Characters created for D&D 5th Edition using the tables in Xanathar's Guide to Everything and other select resources. Every detail was rolled for. Characters are free to use. Use them as they are or change them up to suit your needs!Ā
Race: Half-Orc
Age: 15
Height: 6ā²1ā³
Weight: 205lbs
Class: Bard (College of Glamour)
āI awakened my latent bardic abilities through trial and error.ā
Background: Soldier (Scout)
āI joined the militia to help protect my community from monsters.ā
Personality Traits:Ā āI have a crude sense of humor.ā
āIām always polite and respectful.ā
Ideal: Greater Good. āOur lot is to lay down our lives in defense of others.ā
Bond: āIāll never forget the crushing defeat my company suffered, or the enemies who dealt it.ā
Flaw:Ā āI made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret.ā
Defining Work:Ā āAsmodeusās Golden Arseā A dramatic poem you claim was inspired by your personal visit to Avernus.
Instrument: A wooden bullywug croak box.
Embarrassment: The first and last public performance ofĀ āMirt, Man about Townā
Muse: Brakkaās primary muse is nature.
Brakka was born in an alleyway to and orc mother and human father. She and her four older siblings were raised by their mother in a village in the wilderness. Their father was imprisoned, enslaved, or otherwise taken away. She had a few close friends and otherwise ordinary childhood.
Life Event: She spent four years imprisoned for a crime (burglary) that she didnāt commit.
My Take on This Character:Ā
Seems to me like poor Brakka has spent her life trying to do right only to have everything go wrong. Keep in mind she is a young adult by orc/half-orc standards, so her time in jail was likely in the equivalent of a humanās teenage years for her. I find it interesting that her missing soldier brother felt hostile toward her last she saw him. Perhaps he was in the battle where she made a mistake that cost many lives. Maybe he never returned from that battle, but his body wasnāt found either. Potential plot point there.Ā
Race: Human
Age: 22
Height: 5ā²5ā³
Weight: 146lbs
Class: Sorcerer (Divine Soul)
āWhen I was born, all the water in the house froze solid, the milk spoiled, or all the iron turned to copper. My family is convinced that this event was a harbinger of stranger things to come for me.
Background: Hermit
āI never liked the people I called my friends, so it was easy for me to strike out on my own.ā
Life of Seclusion:Ā āI was searching for spiritual enlightenment.ā
Personality Traits:Ā āI am working on a grand philosophical theory and love sharing my ideas.ā
āThe leader of my community had something wise to say on every topic, and I am eager to share that wisdom.ā
Ideal:Ā āSolitude and contemplation are paths toward mystical and magical power.ā
Bond:Ā āI entered seclusion because I loved someone I could not have.ā
Flaw:Ā āNow that Iāve returned to the world, I enjoy its delights a little too much.ā
Arcane Origins:Ā āA powerful entity entered the world. Its magic changed you.ā
Reactions:Ā āYou came to the attention of a sinister cult that plans on exploiting your abilities.ā
Supernatural Mark:Ā āYour eyes are an unusual color, such as red.ā
Signs of Sorcery:Ā āYour hair and garments are briefly buffeted about, as if by a breeze, whenever you call forth a spell.ā
Jonata was born at home, and has two siblings, one younger and one older. They were raised by their father after their mother as torn apart by a wild animal or natural disaster. They were poor and lived in a small house. She had a few close friends and an ordinary childhood.
Life Events:Ā āYou worked a job related to your background (x2). Start the game with an extra 19gp.ā
Equipment:
24gp
Scroll case stuffed with notes from your studies or prayers
a winter blanket
common clothes
herbalism kit
light crossbow
arcane focus (wand)
dungeoneerās pack
two daggers
Race: Human
Age: 21
Height: 5ā²8ā³
Weight: 206lbs
Class: Wizard (Abjuration)
āWhile exploring an old tomb, I found a spellbook. I was immediately driven to learn all I could about becoming a wizard.ā
Background: Folk Hero
āI have always stood up for those who are weaker than I am.ā
Defining Event:Ā āI saved people during a natural disasterā
Personality Traits:
āWhen I set my mind to something I follow through with it, no matter what gets in my way.ā
āIf someone is in trouble, Iām always ready to lend help.ā
Ideal: āIf I become strong I can take what I want- what I deserve.ā
Bond: āI worked the land, I love the land, and I will protect the land.ā
Flaw: āThe people who knew me when I was young know my shameful secret, so I can never go home again.ā
Spellbook:Ā āA battered tome filled with pictographs that only you can understandā
Ambition:Ā āArcane power must be taken away by those who would abuse itā
Eccentricity: "Your fashion sense and grooming, or more accurately lack thereof, sometimes cause others to assume you are a beggar"
Khafra was born in a castle. He has five siblings, two younger and three older. They were raised by their father after their mother abandoned them. They lived a modest lifestyle in a small house. Others saw him as being strange, so he had few friends growing up.Ā
Life Events:
*Was caught smuggling, and spent three years in jail.
*Spent time working a job related to his background (farm work?) and earned 10 extra gold pieces.
*Was falsely accused of theft, but was exonerated after being innocent.
Brother: Shabaka
Age: 22
Occupation: Priest
Status: Alive and well
Relationship: Friendly
Sister: Peseshet
Age: 16
Occupation: Cobblerās Apprentice
Status: Alive and well
Relationship: Friendly
Sister: Neferu
Age: 15
Occupation: Woodcarverās Apprentice
Status: Alive and well
Relationship: Friendly
Wizard Spells at 1st Level
Cantrips:Ā
Shocking Grasp
Frostbite
Infestation
1st Level Spells:
Absorb Elements
Protection from Evil and Good
Alarm
Expeditious Retreat
Jump
Charm Person
My take on this character:
Phew, Khafraās had a wild life for only being 21! I imagine maybe there was an old tomb near where he grew up and he and his older siblings were exploring it for fun (without the grownups knowing obviously) and he found the book and from that moment on his focus was on learning magic. Based on his weight compared to his strength score, I like to think heās got some chub on him.
Race: Tiefling (Dispater)
Age: 18
Height: 5ā² 11ā³
Weight: 180lbs
Class: Fighter (Cavalier)
I could always pick up any weapon and use it effectively.
Background: Guild Artisan (Carpenter)
I learned the essentials of my craft from a mentor, but had to join the guild to finish my training.
Personality Traits: I donāt part with my money easily, and will haggle tirelessly to get the best deal possible.
I always want to know how things work and what makes people tick.
Ideal: Generosity. My talents were given to me so I can use them to benefit the world.
Bond: I pursue wealth to secure someoneās love.
Flaw: No one must ever learn that I once stole gold from guild coffers.
Heraldic Sign: Crossed greatswords in front of a castle gate, signifying the defense of a city or kingdom.
Instructor: Gladiator. Your instructor was a slave who fought for freedom in the arena, or one who willingly chose the gladiatorās life to earn money and fame.
Signature Style: Sinister. You scowl and sneer while fighting, and you enjoy mocking your foes as you defeat them.
Nija was born in a prison or secret base to human parents with hidden infernal heritage. She has 8 siblings, five older and three younger. They were raised by her stepfather, after her mother was imprisoned, enslaved, or otherwise taken away. Her birth father was also imprisoned, enslaved, or otherwise taken away. They lived a comfortable lifestyle in a village or encampment in the wilderness. She had several friends and her childhood was generally a happy one.
Life Event: She fought in a battle, sustaining only minor injuries that left no scars.
Family
Mother: VijayaĀ
Race: Human
Age: 52
Occupation: Laborer
Status: Alive and infamous
Relationship: Indifferent
Father: Avitus Waldvogel
Race: Human
Age: 46
Occupation: Adventurer (Fighter, Arcane Archer)
Status: Alive and well
Relationship: Friendly
Sister: Ideal Waldvogel
Race: Tiefling
Age: 27
Occupation: Smith
Status: Alive, but doing poorly due to relationship difficulties
Relationship: Friendly
Brother: Ennui Waldvogel
Race: Tiefling
Age: 25
Occupation: Mason
Status: Alive, but doing poorly due to injury
Relationship: Friendly
Brother: Ahsan WaldvogelĀ
Race: Human
Age: 24
Occupation: Hunter
Status: Alive and well
Relationship: Friendly
Brother: Chem Waldvogel
Race: Tiefling
Age: 22
Occupation: Herder
Status: Alive and well
Relationship: Friendly
Race: Forest Gnome
Age: 68
Height: 3ā² 4ā³
Weight: 40 lb
Alignment: Chaotic Good
Class: Fighter (Cavalier)
I joined the army and learned to fight as part of a group.
Background: Acolyte
My family gave me to a temple, since they were unable or unwilling to care for me.
Personality Traits: Iāve spent so long in the temple that I have little practical experience dealing with people in the outside world.
I am tolerant of other faiths and respect the worship of other gods.
Ideal: Charity. I always try to help those in need, no matter what the personal cost.
Bond: I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.Ā
Flaw: My piety sometimes leads me to blindly trust those that profess faith in my god.
Heraldic Sign: A skull with a dagger through it, representing the doom you will bring to your enemies.
Instructor: Street Fighter. Your trainer excels at urban combat, combining close quarters work with silence and efficiency.Ā
Signature Style: Cunning. You dart in to attack at just the right moment and use small-scale tactics to tilt the odds in your favor.
Quilla was born at home as a set of triplets. She also has two younger siblings and four older. They were raised by their parents, and had no permanent housing as they moved around a lot. Despite this, she did have a few close friends.
Life Event: Spent time working a job related to background. Starts with 7 (2d6) extra gold.
Family
Mother: Enidda Albaratie
Age: 188
Alignment: Chaotic Good
Occupation: Politician
Status: Alive and Infamous
Relationship: Friendly
Father: Sindri Albaratie
Age: 158
Alignment: Lawful Neutral
Occupation: Herder
Status: Alive, but doing poorly due to injury
Relationship: Friendly
Sibling: Fonkin Albaratie
Age: 110
Alignment: Chaotic Evil
Occupation: Wanderer
Status: Alive but doing poorly due to inury
Relationship: Friendly
Sibling: Reddlepop Albaratie
Age: 90
Alignment: Chaotic Good
Occupation: Adventurer (Cleric, Tempest Domain)
Status: Alive and quite successful
Relationship: Friendly
Sibling: Crampernap Albaratie
Age: 85
Alignment: Chaotic Neutral
Occupation: Adventurer (Fighter, Arcane Archer)
Status: Alive and well
Relationship: Friendly
Race: Tosculi, Hiveless (Southlands Heroes pdf)
Age: 22
Alignment: Neutral Good
Class: Fighter (Eldritch Knight)
I squired for a knight who taught me how to fight, care for a steed, and conduct myself with honor. I decided to take up that path for myself.
Background: Squire (Southlands Heroes pdf)
I tended the animals, armor, weapons, equipment, and rations of my sire.
Personality Traits:Ā There is/was a soldier in whom I saw everything I wished to be in life.
I work hard so I can play hard.
Ideal:Ā Aspiration. I work hard to become the best at what I do.
Bond:Ā I protect those who cannot protect themselves.
Flaw:Ā New creatures fascinate me. Luckily, the less friendly ones havenāt killed me yet.
Heraldic Sign: Three drops of blood on a horizontal sword blade on a black background, symbolizing three foes you have sworn to kill.
Instructor: Weapon Master. Your mentor helped you to become one with your chosen weapon, by imparting highly specialized knowledge of how to wield it most effectively.
Signature Style: Brutal. Your attacks rain down like hammer blows, meant to splinter bone or send blood flying.
Qelt was born in a tosculi hive, but became hiveless somehow.
Life Event: Made a friend of an adventurer
Himo Schwartz
Race: Half-Elf
Age: 43
Alignment: Neutral Evil
Class: Fighter (Champion)
Status: Alive and well
Relationship: Friendly
Life Event: War ravaged your home community, reducing everything to rubble and ruin. In the aftermath you either helped to rebuild or moved somewhere else.
Life Event: Fell in love.
Semyaza MacĆas
Race: Tiefling
Age: 20
Alignment: Neutral
Occupation: Trapper
Status: Alive and quite successful
Relationship: Friendly
Equipment
- Leather Armor
- Longbow
- 20 Arrows
- Halberd
- Morningstar
- Handaxe (2)
- Explorerās Pack
- A small knife
- Cookās Utensilās
- Set of Fine Clothes
- Groomās Brush
- 10gp
My take on this character:
I LOVE this character. For reference the tosculi are an insect race no bigger than four feet tall. They have a hive mind and are typically to be feared.
Qeltās hive was destroyed in a war, with Qelt being the only survivor. A young one at the time, they had to fend for themselves in the wild until found by Himo. Himo was at first going to kill them, being familiar with their kind, but took pity on the small, frightened creature and took them in, making them his squire and teaching them about honor and helping others, as well as armed combat. Qelt was forever changed by these lessons, and sought to become like Himo. Unbeknownst to Qelt, some time after they parted ways Himo succumbed to evil influences.Ā
At some point Qelt met a trapper, a tiefling named Semyaza. She cautiously offered a dead animal sheād caught to a starving Qelt, who fell in love, or as close as tosculi can to love. She may or may not return these feelings, but is at least friendly toward them.
Race: Minotaur (Southlands/Midgard Heroes pdfs)
Age: 45
Alignment: Neutral
Class: Monk (Kensei)
I became a Monk because I was wild and undisciplined as a youngster, but then I realized the error of my ways. I applied to a monastery and became a monk as a way to live a life of discipline.
Background: Child of the Divine (Southlands Heroes pdf)
My people believe me to be the direct descendent of a deity, and I was brought up as such.Ā
Personality Traits:Ā I idolize my ancestor and constantly refer to their deeds and example.
I question all acts of altruism or charity as steps others use to manipulate.
Ideal:Ā Charity. I always try to help those in need, no matter what the personal cost.
Bond:Ā I owe my life to the priest who found me and raised me to be a symbol of our faith.Ā
Flaw:Ā My piety sometimes leads me to blindly trust those that profess faith in my god.Ā
Monastery: Your monastery is high in the branches of an immense tree in the feywild.
Icon: Hydra. your order singles out the hydra for its ability to unleash several attacks simultaneously.
Master: Your master was kind and generous, never critical of your progress. Nevertheless, you feel you never fully lived up to the expectations placed on you.Ā
Hestrin was born at home. She and her three siblings were raised by their father. Their mother was killed in battle. They lived in an apartment in a rundown neighborhood. She had a few close friends and lived a relatively normal childhood.
Life Event: She was nearly captured for extortion and is now wanted in her community.
Life Event: Spent time working, starts with an extra 6gp (2d6)
Life Event: Worked some more, gets another 9gp
Life Event: Fell in love.
Dain Strongheart
Race: Hill Dwarf
Age: 147
Alignment: Neutral
Occupation: Criminal (Highway Robbery)
Status: Alive and well
Relationship: Friendly
Life Event: Met someone important.
Gralko
Race: Goblin
Age: 57
Alignment: Lawful Evil
Occupation: Farmer
Status: Alive and well
Relationship: Friendly
Race: Hobgoblin
Age: 45
Alignment: Neutral
Class: Fighter (Arcane Archer)
I became a fighter because I grew up fighting and I defended myself against people who crossed me.
Background: Child of the Divine (Southlandās Heroes pdf)
My people believe me to be the direct offspring of a deity, and I was brought up as such.
Personality Traits:Ā I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods or pantheons.Ā
I can find common ground between the fiercest enemies, empathizing with them and working toward peace.Ā
Ideal:Ā Change. We must strive bring about the changes that the gods wish to impose on the world.
Bond:Ā Everything I do is for the people my ancestor created.Ā
Flaw:Ā I put too much trust in those who wield power in my religionās hierarchy.Ā
Heraldic Sign: The fist of a storm giant clutching lightning before a storm cloud, symbolizing wrath and power.
Instructor: Gladiator. Your instructor was a slave who fought for freedom in the arena, or one who willingly chose the gladiatorās life to earn money and fame.
Signature Style: Energetic. You sing and laugh during combat as your spirit soars. You are happiest when you have a foe in front of you and a weapon in hand.
Wafmul was born at home. She was raised with her three siblings by her father. Her motherās fate is unknown. They lived in a mansion. She had several friends, and her childhood was generally a happy one.
Life Event: A celestial or fiend visited you in your dreams to give warnings of dangers to come.
Life Event: You were knocked out and left for dead. You awoke hours later with no recollection of the battle.
Life Event: A friendly wizard gave you a spell scroll containing one cantrip (True Strike).Ā
Life Event: A terrible blight in your home community caused crops to fail, and many starved. You lost a sibling.
Life Event: Worked a job relating to her background. Starts with an extra 7gp
Life Event: She identified an illusion for what it was.
Family
Father: Korgi
Age: 76
Alignment: Neutral Good
Occupation: Scribe
Status: Alive but doing poorly due to relationship troubles.
Relationship: Friendly
Equipment:
- Leather Armor
- Longbow + 20 arrows
- Glaive
- Trident
- 2 Hand Axes
- Explorerās Pack
- Holy Symbol
- Prayer Book/Wheel
- 5 sticks of incense
- vestements
- set of fine clothes
- spell scroll (True Strike)
- 12gp
My take on this character:Ā
This is going by the assumption of a more advanced/less brutal hobgoblin society than what is described in the books. Dare to be different.
Though born to hobgoblin parents Korgi and Vamso, something unusual about Wafmul or the circumstances of her birth lead her people to believe her to be the child of their patron deity. Her family was showered in gifts, and lived in the biggest house the community could offer. She was trained for battle by an ex-gladiator, and her people see her a holy warrior who will fight for them.
I wanted to add even more to the characters I randomize, so Iāve started doing everything, including languages, skills, equipment (using the default starting equipment options for the classes) and spells for spellcasters.Ā
I havenāt done appearances so far, but I may start randomizing simple things like skin tone, hair and eye colors, height and weight, etc.
I got some cool 3rd party content from the humble bundle including new spells, races, and backgrounds, so youāll be seeing some of those pop up in the characters on here.
Race: Human
Age: 26
Alignment: Neutral
Class: Sorcerer (Divine Soul)
After I escaped from a magical conflagration, I realized that though I was unharmed, I was not unchanged. I began to exhibit unusual abilities that I am just beginning to understand.
Background: Outlander (Tribal Nomad)
I came to understand the darkness that lurks in the wilds, and I vowed to combat it.
Personality Traits: I watch over my friends as if they were a litter of newborn pups.
I was, in fact, raised by wolves.
Ideal: Honor. If I dishonor myself, I dishonor my whole clan.
Bond: I am the last of my tribe, and it is up to me to ensure their names enter legend.
Flaw: I am slow to trust members of other races, tribes, and societies.
Arcane Origins: You were made in a vat by an alchemist.
Reaction: Your powers caused destruction and even a death when they became evident, and you were treated as a criminal.
Supernatural Mark: You wrinkle your nose repeatedly while you are chewing.
Sign of Sorcery: Illusory blue flames wreath your head as you begin casting, then abruptly disappear.Ā
Jia was born at home and raised with her younger siblings by her mother. Her father died in an accident relating to Jia's class or background. They lived a comfortable lifestyle in a large house. She had several friends, and her childhood was generally a happy one.
Life event: Spent time working a job related to background, starts with 7 (2d6) extra gold.
Family
Mother: Jia Wen
Age: 50
Alignment: Lawful Neutral
Occupation: Adventurer (Swashbuckler Rogue)
Status: Alive and well
Relationship: Friendly
Father: Cheng Wen
Age: 52
Alignment: Neutral Evil
Occupation: Glazier
Status: Deceased, died in an accident related to Jia
Relationship: Friendly
Sibling: Chen Wen
Age: 25
Alignment: Neutral
Occupation: Priest
Status: Alive, but doing poorly due to injury
Relationship: Friendly
Sibling: Shu Wen
Age: 24
Alignment: Neutral Good
Occupation: Criminal
Status: Alive and well
Relationship: Friendly
Skills: Intimidation, Deception, Athletics, Survival
Languages: Common, Celestial, Elvish
Starting Equipment:
- Light crossbow and 20 bolts
- Component pouch
- Explorer's Pack
- Two daggers
- Staff
- Hunting Trap
- A trophy from an animal she killed
- traveler's clothes
- 17gp
Spells Known
Cantrips:
True Strike
Mage Hand
Shocking Grasp
Word of Radiance
1st Level
Cure Wounds
Sleep
Mercurial Smite
My take on this character:
Jia was told and believes that she was born at home, to the parents who raised her, when in actuality she was created by an alchemist in a lab. Her mother, whom she is named for (because why should only men name their children after themselves?) was an adventurer who discovered little Jia in the vat. She took her and raised her alongside her husband Cheng. Though Jia Sr. wanted to raise Jia Jr. as a normal little girl, Cheng was certain there must be something special about her, having been grown in a lab. He kept pushing her to discover what that thing was, though he never told her that's what he was doing. To her it was just games they played. And one day, they finally discovered her power. It caused a fire which quickly consumed their home, killing Cheng, and badly burning her brother, Chen. With the signs of her power still visible people immediately started casting blame toward Jia, so she ran, leaving her family behind, though they do not blame her for what happened.
After that she was taken in by a nomadic tribe after she lied about being orphaned, and they became her new family. She was able to test out her powers in the wilds, on the various beasts and monsters the tribe encountered. She became an adventurer after the tribe was wiped out, leaving her the lone survivor.
Race: Stout Halfling
Class: Paladin (Oath of Conquest)
One of my ancestors left a holy quest unfulfilled, so I intend to finish that work.
Background: Noble (Knight)
My family has a title, but none of my ancestors have distinguished themselves since we gained it.
Aignment: Neutral
Age: 44
Personality Traits: Despite my noble birth, I do not place myself above others. We all have the same blood.
If you do me an injury, I will crush you, ruin your name, and salt your fields.
Ideal: Independence. I must prove that I can handle myself without the coddling of my family.
Bond: My loyalty to my sovereign is unwavering.
Flaw: I too often hear veiled insults and threats in every word addressed to me, and I'm quick to anger.
Personal Goal: Faith. You know your path is righteous, or else the gods would not have set you upon it.
Symbol: A clenched fist, because you are always ready to fight for your beliefs.
Nemesis: A dragon, whose servants dog your steps.
Temptation: Fury. When your anger is roused, you have trouble thinking straight, and you fear you might do something you regret.
She and her twin brother were born in the street. They and their older siblings were raised by their paternal grandparents after their father mysteriously disappeared and their mother abandoned them. Their grandparents were poor and lived in a rundown shack, but Blossom had a few friends and ordinary childhood despite that.
Life Event: Spent time working a job related to your background. Start with 9 extra gp.
Life Event: Was tempted by a devil, but refused.
Life Event: Found a riding horse.
Life Event: A relative left her a sling.
Life Event: Worked more, start with 5 more gp.
Grandmother: Dell Fatrabbit
Age: 116
Alignment: Neutral
Occupation: Priestess
Status: Alive but doing poorly due to financial troubles
Relationship: Friendly
Grandfather: Wes Fatrabbit
Age: 111
Alignment: Neutral
Occupation: Explorer
Status: Alive but doing poorly due to financial troubles
Relationship: Friendly
Sibling: Morrin Fatrabbit
Age: 60
Alignment: Lawful Evil
Occupation: Laborer
Status: Alive but doing poorly due to financial troubles
Relationship: Friendly
Sibling: Olivia Fatrabbit
Age: 56
Alignment: Neutral Evil
Occupation: Laborer
Status: Dead. Killed in battle.
Relationship: Deceased.
Sibling: Euphemia Fatrabbit
Age: 55
Alignment: Neutral
Occupation: Academic
Status: Missing/Unknown
Relationship: Friendly
Sibling: Alton Fatrabbit
Age: 46
Alignment: Lawful Neutral
Occupation: Exile
Status: Alive and well
Relationship: Friendly
Sibling (Twin): Sam Fatrabbit
Age: 44
Alignment: Neutral
Occupation: Merchant
Status: Alive and well
Relationship: Friendly
My take on this character:
This character was made with my girlfriend, she rolled all the dice and the character is technically hers now.Ā
Blossomās family are nobility, but only really in title as can be seen by her growing up in a rundown shack. The title was likely gained by her ancestor who attempted and failed to complete a holy quest. Though she abandoned her, her mother did eventually return to her life in adulthood, and they patched things up.
The holy artifact she seeks to retrieve which her ancestor failed to is in the possession of a dragon
Having grown up in a neutral and evil family, Blossom us not evil herself, but can be very cruel and quick to violence when angry, and she is quick to anger as well.
NutaeĀ Althaus, Half-Elf Explorer
Race: Half-Elf
Alignment: Neutral Good
Age: 36
Status: Doing poorly due to relationship difficulties
Life Event: Fell in love
Bolhild Lutgehr, Dwarf Laborer
Race: Hill Dwarf
Alignment: Neutral Evil
Age: 41
Status: Well
Life Event: Was nearly caught kidnapping someone, and is wanted in the community where the crime occurred.Ā
HuruĀ Arentz, Half-Orc Farmer
Race: Half-Orc
Alignment: Neutral
Age: 22
Status: Doing poorly due to injury
Life Event: Saw a creature being conjured by magic
Gimurt Dankil, Dwarf Herder
Race: Mountain Dwarf
Alignment: Neutral Evil
Age: 30
Status: Quite successful
Life Event: Was ensorcelled by a fey and enslaved for four years before escaping
Varg Reynder, Half-Orc Tanner
Race: Half-Orc
Alignment: Neutral Evil
Age: 43
Status: Well
Life Event: God married and had a child/children
Domingo Chaves, Human Distiller
Race: Human
Alignment: Neutral
Age: 45
Status: WellĀ
Life Event: His child died of unknown causes
Roondar Reese, Gnome Tile Maker
Race: Rock Gnome
Alignment: Neutral Evil
Age: 315
Status: Quite Successful
Life Event: War ravaged his community, reducing everything to rubble and ruin. He fled to a new home.
Damakos NgÓ, Tiefling Adventurer (Bard, College of Glamour)
Race: Tiefling
Alignment: Neutral Evil
Age: 21
Status: Quite Successful
Life Event: Father was murdered.
Nowhere, Tiefling Laborer
Race: Tiefling
Alignment: Neutral
Age: 24
Status: Quite Successful
Life Event: Was injured by the effect of a spell
Kathra Thrahak, Dwarf Academic
Race: Hill Dwarf
Alignment: Neutral
Age: 122
Status: Well
Life Event: Fell in love
Since I am a DM and need lots and lots of NPCs for my own games I figured Iād use the same sort of tables to roll some up for future use. As always these are free to use with no credits needed cause they are straight out of the book, and you can change anything about them to suit your needs! I rolled alignments mostly to get an idea for their personalities. For example, an evil NPC with a really mundane occupation may not be a murderer or out to conquer the world, but is just generally a bad person who isnāt above hurting others or using shady practices to get ahead in life. The kind of person a good aligned party may not like, and depending on your players, may decide to murder. Life events are to add character and maybe get an idea of where this NPC might fit in your story.
Zykroff Esstyrlynn, Dragonborn Soldier (Scout)
Race: Red Dragonborn
Alignment: Neutral
Age: 22
Status: Quite Successful
Life Event: Her romantic partner died of illness
Forcas Aloi, Tiefling Herder
Race: Tiefling
Alignment: Lawful Evil
Age: 29
Status: Well
Life Event: A fortune teller told him he would meet someone important.
Georgina Greenbottle, Halfling Adventurer (Warlock, Hexblade Patron)
Race: Stout Halfling
Alignment: Neutral
Age: 26
Status: Missing
Life Event: Was injured by the effect of a spell.
ChestislavĀ Å imek, Human Merchant
Race: Human
Alignment: Neutral Evil
Age: 35
Status: Well
Life Event: Fought in a battle/war, receiving only minor injuries that didnāt leave scars.
Helgret Trollbleeder, Dwarf Soldier (Healer)
Race: Hill Dwarf
Alignment: Neutral Good
Age: 299
Status: Doing poorly due to financial troubles
Life Event: Saw a portal she believes leads to another plane of existence.Ā
MarbasĀ Csorba, Tiefling Entertainer (Singer)
Race: Tiefling
Alignment: Lawful Evil
Age: 41
Status: Well
Life Event: Made an enemy of an adventurer (neutral good, deep gnome, mastermind)Ā
Tomph Upton, Half-Orc Potter
Race: Half-Orc
Alignment: Neutral Evil
Age: 26
Status: Well
Life Event: Made a friend of an adventurer (neutral, half-orc, shadow magic sorcerer)
Ara Tiltathana, Elf Aristocrat
Race: High Elf
Alignment: Neutral Good
Age: 71 (reminder that elves are not consideredĀ āadultsā until around age 100. Ara is an āelf childā name. They will still look physically like an adult, and it is up to the DM to decide how a grown elf child should act and be treated. Ignore this if this lore is different in your world)
Status: Well
Life Event: Discovered a mysterious diary with seven missing pages.
HodeardisĀ DeGarmo, Human Herder
Race: Human
Alignment: Neutral
Age: 55
Status: Well
Life Event: Made an enemy of an adventurer (lawful neutral, human, 4 Elements Monk)
Hortensia Auila, Half-Elf Laborer
Race: Half-Elf
Alignment: Neutral
Age: 22
Status: Well
Life Event: Made a friend of an adventurer (lawful evil, deep gnome, circle of dreams druid)
Race: Tiefling (Infernal)
Age: 20
Alignment: Neutral
Class: Paladin
Background: Charlatan (cheats at games of chance)
Personality Traits: I fall in and out of love easily and am always pursuing someone.
Flattery is my preferred trick for getting what I want.
Ideal: Fairness. I never target people who canāt afford to lose a few coins.
Bond: I owe everything to my mentor - a horrible person whoās probably rotting in jail somewhere.
Flaw: Iām too greedy for my own good. I canāt resist taking a risk if thereās money involved.
Personal Goal: Revenge. Your oath is is the vehicle through which you will right an ancient wrong.
Symbol: A red heart, showing the world your commitment to justice.
Nemesis: A vampire who has sworn vengeance against all paladins after being defeated by one.
Temptation: Envy. You are mindful of what some famous folk have accomplished, and you feel inadequate when your deeds donāt compare to theirs.Ā
Akta was born in the Elemental Plane of Fire (or Inner Plane of your choice) to human parents. She and her six siblings were raised by their parents in modest conditions in a rundown shack. She had a few close friends and lived a relatively ordinary childhood.
She became a Charlatan because she was poor, and learned the tricks needed to keep herself out of poverty.
She became a Paladin because an ancestor left a holy quest unfulfilled, and she intends to finish that work.
Life Event: A friendly alchemist gifted her a flask of acid (or a potion of healing).
Sibling: Excellence
Race: Tiefling
Age: 16
Alignment: Neutral
Occupation: Entertainer
Status: Alive and well
Relationship: Friendly
Sibling: Petronia Sellic
Race: Human
Age: 15
Alignment: Lawful Evil
Occupation: Adventurer (Wizard)
Status: Alive and well
Relationship: Friendly
Sibling: Appius Sellic
Race: Human
Age: 15
Alignment: Neutral Evil
Occupation: Adventurer (Cleric)
Status: Alive and quite successful
Relationship: Friendly
My take on this character:Ā
The circumstances of her birth are mysterious, and she may be unaware of her unusual place of birth. She and her siblings likely fended for themselves most of the time, despite technically being raised by their parents. By the time she was an adult her mother had gone missing with no leads. Upon returning home a couple years later she learned that the twins Petronia and Appius, who had been closest to their mother, had left as young adventurers, possibly to find her.Ā
Akta grew up learning to make money by cheating at games of chance, and thought that was all her life would ever be, until one day she somehow discovered a secret heritage. Though her infernal heritage was obvious, she found that she was also related to a famous paladin, who had died before their quest could be completed. Seeing a chance to make something more of her life she took up the mantle of her ancestor paladin, and inherited their oath. Itās difficult to adjust to the life of a paladin after living as a cheat.Ā
Race: Human
Age: 23
Alignment: Neutral Good
Class: Ranger
Background: Soldier (officer)
Personality Traits: Iām full of inspiring and cautionary tales fro my military experience relevant to almost every combat situation.
I enjoy being strong and like breaking things.
Ideal: Responsibility. I do what I must and obey just authority.
Bond: My honor is my life.
Flaw: I have little respect for anyone who is not a proven warrior.
View of the World: Walls are for cowards, who huddle behind them while others do the work of making the world safe.
Homeland: You patrolled an ancient forest, darkened and corrupted by several crossings to the Shadowfell.
Sworn Enemy: You bear no enmity toward your foe. You stalk such creatures as a hunter tracks down a wild animal.
Brida was born in the home of her parents, and was raised by her paternal aunt and uncle after her mother was imprisoned and her father died. They lived a modest lifestyle in an encampment or village in the wilderness. Brida had a few close friends and lived a relatively normal childhood.Ā
Brida became a soldier because war had ravaged her homeland since she was a child. Fighting was the only life she knew.
She became a ranger because of her experience in the army, learning the precepts of her profession while blazing trails and scouting enemy encampments.Ā
Life Event: Brida made an enemy of an adventurer. It was not her fault.
Criella
Race: Tiefling
Class: Wizard
Background: Charlatan
Age: 28
Alignment: Neutral
Status: Alive and well
Relationship: Hostile
Life Event: A friendly wizard gave her a spell scroll containing one cantrip (DMās Choice)
Life Event: She spent time working a job related to her background. She starts with 6 (2d6) extra gold.
Life Event: Made another enemy adventurer. This one was Bridaās fault
Garth Stoutman
Race: Lightfoot Halfling
Class: Fighter
Background: Guild Artisan (Painters, Limners, Sign-Makers)
Age: 20
Alignment: Lawful Evil
Status: Alive, but doing poorly due to financial trouble
Relationship: Hostile
Family
Mother: Marlein Schultheiss
Age: 49
Alignment: Neutral Good
Occupation: Soldier
Status: Alive, but doing poorly due to relationship problems
Relationship: Friendly
Cousin: Melchor Gage
Age: 31
Alignment: Neutral
Occupation: Priest
Status: Alive and well
Relationship: Friendly
Cousin: Apell Gage
Age: 27
Alignment: Neutral Evil
Occupation: Guild MemberĀ
Status: Alive and doing poorly due to relationship troubles
Relationship: Indifferent
My take on this character:
When Brida was very young her country went to war. Her mother was a soldier and was captured as a prisoner of war, and her father who was raising her fell ill and passed away. With no where else to go, she was taken in by her fatherās sister and her family. Her uncle Miles was also a soldier, and Brida served under him, also learning the ways of the Ranger from him. She has no idea her relatives are not good people. It may have been a shift in morals that happened after she set out on her own.