigments,
Wind: rice, grains, construction grade bamboo, paper, rice paper, fabrics, plants and small birds for consumption, instruments (specifically wood-wind), silks, ribbon, sonorous sculptures
Shadow: fungal harvests, wire craft, tactical suits and mantles to conceal the body, iron weaponry with decorative detailing, insect and plant exports, huge root farming industry, lantern exports, candles, woodturned tools/utensils/decor/etc
Water: shells and abalone, fish, seaweed and kelp cuisine, boats and boat blueprints, crustacean cuisine, huge huge huge provider for the pescatarians, opal
Lightning: machinery parts, batteries, cactus harvests, insulation for both heat and electricity, exotic insect cuisine, dried and aged foods, electricity is produced in excess enough to provide immediately to the surrounding territories
Arcane: stained glass, lumber from the starwood strand (has unique properties and could be used for construction or artistic works), magical batteries made from the crystals, tomes and books, lenses, exotic herbivore cuisine, luminous pigments, tapestry work
Plague: immunizers/immunizations, craft and construction grade bones, leather, ale/mead/wine/whiskey/etc because they have the most intricate and detailed brewing and fermenting processes due to the understanding they have surrounding bacteria, pickled foods and pickling kits, surgical grade tools, cheeses, dry aged meats, medical practices unlike any other
Fire: weapons and armor, exotic carnivore cuisine, glasswork and glass blowing, obsidian and basalt export, geothermic energy(they can provide power enough to the surrounding territories) intricate mosaic and tile work, mineral exports, ceramic exports, blackened foods, metal shells and armor for vessels and vehicles and mounts
These are just what I can think of by examining the map and element at face value, there are millions of things these places can produce and export but I think these are the big ones or what they are known for, maybe even just the best quality versions of the export! If you want to use these ideas or add your own feel free!
FR Skin Contests and You (and Me)
Letâs talk about festival skin contests.
This post will be 1) about win conditions 2) my breakdown on my wins/losses. Before we start, please know a lot of this is guesswork, and based on my own perspective. Still, I hope this will be useful for some people ^^
***August/888 and I (but August mostly as itâs his idea) will be hosting an event encouraging new artists to join festival contests on 8/8. It will have a lot of tips and references to help get you started, so please keep an eye out!Â
-
When it comes to skin contests, people generally enter for one of three reasons: 1) for fun 2) because itâs seen as a milestone of skinmaking, or 3) out of a desire to push yourself to the limit knowing youâll regret it like a Sunday hangoverâ but I hope thatâs just me.
In my two years of participating in skin contests, Iâve seen a lot of artists join with a lot of excitement, only to give up or drop out because they arenât winning. Some blame it on skill, others blame it on the staff, and some blame it on fellow competitors.Â
Hereâs what I will say: like any contest, winning the festival skin contest is based on a combination of luck, knowledge, and skill. Just like any contest, there is a strategy to it and there are win conditions that you have to fulfill if you want a chance at winning. Some artists find these win conditions quickly and are able to adapt and cultivate the skill needed to pull off a win. Some are aware of these win conditions but do not yet have the skill to pull off a win. And some arenât aware at all. A loss is usually (but not always) a result of not fulfilling those win conditions, or not fulfilling them as much as another artist.Â
So, letâs talk about these win conditions.
Keep reading
*checks the tag* *sees post* *reads post*
Whoa.
@mythicalviper-fr and 888, in case you had any concerns about posting this on the site, please know that youâre in the clear to post this very thorough guide on the skin and accent contestâas based on your personal observations and contest experiencesâon the Flight Rising website itself. There are a lot of new and developing artists on the site who arenât on Tumblr and may find it helpful!
Thank you for confirming, Aequorin!
I just wanted to come here and talk a little more about my experience with festival contests too.
I see two demographics of people frustrated with the apparent unfairness of festival contests. The first demographic is beginner artists intimidated by the apparent skill barrier. Hereâs the thing: you donât need to make âUMAâ quality skins to win festival contests. Many of the most prolific festival winners donât make UMAs at all! And many UMA artists arenât prolific fest winners even if they do enter. As Myth noted in her loss analysis, a lot of skins that do fine as UMAs just donât work for festivals. And thatâs the second demographic I see getting frustrated about fests: if theyâre successful skin artists on the UMA side, why arenât they successful on the site contest side?
Me and Myth have been talking every month since February with the goal of analyzing how festival winners are picked. I hope anyone whoâs confused or curious about our winstreaks gets some interesting information out of it! Iâve won 15 skin contests so far. I only really started actively trying to make an entry every single month during January of this year. Letâs take a look at some of the things Iâve learned during this time:
1. You donât need to be a pro to have a chance at winning!
Iâm someone who makes skins in pretty much the exact opposite way that Myth does - I donât render, I have pen pressure off most of the time, and all of my skins couldâve been done on trackpad instead of tablet if you gave me a few extra hours. Iâm never going to be someone who makes endlessly detailed, beautifully rendered skins. But that just means I had to get very, very good at shapes and colors. Luckily, staff seem to favour a cleaner, simpler style.
Hereâs the very first skin I made. Do you see how simple it is? Let me turn off the lines and shadows. Most of the shading wasnât even done by me, but the fae template itself. Thereâs 5 colors total, and 4 entire objects on this skin. It won because it was simple, readable, colored in the flightâs theme - and yes, because there werenât any other fae entries that month.
2. This is a skin contest for a FLIGHT festival. Show you understand what the flight is about!
Every month, thereâs people disappointed that x gorgeous entry by their z favorite artist didnât make it into the winnerâs list. (Sometimes, Iâm right there mourning with them because I thought that entry was a sure pick!) But a lot of the time, I saw the entry in the thread and knew right away it wouldnât get picked. These beautiful âfest rejectsâ go on to have very successful UMA print runs, so clearly the issue isnât aesthetic appeal. Why didnât it get picked?
Because it had nothing to do with the flight at all. Itâs no accident that submission threads have an entire section dedicated to the location and theming of a flight. Remember, your skin will be an official item for a flight festival! It had better tie into that flightâs theming and lore. Staff put a lot of work into shaping the world of Sornieth. So pretend like youâre taking a test. Prove that youâve been paying attention!
Five of my skins have been very explictly modeled after or based off familiars, canonical flight locations, or scenes from the site. And remember, itâs not always what your own lore says the flight is about - pay attention to what the site says the flight is about. (Plague isnât zombies, Earth is!) And try to make skins for that flightâs representative breeds.
3. Pick a breed that hasnât been picked yet!
This is my simplest advice. Go look at the thread and see which breeds are being done a lot this month and avoid it like the plague. Iâve been seeing aether every single month since they released, and let me tell you - doing a skin on a really popular base isnât going to help if youâre not confident about your chances. Picking a breed that almost never gets entries will help your chances.
Actually, just browse the submission thread in general. Even if youâre not an artist. ESPECIALLY if youâre not an artist. People complain every month that x breed didnât get a skin, and itâs somehow⌠bias staff have toward consistent winners? And not because nobody bothered to enter a skin for them that year?
4. Markings and modifications, not apparel!
This is a really easily missable line in the submission thread every month.
Both me and Myth prefer to do composition rather than markings, so we didnât talk about this a ton. You might think most of our wins donât follow this guideline. But itâs very important to remember that body modification is different from apparel. Myth likes to do wings, I like to put scenery on a dragon, but the important part is we are changing what the dragon itself âlooksâ like when you imagine it as a character - we arenât simply putting clothing on a dragon!
When good-quality, fullbody âmarkingâ or âmodificationâ skins are available, they are almost always a sure pick. Simple, appealing markings/tattoos themed after the flight are good bets too!
5. Avoid certain themes.
This oneâs a bit trickier and you only really gain a sense of this by entering a lot and looking at what wins each year. Thereâs some things staff really, really donât like picking. Thereâs exceptions to every rule, but they are rare!
Modern references/meme material.
Things the flight explicitly is NOT about. (I canât remember who did the stillborn snapper hatchling one for Plague, but⌠why?)
OCs/Original worldbuilding/Fanlore. (The Southern Snowfields arenât Celtic, even if your Ice dragons are!)
Certain real-world cultural influences or cultural objects.
10% or less coverage.
Extensive bodymod, or too many animals on a dragon.
JUST silks or other UMA-bait.
Really, just avoid making a skin that has got nothing to do with the flight. I personally almost never print my fest rejects, because theyâre so flight specific I canât see them doing well. Likewise, if the skin is clearly so mass-appeal that it could work for any element of any dragon if you recolored it a little, youâre probably on the wrong track.
6. Enter for the right reasons!
Finally, remember that fest contests arenât all that. The 2000g + a 5 pack blueprint prize means absolutely fucking nothing if you have the option to print your skin instead. A single run (10 copies) of a single skin priced at 850g a copy will get you 3500g in profit. Thatâs AFTER subtracting blueprint costs.
So donât enter fest contests because you want money, or attention, or to prove to yourself that youâre a 'real skin artistâ. Enter to get practice, to have fun, because you love the flight, or because youâve got a friend egging you on. If you find yourself getting really frustrated after a while, itâs time to take a break. (I didnât enter at all for a good chunk of 2021-2022 and it was great for my mental health.)
And finally, enter so we can get some variety in there. Iâve talked about what works for me, but itâs my sincere hope we get to see more non-standard skins win too. Maybe this post will be immediately outdated as staff reads it and changes how the festival decisions are made. I hope it was a fun read either way :P
Maybe this post will be immediately outdated as staff reads it and changes how the festival decisions are made.
From what I can tell, all that youâve done here is:
Remind folks that winning submissions become official festival items highlighted on our front page; the expectations are higher.
Call attention to the words weâve used ourselves in the contest guidelines/posts and how weâve described the Flights.
Shared your own observations and personal experiences of submissions vs winning submissions.
In other words, none of this information is hidden or secret. Weâre quite impressed with the overall attention and care to detail hereânot only to the submissions that won, but also to the contest guidelines and established lore. We hope the guide youâve both put together helps the young and growing artists in our community!
Commission for sparkkat!
New hatchlings from the past couple days, including some pastels and the first clutch from my newest pair! Theyâre all available in my hatchery and on the AH!
Hatchery dump part 2! Theyâre for sale in my hatchery and on the AH!