if you're an indie godot dev running claude code, cursor, or zed for your AI-assisted workflow, this might be useful.
i built a set of 12 AI skill files specifically for godot 4 game dev. covers shaders, multiplayer, performance optimization, ui design, debugging, export pipeline, blender-to-godot asset work, steam release checklists, and game design doc writing.
it's not an AI tool, it's structured knowledge your existing AI agent reads before generating code, so instead of generic output you get production-level architecture and conventions actual godot devs use.
50% off right now with code DEV1000: https://weasert.gumroad.com/l/game-developer-ai-operating-system/DEV1000
reblogs appreciated if you know other godot/indie devs who'd find this useful













