Happy 4/13!
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Lint Roller? I Barely Know Her
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@divinipotentretromancers
Happy 4/13!
she is the sun
These are some fusion aspects I thought up! You can click through for their names.
They’re all transparent, but please contact me if you want to use them.
Feel free to send me an ask suggesting more, and I’ll do my best to make them!
I made some of this sort of thing a while ago. They’re not fusions as much as variations, but still kinda similar. It’s really fun!
Homestuck Genealogy Project
Whatever your feelings on the actual story contained in Homestuck, you can’t deny that its existence is unique. There aren’t many pieces of fiction out there like Homestuck. In fact, there might not be any other piece of fiction out there like Homestuck. It’s a new kind of text that’s entirely contemporary, drawing on a host of 21st century technologies and cultural trends that influence its construction and narrative in many interesting ways. Homestuck would not and probably could not have existed a decade ago.
Knowing that, I put together the start of a mind map to discuss the technologies and texts that influence Homestuck. This mind map isn’t meant to talk about the story or the characters or other stuff that can be found on the wiki, although I do hope it can serve as a supplement for the wiki. Instead, I want it to be a look into Homestuck as the cultural phenomenon that it is.
Check out the mind map here: http://mind42.com/public/1bea7942-dbae-4f93-88c7-416576cb599b
Once there, you’ll see a bunch of boxes, or “nodes,” that contain a picture and a title. In the lower corner, a note icon will pull up thoughts on the subject. You can also enlarge the pictures by clicking on them if you want a closer look.
This mind map is far from finished. I haven’t scratched the surface on the textual side of the flowchart, partially because there is so much to sift through and partially because I simply cannot do it all by myself. The reason for this is that I’m not familiar with everything Homestuck references or builds on as an influence. For instance, in this interview, Hussie says that Earthbound is a big influence on Homestuck. But I haven’t played Earthbound, so I have no idea where to see those influences. Given the cultural shifts that are happening because of the internet (such as remixing, which Homestuck champions as a piece of fiction [this is a good video on remixing too–super interesting]), it’s important to explore and document all the things that went into making Homestuck. So I need extra eyes to make this work.
If you’re interested in this project and helping me finish it, please visit this google doc the next time you’re undertaking a reread or browsing the formspring archives:
https://docs.google.com/document/d/1le3Wi9sGwgaC7RkCguYx3fj15qmrVErLS6OszjcwhGI/edit?usp=sharing
And please spread the word! Thanks, and I appreciate any and all support!
Notes on Character Design
Character design and drawing are tome-sized topics and even if I had all the answers (I don’t - I have a lot to learn), I’m not sure I could communicate them effectively. I’ve gathered some thoughts and ideas here, though, in case they’re helpful.
First, some general things: - Relax and let some of that anxiety go. This isn’t a hard science. There’s no wrong way, no rigid process you must adhere to, no shoulds or shouldn’ts except those you designate for yourself. This is one of the fun parts of being an artist, really - have a heady good time with it.
- Be patient. A design is something gradually arrived at. It takes time and iteration and revision. You’ll throw a lot of stuff away, and you’ll inevitably get frustrated, but bear in mind the process is both inductive and deductive. Drawing the wrong things is part of the path toward drawing the right thing.
- Learn to draw. It might seem perfunctory to say, but I’m not sure everyone’s on the same page about what this means. Learning to draw isn’t a sort of rote memorization process in which, one by one, you learn a recipe for humans, horses, pokemon, cars, etc. It’s much more about learning to think like an artist, to develop the sort of spacial intelligence that lets you observe and effectively translate to paper, whatever the subject matter. When you’re really learning to draw, you’re learning to draw anything and everything. Observing and sketching trains you to understand dimension, form, gesture, mood, how anatomy works, economy of line; all of the foundational stuff you will also rely on to draw characters from your imagination. Spend some time honing your drawing ability. Hone it with observational sketching. Hone it good.
I don’t think I’ve ever seen anyone do this sort of thing better than Claire Wendling. In fact, character designs emerge almost seamlessly from her gestural sketches. It’d be worth looking her up.
- Gather Inspiration like a crazed magpie. What will ultimately be your trademark style and technique is a sort of snowball accumulation of the various things you expose yourself to, learn and draw influence from. To that effect, Google images, tumblr, pinterest and stock photo sites are your friends. When something tingles your artsy senses - a style, a shape, a texture, an appealing palette, a composition, a pose, a cool looking animal, a unique piece of apparel, whatever - grab it. Looking at a lot of material through a creative lens will make you a better artist the same way reading a lot of material makes a better writer. It’ll also devour your hard drive and you will try and fail many times to organize it, but more importantly, it’ll give you a lovely library of ideas and motivational shinies to peruse as you’re conjuring characters.
- Imitation is a powerful learning tool. Probably for many of us, drawing popular cartoon characters was the gateway habit that lured us into the depraved world of character design to begin with. I wouldn’t suggest limiting yourself to one style or neglecting your own inventions to do this, but it’s an effective way to limber up, to get comfortable drawing characters in general, and to glean something from the thought processes of other artists.
- Use references. Don’t leave it all up to guessing. Whether you’re trying to design something with realistic anatomy or something rather profoundly abstracted from reality, it’s helpful in a multitude of ways to look at pictures. When designing characters, you can infer a lot personality from photos, too.
And despite what you might have heard, having eyeballs and using them to look at things doesn’t constitute cheating. There’s no shame in reference material. There’s at least a little shame in unintentional abstractions, though.
Concepts and Approach:
- Break it down. Sometimes you have the look of a character fleshed out in your mind before putting it to paper, but usually not. That doesn’t mean you have to blow your cortical fuses trying conceive multiple diverse designs all at the same time, though. You don’t even have to design the body shape, poses, face, and expressions of a single character all at once. Tackle it a little at a time.
The cartoony, googly eyed style was pre-established for this simple mobile game character, but I still broke it into phases. Start with concepts, filter out what you like until you arrive at a look, experiment with colors, gestures and expressions.
- Start with the general and work toward the specific. Scribbling out scads of little thumbnails and silhouettes to capture an overall character shape is an effective way begin - it’s like jotting down visual notes. When you’re working at a small scale without agonizing over precision and details, there’s no risk of having to toss out a bunch of hard work, so go nuts with it. Give yourself a lot of options.
Here’s are some sample silhouettes from an old cancelled project in which I was tasked with designing some kind of cyber monkey death bot. I scratched out some solid black shapes then refined some of them a step or two further.
Here’s an instructional video by Feng Zhu about doing much the same thing (only way better).
- Shapes are language. They come preloaded with all sorts of biological, cultural and personal connotations. They evoke certain things from us too. If you’re ever stuck about where to go with your design, employ a sort of anthroposcopy along these lines - make a visual free association game out of it. It’ll not only tend to result in a distinguished design, but a design that communicates something about the nature of the character.
Think about what you infer from different shapes. What do they remind you of? What personalities or attitudes come to mind? How does the mood of a soft curve differ from that of a sharp angle? With those attributes attached, how could they be used or incorporated into a body or facial feature shape? What happens when you combine shapes in complementary or contrasting ways? How does changing the weight distribution among a set of shapes affect look and feel? Experiment until a concept starts to resonate with the character you have in mind or until you stumble on something you like.
If you don’t have intent, take the opposite approach - draw some shapes and see where they go. (It’s stupid fun.)
You might also find it helpful to watch Bobby Chiu’s process videos in which he feels out his character designs as he paints.
- Cohesion and Style. As you move from thumbnails to more refined drawings, you can start extrapolating details from the general form. Look for defining shapes, emergent themes or patterns and tease them out further, repeat them, mirror them, alternate them. Make the character entirely out of boxy shapes, incorporate multiple elements of an architectural style, use rhythmically varying line weights - there are a million ways to do this
Here’s some of the simple shape repetition I’ve used for Lackadaisy characters.
- Expressions - let them emerge from your design. If your various characters have distinguishing features, the expressions they make with those features will distinguish them further. Allow personality to influence expressions too, or vice versa. Often, a bit of both happens as you continue drawing - physiognomy and personality converge somewhere in the middle.
For instance, Viktor’s head is proportioned a little like a big cat. Befitting his personality, his design lets him make rather bestial expressions. Rocky, with his flair for drama, has a bit more cartoon about him. His expressions are more elastic, his cheeks squish and deform and his big eyebrows push the boundaries of his forehead. Mitzi is gentler all around with altogether fewer lines on her face. The combination of her large sleepy eyes and pencil line brow looked a little sad and a little condescending to me when I began working out her design - ultimately those aspects became incorporated into her personality.
I discuss expression drawing in more detail here (click the image for the link):
- Pose rendering is another one of those things for which observational/gesture drawing comes in handy. Even if you’re essentially scribbling stick figures, you can get a handle on natural looking, communicative poses this way. Stick figure poses make excellent guidelines for plotting out full fledged character drawings too.
Look for the line of action. It’ll be easiest to identify in poses with motions, gestures and moods that are immediately decipherable. When you’ve learned to spot it, you can start reverse engineering your own poses around it.
- Additional resources - here are some related things about drawing poses and constructing characters (click the images for the links).
Lastly…
- Tortured rumination about lack of ability/style/progress is a near universal state of creative affairs. Every artist I have known and worked with falls somewhere on a spectrum between frustration in perpetuity and a shade of fierce contrition Arthur Dimmesdale would be proud of. So, next time you find yourself constructing a scourge out of all those crusty acrylic brushes you failed to clean properly, you loathsome, deluded hack, you, at least remember you’re not alone in feeling that way. When it’s not crushing the will to live out of you, the device does have its uses - it keeps you self-critical and locked in working to improve mode. If we were all quite satisfied with our output, I suppose we’d be out of reasons to try harder next time.
When you need some reassurance, compare old work to new. Evolution is gradual and difficult to perceive if you’re narrowed in on the nearest data point, but if you’ve been steadily working on characters for a few months or a year, you’ll likely see a favorable difference between points A and B.
Most of all, don’t dwell on achieving some sort of endgame in which you’re finally there as a character artist. There’s no such place - wherever you are, there is somewhere else. It’s a moving goal post. Your energy will be better spent just enjoying the process…and that much will show in the results.
go, aradia! get that tiger!
the perfect mountain goats song to listen to when:
You’re Going To Die And That Is Bittersweet But Ultimately Okay: Love, Love, Love (general), White Cedar (if it’s at an indeterminate time in the future but you look forward to being released from your strange human flesh prison, beautiful as the world occasionally can be), The Coroner’s Gambit (if it’s imminent and your feelings are a little more conflicted and regretful)
You’re Going To Die Imminently And You’re Actually Kind Of Psyched/Jubilant About It: Heretic Pride (if you’re being burned at the stake by an angry mob), Water Song (if you’re sacrificing yourself for a loved one, and also you have an existentialist streak, and also you’re standing under a really leaky roof), The Day The Aliens Came (if the reason is that it is literally the end of the world, and good riddance in your opinion)
You Have Spent Long Enough Being Dead (Or Wishing You Were Dead) And Now It’s Time To Make a Comeback: The Mummy’s Hand (if you’re into horror movie monsters or feel like you can relate to them), Psalms 40: 2 (if you’re a lapsed Christian who has just had a numinous experience while huffing paint in an abandoned church)
You Are Terrified, Clinging To Life And Hope By The Skin Of Your Teeth, And You Could Really Use Some Encouragement In Song Form: Spent Gladiator One (if you need to feel okay about your bizarre risk-taking behaviors), Romans 10: 9 (if you’re sick and traumatized and you just need to keep living day by day until things get better— and you want to believe that they will), This Year (if you’re a teenager with an abusive/dysfunctional family)
The People Around You All Seem To Be In Bleak And Dire Straits, And That Concerns You At Least As Much As Your Personal Situation: Hebrews 11: 40 (if you are quietly determined to save/help/protect them no matter what it takes), Steal Smoked Fish (if you love everyone but are also resigned to/detached from the situation enough that you can sing the line “feels so good to have you here/some of you will be dead next year” pretty cheerfully), Color In Your Cheeks (if you want to invite every single down and out human being on the planet over to your house for coffee/booze and you haven’t slept for quite some time but you’re feeling pretty good anyway)
It doesn’t take a backbone to be a genius — or a master of the comedic arts, apparently.
An octopus has been captured on film exhibiting one of the most remarkable (and amusing) examples of tool usage in the animal kingdom. Footage shows the eight-limbed animal literally walking along the ocean floor carrying two halves of a broken coconut shell beneath his arms, seemingly without rhyme or reason.
But this tentacled one knows exactly what he’s doing.
As it turns out, some octopuses, like this, one possess the foresight to actually pack along coconut shells to use as protective shelters when exploring areas without adequate places to hide.
Scientists say this behavior is the first evidence of tool use by an octopus, putting the aquatic animals in a league with a small number of other animals known to do the same.
More at the link.
thegreenwolf
lookie!
GLORIOUS.
me when I need to carry two baskets of laundry
katerspie
Utterly luvly
And this my friends, is what would be called hero cultus in some arenas. It’s an ancient practice and so many occultists and magicians in the West will look at it and think ‘cute but irrelevant’. Nothing could be further from the truth
Tama the stationmaster, Japan’s feline star of a struggling local railway, was mourned by company officials and fans and elevated into a goddess at a funeral on Sunday.
The calico cat was appointed stationmaster at the Kishi station in western Japan in 2007. Donning her custom-made stationmaster’s cap, Tama quietly sat at the ticket gate welcoming and seeing off passengers. The cat quickly attracted tourists and became world-famous, contributing to the railway company and local economy. Tama, who had turned 16 in April, died of a heart failure on June 22. During Sunday’s Shinto-style funeral at the station where she served, Tama became a goddess. The Shinto religion, indigenous to Japan and practised by many Japanese, has a variety of gods including animals.In one of several portraits decorating the altar, Tama posed in a stationmaster’s hat and a dark blue cape. Sake, as well as watermelon, apples, cabbage and other fruits and vegetables were presented to the cat. A stand outside the station was heaped with bouquets, canned tuna and other gifts left by thousands of Tama fans who came to pray from around the country. Wakayama Electric Railway president Mitsunobu Kojima thanked the cat for her achievement, and said Tama will be enshrined at a nearby cat shrine next month.Before Tama’s arrival, the local Kishigawa Line was near-bankrupt; and the station was unmanned as it had lost its last staff.
“But she was really doing her job,“ he said. The rest was a miracle, and his company’s success story also gave hope for dozens of other struggling tiny local train lines, he said.
“Tama-chan really emerged like a saviour, a goddess. It was truly my honour to have been able to work with her,” Mr Kojima said in his speech.
During her tenure, Tama had contributed an estimated 1.1 billion yen (£5.65 million) to the local economy, Mr Kojima said.
A being looking after her people.That’s what heroes and ancestors do. No wonder they have elevated her to Eternal Stationmaster
In celebration of hitting 1000 followers on our Tumblr, we thought we would take the time to introduce all of you to someone…
Keep reading
EEEEEEEEEEEEEEEEEEEEEEEEEEEE
ooooh myyyyy goooooooood
Updated Cal timeline loop! We know he’s a Juju, so there can only ever be one of him in existence, no matter how weird the loops get. Before I assumed that Dirk’s Cal wasn’t actually Cal, but it turns out that he is! Which leaves the Cal that, as far as we know, is still on the meteor. I’ve got a feeling this isn’t the last we’ve seen of Cal…
And lo, it is finally finished! Happy (early) 413, Everybody~
I decided to post a bit sooner since we’re all going to be focused on the upd8 tomorrow. In the meantime, WHO’S HYPE BECAUSE I AM.
If you’re interested, I’ll be posting a couple HD shots tagged as #Counting Starsigns on my page. A couple will be made into wallpapers, but if you see something in particular you want a higher quality version of look there and if I haven’t put it up yet feel free to message me.
OH MY GOD IT’S HERE YEEEESSSSS
this is AMAZING
holy shit
Eco-Friendly Alternative to Coffins
Project designers, Anna Citelli and Raoul Bretzel have constructed a biodegradable, organic capsule as an alternative to a coffin called, “The Capsula Mundi.” The purpose of the project is a conceptually and physically beautiful one; it is to reunite the deceased body back with nature and life. After the deceased is buried in a fetal position inside the pod, a tree seed or tree will be planted above the capsule. Within time the body’s nutrients will nurture the ground, causing a tree to grow from the remains.
Instead of harming the environment by chopping down trees for wooden coffins and burying them, the project’s aim is to promote green cemeteries adorned with trees, you can chose. Originally conceived in Italy, the project is a working theory at the moment because Italian law forbids this type of burial. The goal is to comfort loved ones with a majestic body of nature they can visit. “A cemetery will no longer be full of tombstones and will become a sacred forest.”
View the process below.
The client will choose the tree.
The deceased person will be buried in a fetal position inside the pod.
Their bodies will transform into nutrients for a tree to grow.
This will create a green cemetery.
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Also there is the potential for the spirit of the vengeful dead to inhabit the tree, turning it into a nightmarish horror bent on devouring all things.
But that’s a minor issue.
^literally my first thought
live the howl that sleeps in your ribs.
unfinished poems xii // r.i.d
Homestuck Aspect Division Theory
A while ago, a friend of mine told me about a friend that had a theory. Instead of having extra Aspects aside from the canonical 12 ones (No, I’m not counting Piss or Lips as canon), given they are more or less the Basis of Creation, the fundamental powers from which the new Universe is made (Space and Time, Order and Chaos, Life and Death, Mind and Soul…), more than having extra, off-canon Aspects, in big enough Sessions the 12 Aspects split into smaller chunks.
I loved this idea, so I began to work on two divisions, thinking that the Session before the Trolls had 48 Players, and ended up making an Expanded Aspect Chart. Three sets of Aspects! The original with 12, the first division with 24, and the second division with 48, to give a total of 84 symbols, with their respective names and colors! I’ll explain what each of them means below the cut.
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I haven’t read all of this, but what I’m pissed about (so far) is that yin is the black part, and yang is the white in traditional meaning.
Holy shit, it is. I thought it was the opposite my entire life what. It’s fixed now in the original, thanks for pointing that out.
Common misconception 38D