0263: Doctor Strange (vol. 2) #48
Cover Date: August 1981 On Sale Date: May 5, 1981
Here we go! This is the issue that, when I slid it out of its brown paper subscription sleeve, blew my 11-year-old mind. The massive difference in art is astounding. Mind you, I hadn't grown accustomed to Gene Colan at this point so my appreciation for it was less than it should have been. But this is an entirely different direction. And what's that I see? Doc has got a biker stache! Damn, that's hot! Doc hasn't thrown off this level of Daddy energy since the Brunner days.
What else do we get? We get Doc's first meeting with Brother Voodoo. Dr. Drumm will temporarily replace Doc as sorcerer supreme in a few decades. They remain friends and respectful of each other. We also get the first appearance of Morgana Blessing. We don't get her name yet, but she'll make Doc's life difficult in so many ways starting next issue.
Sadly, Marshall will only stay on for six issues and a story in Marvel Fanfare. (Boo!) But this year of Doc is just awesome!
Doc and his business manager Sara Wolfe are out banking. Since it's early in their business relationship, I'll assume he hasn't signed the Power of Attorney that would allow her to do all the mundane stuff like this herself. And maybe a short walk amongst the normies does Doc good. Of course this is the Marvel Universe and even depositing that cash you got for the ancient Asian trinkets is going to go wrong. The bank is robbed by a guy in a ski mask and a guy in what appears to be a nylon stocking.
They order everyone on the floor to which Doc and Sara comply. Doc uses this opportunity to go ghost and cast an illusion that he's a scary monster that's gonna eat them up. Funnily enough, he calls on Ikonn for this even though he just fought that entity last issue. Perhaps Ikonn doesn't mind showering power on an enemy.
Marshall and colorist Bob Sharen make use of the no black lines art which I'm told was difficult back in the pre-digital stone age of art. If you happen to see a paper copy or scan of the original issue you'll see that results are less than satisfying. It's one of the few things that the "remastered" Masterworks and Epic Collections get right. Just ignore the gaudy colors.
While Doc is wrapping things up for the authorities, a woman in delightful pink jacket strolls into the bank, blissfully unaware that there are still armed robbers inside. She manages to see what everyone else can't. Doc's ghost. And she faints.
As Doc attends to our damsel in distress while showing off chains that really belong on the Jersey shore, he demonstrates that he hasn't completely forgotten his prior profession. Doc makes a flimsy excuse about what our mystery lady saw and leaves. A bank teller reveals who he is and that "he dabbles in the occult!" This seems to really excite her for some reason.
Back at the Sanctum Sanctorum, Doc and Clea are enjoying tea being served by Wong. Marshall does an adequate job of portraying the Sanctum. It looks fairly faithful to the Ditko original and is on the corner of a block. Plus, the little joke about New York City's energy company, Consolidated Edison, colloquially known as ConEd, is amusing.
Clea tells Doc he shouldn't be worried about someone who was able to see his ghost. And this is a victory which deserves a celebration. What better way to celebrate that popcorn freshly popped in the fireplace? This is day of ordinary things going wrong. Poor Clea doesn't realize what's happening.
After our intruder destroys Doc's tea service, we get introduced.
Brother Voodoo then spends the next two pages recounting his origin story from the first two issues of the revived Strange Tales so we know that Jericho is also inhabited by the soul of his dead brother Daniel. He follows up with a few days ago his home burned down and his servant, Bambu was nearly burned to death. That image is disturbing. When I first saw it I thought the dudes head was literally burned off and there was just a stump. It took me a while to realize that the head was leaning back and I was looking at a chin.
Doc then does his own investigating. He wraps Jericho up in some cool looking mystic chains and out comes the all purpose amulet. I really hope it works quicker than it appears on the page.
Damballah/Daniel splits through the roof and Jericho is no longer possessed. Doc heads out alone to fight Damballah and free Daniel's soul. Jericho want's to join in the fun, but Doc politely declines the offer.
This is our first look at Marshall's rendition of the Cloak of Levitation. Man, that's just gorgeous! Doc heads out on Damballah's trail. Marshall gives us a skyline that includes a not entirely accurate view of the former World Trade Center. As a former New Yorker, these images still choke me up.
It does show us what a wonderful eye for detail Marshall had. He has great proportions and perspective as well. Wow, I sound like I know what I'm talking about!
Damballah decides he needs a body. There's a pet shop around the corner. He's a snake god so possessing the body of a snake seems really appropriate. It also looks really cool!
While Doc is making sure none of the normies get hurt, Damballah slips away through the sewers. Doc follows him and comes up at Central Park. By an amazing coincidence, a Hansom Cab happens to be passing by and Doc thinks "what a great place to stash my body while I go ghost and hunt for the fake snake god thing."
Doc finds the Damballah possessed snake, or so he thinks. Actually the demon has already fled and is on it's way to possess Doc's body. He's gonna kill the poor cabbie!
Doc clears his spiritual infection just in time and the two are duking it out on the astral plane. It's not going well for Damballah, but the cabbie is still riding around with Doc's body frozen in that "about to strangle you" pose. Doc gets back just as the cabbie is turning around. He was getting suspicious why Doc was so quiet! Doc zaps his tie into a $20 and heads out again. Turns out Damballah has followers even here. He finally gets to possess willing people.
Doc smashes through that skylight. Damballah flees before Doc even realizes it leaving him to deal with the enthralled minions. Damballah is heading to the Sanctum where Clea, Wong and Brother Voodoo are waiting for him. He says the lives of two versus the lives of nine. I guess poor Wong didn't count.
Fortunately, the trio in the Sanctum aren't helpless. Clea steps in to provide some protection.
Clea may not be up to the task for long. This gives Doc a time limit on how long he can take to free Damballah's followers. Fortunately, he accomplishes this rather quickly.
Doc heads back to the Sanctum, but his cloak and the all-purpose amulet have arrived first, giving Clea a breather.
Next, Doc needs to extricate Daniel's soul from Damballah. As presented he is literally filtered out from Damballah. How cool!
Doc seals Damballah in the Wangal-thing and Brother Voodoo puts himself back together again. Brother Voodoo heads out to send all of Damballah's followers home. Clea wonders how he slipped out of there and Doc asks Wong to pay his cabbie.
You may have guessed I really like this issue! Issues 48-53 are among my most re-read comics ever. My copies are all beat to hell because they've all been gone through dozens of times. Roger's words and Marshall's pictures are in amazing sync here. Where the previous issue was truly stand-along, this one only feels like it. It sets up lots of situations that will be realized over the next five issues.
Roger's Doc is well spoken but not overly formal like Byrne's stick-in-the-mud Doc in FF #232. I like seeing him do mundane things without yelling at poor Wong as he did way back in Strange Tales. His arrogance is still present but more subtle. He tells Brother Voodoo that he'll do this alone. Because he's got the tools and doesn't need Voodoo to get possessed again. He is confident and cautious throughout the tale. He chooses his battles on which one will do the most good, but gives up powerful tools to try and save his friends. It's all a rather impressive presentation of Doc that we've really seen before. He's grown from the arrogant jerk of the early Ditko days. So, thanks for that, Roger!
I've been raving about the art throughout the review. It really is spectacular. Colan's art is abstract and surreal. It's fitting for the type of book Doc headlines. But this is something else. It looks real and it looks magical. There's some amazing detail in there. Terry Austin gives each line just the right thickness to bring out all these details. When you have characters like Doc and Wong who don't wear skintight costumes, but very flowing stuff, it's important. Like Byrne, people's builds aren't exaggerated. They all look real.
The story itself is a nice, entertaining read. It doesn't have enormous stakes. I think that works here. Roger is building a multi-story arc and there are a bunch of seeds, but the universe doesn't need to be on fire yet. Everything seems to fit well, except Bambu isn't really dead. He'll die in a future issue of Doc's next book.
You should definitely not pass this one up!













