because 3D is fun.
Need to learn about compression...
Sade Olutola
occasionally subtle
almost home
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blake kathryn
Alisa U Zemlji Chuda

titsay
KIROKAZE
d e v o n
dirt enthusiast

Discoholic 🪩

祝日 / Permanent Vacation

ellievsbear
Sweet Seals For You, Always
he wasn't even looking at me and he found me

Kaledo Art
RMH

Product Placement
will byers stan first human second
i don't do bad sauce passes

seen from India

seen from TĂĽrkiye

seen from Singapore
seen from Netherlands

seen from Japan
seen from United States

seen from United States

seen from Singapore

seen from Germany
seen from Thailand
seen from United States

seen from United States

seen from Singapore
seen from Finland
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seen from United States

seen from United States
seen from United States
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seen from Algeria
@docdraw
because 3D is fun.
Need to learn about compression...
turn around of the Hollow knight model
Nice shadows eevee ¬¬ (Update: I learn how to fix the shadows)
Hollow Knight 64
Here, have a game fan art more produce
Thomas was alone
I mean.. c’mon, I had to...
Blender Cycles.
60 frames at 24 fps.
Put it in hd and in full screen, is a neat experience...
This is a better version of the last one. The last one was made in composting, I only render one window and multiply it along its frames. In this one the windows actually exist.Â
Made with blender and the animation nodes.
error xp
How are you feeling today?
This was way harder than what I anticipate, and I had to stop and then try again in the future, I’m even going to make another rig with out deformations. (And with shorter damn legs)
I’m still not happy with it, the chest just kind of pops when she lands her foot and she walks a little bit too sassy for my taste (it was suppose to be a vanilla walk). P.S: is design to be seen in profile view, so I didn’t mess too much with the arms
I try to make the Vinesauce logo in 3D as a blender practice for animation, texturing, skinning, rigging and modeling
Here is the original as a reference
And here is vinny seen it which makes me happy
Practicing with some shaders in low poly models.
Jiggle physics...
Didn’t turn out so well I need a better method.
Learning 3D
I want it to do a cycle. Here is the sketch, the idea is to work the inking and line art using tweening in order to save work time. Also I’m using the software build in camera, is missing some curves tho.
Here is the walk animation alone, I like it a lot, specially because she is animated with bones, I still don’t get some tricks with the bones like fixing the shoulder.
Animating with bones is way faster than by hand, for surprise of no one. Here is some practicing with this new girl I’m working on.
Finally, this took for ever.
I learn a lot, I pick up some cool tricks just at the end and had to redo some lines but it was worth it. I could polish it a lot more but I need to move to the next project