intro
The Death’s Head Duo, partners in crime. Together for as long as the two can recall and will remain that way.
(quick note: we will choose how to answer/who will answer, but if u want to talk to only one of us please state that!!)
Skull
pronouns: he/him
gender: masc-alligning
sexuality: aroace, queerplatonic
A single piece of the puzzle, awkward but excitable. He can be unreasonable and quick to act, but is loving regardless. He enjoys sugary coffee. He’s a nomad, no singular place to call home at the moment. Rarely leaves Nightshade’s side. Wields two short-pins in combat.
Speaks in YELLOW/ORANGE and tagged at #skull moth
Nightshade
Pronouns: She/her
Gender: Female
Sexuality: Aroace queerplatonic
The other half of the duo. Curt and serious but does have moments of amusement though rare. Like Skull, she is a nomad. Always moving around with no true home considered. Frequently seen with Skull by her side and rarely apart. Wields a needle dipped in poison
Speaks in black/white and tagged with #nightshade moth
skull concept art by Mr. Moth
(Other more finished work will soon be added!)
Nightshade bugaboo headshot by Mr. Moth
Nightshade's skills (So far in terms of what I can recall):
Passive Ability: Impatience
If a fight drags out for too long (more than 5 or 6 turns), it will make Nightshade increasingly more irritable and snappy as well as her attacks being more aggressive in an attempt to force the combative encounter to end. Will also make her more vulnerable to attacks
Poison: a passive chip dmg that takes a quarter of a mask until the end of the battle with the opponent/enemy defeated or until opponent binds/focuses in which poison will be reapplied on next successful needle strike. Poison cannot stack for normal opponents (IE haunted/infected pilgrims). Max stack results in 1 mask of dmg until bind/heal or battle ends
Poison will also be negated at the end of friendly sparring matches when either Nightshade or her opponent are knocked below a certain hp threshold (determined by mods partaking in friendly spar)
Needle Strike: Nightshade will throw her needle at her opponent dealing 1-2 masks of damage depending on opponent's defence. However, this leaves her unarmed until she physically goes to retrieve it. Also deals poison ailment if strike is successful. Nightshade is unarmed for 1-2 turns and resorts to evasive moves until needle is retrieved.
OOC below:















