Finished another model for VRChat! I've started learning animation rigs so i'm going to include one in my future models as well. She's up on my shop's if you want to check her out. Booth Gumroad
"I'm Dorothy Gale from Kansas"

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@dead-carl
Finished another model for VRChat! I've started learning animation rigs so i'm going to include one in my future models as well. She's up on my shop's if you want to check her out. Booth Gumroad
I finally got her in VRChat, i'll do some more testing while ironing out whatever kinks i find.
I'll try to get her out as soon as i can.
Did couple expressions for vr gestures. Just couple more loose ends and i can finally start vrchat setup in unity.
Face tracking is always so satisfying, really makes the model feel like its alive.
Got the eye rig to work as well I'm really happy how it turned out. I do have a shrinkwrap modifier on the head to help the shape but it can be turned off for more extreme shapes. Next i'll work on some arkit shapes for face tracking.
Got this idea on a toilet lol.
It's on the VRChat marketplace in the NEW section.
RAAH!!! I GOT IT TO WORK! this took so long but it finally is actually nice to use.
Next i'll redo the eye controllers
Face rigging is still kicking my ass, i can now do basic controllers that slide on the surface of the face but i'm still not happy how long it takes to make faces.
So i'm gonna give it one more stab before i'll call it for this model.😤
uuuu weight painting hard 😭
Sadly the Rigify eye setup didn't quite work so i'm using experimental chains instead.
They seem to do the work decently but i still need to tweak the weights a bit.👁️
Textures done, next up rigging.
Texture wips
Modelling done, next up UV's.
Coming along pretty well.
New design for next 3d model.
UMBRA ANIMATION RIG DONE!
Thanks for sticking with me for this learning process. i've updated the files on booth and gumroad so go redownload the files.
ps. This is like my first animation without a tutorial this shits hard lmao 😂
I think used the wrong rig type.