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@diamondquarter
Welcome to swamp witch family soft hour
âI came to pay my respects to the new Commander of the Grey before I leave Ferelden.â
its fun to think about what the less grand and existential consequences of getting exiled from orzammar would be for a dwarf. like yes the sky is big and scary and the concept of weather is weird but also my neck hurts all the time now bc I have to look up at people to be able to talk to them :(
Me making a oc : i gotta figure out how this one is being tortured
I like that witch hunt is like the only da installment that properly brings up the themes of colonial theft of culture and knowledge and what I don't like about it is that it brings it up and then just kinda never does anything with it. like dgmw arianne and finn bonding is cute and all but there should have been a point of tension between them where finn "MY PRECIOUS TOMES!!!11" dragonage would be spewing some bullshit about how it's actually better for ancient dalish books & artifacts to be stored in the circle bc they would be cared for better there and not understanding why arianne's mad at him for saying that
why are they practicing with FIRE SPELLS in the LIBRARY
so funny to play mage origin and then have finn chastise you for not treating books properly in witch hunt. 'did they not teach you how to handle precious tomes???' um. no, man. not really.
merrill in the last rb was strangely reminiscent of something and I stared at her for like 3 mins tryin to figure it out and then it hit me. anya mouthwashing.......
posting ocs is scary like what if everyone kills me
their beef is really funny
okay the whole thing with cullen and miranda is that. he must watch. it's his duty, to watch mages. and it is her duty to allow it. she cannot tell him to stop. a good mage will welcome a templar's gaze on them, and demonstrate, over and over and over, I am a good mage, I have nothing to hide, I will open myself like a book and allow for every violation of my privacy and dignity you deem necessary. and she feels that his gaze is different than the rest of them, it's more than just duty, there's also desire, but there's also still duty. even if he were a more decent person and wanted to give a woman he likes more agency, he cannot do it, committed to his duty he doesn't look away and she cannot tell him to stop. she must allow it. his gaze becomes suffocating.
Pick something to happen to your oc. As a treat
proper mental breakdown
big dose of Substance (dealer's choice: drugs, alcohol ect)
being babied. like so much.
getting head
buy them all their favorite toys
bigass meal
kill someone (1) âď¸ freely
erotic religious experience
Just having someone to talk to
cool outfit
These are all intended for therapeutic reasons lol. They're not all the best coping methods but I'm sure they'll do something for your oc!
I LOVE HERRRRRRRRRRRR
Also another gripe I have with Awakenings is the blatant lack of interest the narrative has in Mother. The Architect is a LITERAL Magister Sidereal. He comes across as pretty reasonable in his goals and motivations to undo the Taint for darkspawn, and he seems to exist as a person who's aware of what the world was like pre!Andraste! He's stupidly old. Even through the game underutilizes the potential of the Architect, by basically not allowing players to interact with him at all, he's given a lot of narrative weight. Most players pick him when it comes to the final choice.
But I wish the Mother was equally as interesting, and that the choice felt like a legitimate one. In Awakenings, the Mother has no goal and she's not especially interested in convincing the player to do anythingâshe wants the Wardens to die and the Architect die and everybody to become Tainted, because she's CRAAAAZYYYY and prefers the music of the Calling, and prefers the oblivion of non-existence. And I think this comes from the 2005 edgelord thinking that clearly originally conceived of the broodmother. While I think the broodmother can be read in DA:O as a vile, twisted reflection of the misogynistic practise of noble hunting that plagues Orzammar, and thus Hespith's fate, while more grotesque in visuals, is ultimately not so different from what she might have undergone in Orzammar itselfâI think that's completely an accidental reading, you know? It's one that we as feminist thinkers impose onto the game. Even the Dark Ritual, which is peak body horror, coercion and pregnancy terrors, is just as callously treated as a way to 'reward' male players and Alistair, instead of Morrigan's plight being given narrative weight. It's not something the game is going out of its way to actually explore, and Mother proves that the themes around childbirth, body horror and violation, were kind of stumbled into by accident. Hespith craves death, because being raped and violated is too awful to live with. The Mother craves death, because being shaped into an object of reproduction is too awful to live with, and she'd rather not have personhood while fulfilling her function. It is a fundamentally misogynistic view to posit that post!rape and motherhood, one is fundamentally tainted and cannot live as a full human.
That being said, the bones around reproductive horror are there, and could be used to be something more deliberate and interesting! What does it mean for Mother to wake up after this horrific change has been imposed upon her? How might her opposition of the Architect be part of her fighting to come to terms with her new existence by accepting it? Finding reasons to continue on, justify why it was necessary or acceptable, because the alternative is terrifying? I think you can still do something interesting with Mother being an awakened broodmother that prefers being a darkspawn! And I think you can do this while assigning the darkspawn personhood, instead of saying that they wish to return to the oblivion of being slaves to the archdemon's Calling. Because, why would darkspawn who were born darkspawn, want to be anything else? Sure, the darkspawn who were turned, who have vague memories of being a human or a dwarf or a Qunari might wish to return back, but why would genlocks and hurlocks who were born that way desire to be something else? Why would the Mother's children be benefited by the Architect's plan? I think there's a lot that can be done with this split, when we engage with darkspawn as people with cultures/hierarchies!
Another tack you could take to make Mother more interesting is to enhance the concept of the Callingâif it is more than the forbidden siren's songâwe can make Mother's argument slightly more compelling for the Wardens! I think there's a way for the Mother to essentially argue that connection to the Calling of the Old Gods is the same as being connected to the Fade? That what the Architect proposes to do to darkspawn is akin to Tranquility? That without access to the Old God's song, without access to this wellspring of creativity and artwork, darkspawn are made lesser? Of course, this would require the Calling to be more than it is, and for darkspawn to have something more of an artistic culture among themselves, but I don't think that'd be hard to do (see my previous post about this).
I also think that, at its core, Dragon Age is a game about faithâ the consequences of faith, what happens when faith falters or is challenged, the atrocities justified in the name of faith. And at the core of the argument here is the question of faith, is it not? The Architect was once the Magister Sidereal, High Priest to Urthemiel. Urthemiel whispered to him and told him to open the Black City, and as a result, The Architect lost millennia to the Calling, and is transformed into a darkspawnâan outcome, he's clearly not pleased by. Fundamentally, I think the Architect's core tension should be that he has lost faith in the Old Gods' plan, and that the Mother still has faith! She should be accusing him of blasphemy (and of course, indulging in blasphemous thoughts and moments of doubt herself, yet ultimately doubling down).
Darkspawn personhood!!! It matters to me!!
Telling Time in Thedas
bc i wanna talk about clocks n shit
Mechanical Clocks - canon
There is a modern mechanical clock in the Winter Palace, also extracted from the gameâs files called the âMaid Clock.â Gaider has also confirmed that clocks indeed exist, though not universally owned. The technology is dwarven-made and thus difficult to come by. Also, there are clocks that are in Orlais, and one could reasonably assume that perhaps there might be a public clock in a city square or in the Winter Palace or a rich nobleâs estate.
Sundials - canon
You can find sundials around in Origins, for example in the Circle Tower, which is slightly ironic since one would have to be outdoors to get direct sunlight, and outside Orzammarâs gates. Also consider how sundials may not be the most useful in cloudy places in Thedas or in places that do not get much direct sun light dense forests. Or at nightâŚ
Moondials - likely canon but not useful
If there are sundials, itâs believable that moondials (or lunardials) exist as well. However, theyâre only correct on the night of a full moon. However Thedas has two moons (though only seen together on certain nights) so light being cast from two different angles would most likely make the reading near impossible. So once the sun goes down, one could reasonably say that telling time becomes considerably more difficult.
Hourglass - canon
You can also see these in various spots in the games, though they are not nearly as useful to the average person as a clock or sundial. Itâs rare even now to find an hourglass that measures more than one hour, and it would have to be manually turned to use as a time-telling device versus a time-tracking device.
Water clocks - canon
Varric mentions one. Water clocks, though they can be made with other viscous materials like sand, are like hourglasses but can be made to measure more than one hour at a time. They rely on water moving from one pot or bucket to another slowly but steadily, with each mark in the receiving bucket denoting an hour has passed. It functions just as an hourglass would, though could not give the time of day, just how long has passed since it was started. Also, these can freeze, so theyâre not great to be used everywhere.
Candle clocks - likely canon
Candle clocks are candles that are made from certain slower-burning wax where notches or marks are made for every hour that the candle burns. Itâs by no means exact, but itâs reasonable for a character who often uses the same type of candles to look at how far it has burned and estimate âitâs been about an hour and a half.â Itâs a casual time-tracking system, for certain, but not a time-telling one. Not a clock but a timer, like a water clock and an hourglass.
Extra: thoughts about Public Time-Keeping via Bell Towers
Itâs quite possible that many cities and towns have a bell tower, either in a city square (like many of the spires in Val Royeaux) or perhaps in the local Chantry. One could assume that the person in charge of ringing a city or chantry bell each hour, on the hour, would have a clock or sundial to go by. Historically there were many ways bells were used in the keeping of timeâfor example, some places only rang the bell from sunrise to sundown and thus made nighttime time-keeping difficult, or other places that changed how long an âhourâ might last depending on the season (and thus the number of daylight hours). Thedas could do any number of these things.
every time I'm reminded of vetra nyx I just go We Have Got To Get Her Out Of There. we have to save my wife