This post has been coming for a while now. When the Warlords of Draenor expansion was offered for pre-order, something about it hit me the wrong way. I thought to myself that I wasn't sure about the expansion, and I wasn't sure about playing the game anymore. For the first time in the history of the game I felt ambivalent about a new expansion. I decided that not only should I hold off from ordering the thing, but also that I should cancel my subscription so that I would need a reason to continue to play rather than purchase the expansion out of inertia (and that I would otherwise be paying for time). I had just paid for six months of game time so I figured I would have a long time to make the decision. I've now made my decision. I'm not going to continue to play.
There are many reasons behind this decision. No one reason is paramount, but together they all add up to me saying goodbye to a game I've played for seven years and blogged about for over four years now. It's fair to say I've devoted quite a bit of life to this game. Why am I leaving now?
Some of those reasons are personal, in the sense that Blizzard could not really fix them without drastically changing the nature of the game, if even that. Many of those reasons do have to do with the game itself, though, so I thought I'd mention those. I'll talk about each in turn.
I do want to touch on one thing because I think it has been misunderstood. Blizzard has created many marketing materials for World of Warcraft, many of which I've complained about. My issue with these things is not that they are offensive (though in some cases they are), but rather they encourage a certain type of player who makes the game not fun to play. Blizzard has to set a tone for what is acceptable behavior within Warcraft and the things it encourages creates an environment that is not fun for me. More on that later.
Now for the personal circumstances.
I've had the pleasure of being part of two great raid teams. The first was with Storm, primarily on the Medivh server. That raid team saw us to 11/12H on ICC 10. That raid team got me Shadowmourne while it was still active content. We had a really good, close knit ten man group, with nine other people I really enjoyed playing with. It was certainly a cut above every other raiding experience I had to that date and I doubt I would have gotten nearly as far with other groups.
Later on, after my transfer to Moon Guard, I had the good fortune of joining a guild named Dedicated. It consisted of nine other people who at the bare minimum were fun to play with, and several of whom were far more competent at the game than I. We were also a close knit group and we managed to down heroic Deathwing, and in Mists of Pandaria we cleared Siege of Orgrimmar and were making good progress on heroic modes before the group broke up.
In January, one of our tanks decided that she would let her subscription lapse as of the next month. The raid lead decided (wisely, likely given the pulse of where things were in the group) to not try to find a replacement. This effectively ended progressive raiding for the group. We raided a few more times to attempt to clear achievements for a mount, but we didn't complete that. Since that time practically everyone in the group has cut down his or her playtime significantly; there is only one person in the guild I see on regularly anymore.
The upshot is that I think it would be highly unlikely that most of the raid team would come back for Warlords of Draenor. I could place my trust in the raid lead to organize a similar team, but I think that's unlikely and I'm not at all sure the raid lead is going to be back anyway.
So, even if Warlords of Draenor looked fantastic to me, I would be facing significant social problems. I would have to try to find a new raid team, and I don't want to do that. I have no confidence that I could luck out and find one nearly as good as the ones I've had with Dedicated and Storm. Having seen good raiding (primarily the social aspect, but progression is also nice), I am loathe to accept a poor raid group. I doubt I would enjoy it.
I also face the prospect that, like other expansions, if I want to get into a good raid group I would have to devote significant time at the start of the expansion grinding new content. Getting to level 100 quickly. Doing tons of dailies and heroics to get the gear to raid. Running LFRs. I've decided I don't enjoy these things because I don't do them now (certainly I could work on gearing other characters for other raids if I thought it was fun). That experience fills me with dread. I am also busier now than I was then, and I don't think I have that sort of time anymore.
There's nothing Blizzard really can do about that. It's the function of the game itself, and the situation I've put myself in. Would it be enough to cancel my subscription, just because I cringe at the process of frenzied ten hour days leveling and gearing quickly enough to get into early raids? Probably.
The content of Warlords of Draenor made it an easy choice for me, though. I don't think I would like the game itself. There are two parts to this: the technical aspects of the game itself, and the community Blizzard seems to want to create. I'll write about those in turn.
I've written about the story of the game before. I enjoy immersing myself in the game, getting into character and roleplaying whichever character I happen to be on at the time. This requires a setting around the character that makes sense.
I don't think the setup for Warlords of Draenor makes sense. When you need to have flow charts representing realities and timelines, it's a hint that the setup for the game is too convoluted to serve as an immersive backdrop. Consider a book publisher that has no experience with Warcraft or any of its characters. How long would you have to make the pitch letter for it to even be understandable? What is the likelihood that said pitch wouldn't get five minutes of a sub-editor's time and then tossed in the waste bin like every other pitch that can't be rendered sensible in the span of a paragraph? This may not be important to many people, but it's very important to me.
Player housing is something I've clamored for, so Garrisons are one of the two things I had actually been looking forward to. But even here there is a sense of dread with how they are shaping up. Rather than a simple place to call home, they seem to be a new daily quest hub, somewhere that people will devote significant time. That time is time spent alone, without real possibility for social interaction. It worries me that Garrisons will push people further apart.
The updated models were also something I was looking forward to. The ones that I have seen look good, but in the process they reminded me of some of Blizzard's shortcomings in this area. Jana is taller and heavier than the typical human female, but there's no way for such a thing to be represented in the game. She will still look like a sister to every other human female out there, even though she will be better looking. Also, the sexual dimorphism of the characters will remain. Despite their statistical equality, male Draenei will be twice as wide and hundreds of pounds heavier than their female counterparts. This carries true for most of the races I play, and it does bug me. Blizzard made a conscious decision to make women look weaker, shorter, and less capable than men. This is a recurring problem.
For many, the look of the character and the uniqueness of a character model may not be important. But having seen the richness of ESO's character design, the limited choices in Warcraft seem very stark. I don't feel like I can make Jana mine. In WoD she might have a prettier avatar, but that wouldn't be Jana. People would still call her short, still walk up to her and compliment her slenderness, still insist that even as my character has outright admitted that she's fat and okay with it that she is not fat. This is far more of an annoyance than most people would recognize.
And then there's the big issue, the one I've talked a lot about yet I still don't think people understand why I talk about it. It's the issue of the community Blizzard caters to. It's the issue of the community people want and the actions Blizzard, by its creation and marketing, suggests are acceptable.
There is this guy named Sergee, named in a tumblr I follow and almost famous around Moon Guard for his character and his previous trial account character, Decembro. Literally all the time he is on the game he is either harassing or stalking female avatars. He has a seemingly limitless supply of smoke flares that he throws at women (characters) who are RPing. He will walk up to a character who is sitting and place his avatar's crotch in his mouth. If a character is lying down he will stand on the avatar's head and sit and stand repeatedly as though he were tea-bagging the character. He has been reported hundreds of times without seemingly any consequence.
I'd like you to imagine this guy in real life. He plays the game for hours and hours and the thing that makes him happy is to harass RPers and position his avatar in a manner that suggests he is having sex with another female avatar. I find it difficult to even imagine how demented such a person must be to get off on that sort of thing.
Yet he is not alone. In my less successful raid groups I've seen people do similar things, standing on a dead avatar and sitting and standing repeatedly. Battleground chat is full of people who use the word "rape" as if someone were paying them each time they said it. I've had the good fortune of having good raid groups, but occasionally I hear the sort of abuse female players get for daring to use a microphone. I know many people who don't speak on vent for that very reason.
That these people exist and play Warcraft is not controversial. It's a matter of the public record. What is controversial, and what I think is self evident, is that Blizzard encourages these people to play Warcraft. This is the community it wants.
What sort of player is Blizzard encouraging when at Blizzcon, it plays a taped video in which Corpsegrinder says, among other things, "Go fucking cry a river and tell me how you're gonna slit your wrists you night elf faggot."? (Thanks to Piercing Shots.) This was not a spontaneous ad-lib by a foul-mouthed celebrity (which would be bad enough). Blizzard knew what this guy said in advance and played it anyway. It was a conscious decision.
What sort of player is Blizzard encouraging by having an all-but-required quest line for Golden Lotus rep involve your character being raped?
What sort of player is Blizzard encouraging by its frequent creation of godmodding items that are used almost solely for harassment?
What sort of player is Blizzard encouraging when its promotional page for Warlords of Draenor contains ten men for every woman?
What sort of player is Blizzard encouraging when its lead designer, in response to whether Aggra will return to Draenor, says "it's more of a boys trip"? Or, for that matter, what sort of player is Blizzard encouraging by not having Aggra return to Draenor at all?
What sort of player is Blizzard encouraging when, for an April Fool's day joke, it releases a fake image of a new Draenei model that makes fun of fat women?
I am not saying these things because I am offended by them (some I am, but not all). I am not saying these things because I want Blizzard to cater to my desires. I am saying these things because Blizzard's actions shape the community of World of Warcraft, and without that community I would have likely quit long ago. I foresee a community where griefing will get worse, sexist behavior will get worse, boorish behavior will get worse, all because Blizzard encourages it through its actions.
That's not a community I find to be fun.
World of Warcraft is a game. It is not a place where I want to practice social activism. It's not a place where I want my voice to be counted, or somewhere I want to protest. I don't do these things in real life and I certainly don't want to do it when I am playing. I think everyone who is complaining about anything that I've mention should think about those things and ask himself or herself: "is the game still fun?" By the strength of many people's complaints, I would imagine it isn't. If it's not fun, why do it? As Leafie would say, chase something that is fun.
I reserve the right to change my mind if something drastic happens and the game suddenly seems fun again. Right now, though, I can't imagine such a circumstance happening.
So that's it for me. All of these things balanced against the one reason I've stayed with Warcraft for so long: the community. I've met all sorts of wonderful people in this game, many of whom I would like to stay in touch with and many of whom have given me a lot of happy memories. At this point, though, that's all there is, and many of my friends have taken the same step of finding a new place to spend their time. To those I leave behind, and you know who you are, know that I will miss you. To those whose lives have touched mine, thank you. World of Warcraft has been fun for me for seven years, but it's time to move on.
Good luck to all of you, and here's hoping for many stacks of delicious pancakes wherever you roam.