Leo’s ending - A way out
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Leo’s ending - A way out
My airport has some slight traffic issues
Taking down a scarecrow
Mad Max is my jam for the next few weeks.
I never learn
I love Pepe
Right - current me Left - level 9 me.
Its been a fun 8 months.
I want my visitors to know I hate them
The sandbox mode in this game will forever be my favourite.
The Escapists, I'm still not 100% sure how I plan to escape, but I've got plenty of tools stashed to do it and I'm having fun beating folks with a sock mace in the meantime.
All hope is lost
Trying to get my invite to the brawlers guild - I refuse to pay
Haven't played Hearthstone in a while, so for the drop of the xpac I decided to get some practice in.
First game, the heart of the cards was constantly in my favour, so I decided to drag the game out my entire deck to see if the AI could claw it back...He could not.
Fresh start
So Tiy has been on reddit discussing additions to the forthcoming patch, I figure it really can't be far away now and I've decided to stitch my world together.
As my previous post mentioned my character was never allowed to leave world 1, and I kept it simple because, well you know, impending doom.
But I set myself the task of creating a panic room, the doomsday bunker for when the wipe occurs.
I've never been so excited for a company to delete one of my characters, but at least Rain Ape Jr will go out in comfort, with a doctor too.
So I'm currently a few days into Starbound - Excellent follow on to feed my love for Terraria and other games of a similar ilk, but I'm determined to not get too attached to my world/character until after the final wipe.
Of course, playing every evening makes that a very difficult task. So I've avoided modding, avoided leaving my starter world and just generally left all bar the basics until later on.
Not sure when the wipe is coming (next week?) but for then, R.I.P Rain Ape Jr - your base was ugly and you were restricted to little beyond a mildly impressive farm.
First time playing since pre-Steam alpha, I was trying to make a simple orbiter (career mode) and tested with a non-orbit launch (just a vertical launch and straight back down)...It became apparent I didn't balance centre of gravity fairly soon after launch. I breached the atmosphere got up to a ~600,000m apsis before entering a tumble straight back down to Kerbal.
But the parachute actually snapped it back level for a safe landing (some mild explosions), so I guess that was a success? Made for some pretty viewing.
Really forgot how fun this game is.