[IGMC 2015] - “Xintana Legends” - Double Ring Studios
Hello again! We are here with a small update there are a lot of things going on but we cant show any of this work in progress, we are hoping to finally show some gameplay from inside unity, the game itself is coming along nicely, probably we would have to speedup some things regarding the Animation side, since is taking a lot of time at the moment for the enemy character, bosses and Xintana main animations we are hoping to get it done before this week since we need at least 3 days to test out the gameplay, to polish and clean bugs! Lets us hope that we can make it.
My wife Estefania is doing an amazing job, regarding the environments we both been working really hard to make this game something stunning and beautiful to look at it, we are getting there but still not enough time as always. This a small
Screen Capture from our Savin Point inside "Xintana Legends".
Alright this is also the first time we going to give a little update regarding where our inspiration comes from for the storytelling of our game. We basically are inspired by our ancestors from the Precolombian era, where many indigenous tribes from Colombia - South America tell their stories of fantasy and cosmologist legends, about their world and how it came to be. This is something really special for us, because we want to incorporate some of the legends and myths from these tribes and help rescue some of these forgotten cultures from the Precolombian era. As for the saving point as example we where inspired by the San Augustin Culture. The "Fuente Lavapatas" is a magnificent demonstration of sculptural skills and creativity of the Augustinian Culture, as the Fuente, is located on a natural creek, and they took stones that were on the creek and were carving on them, creating a intricate network of canals and artificial waterfalls, surrounded by zoomorphic, anthropomorphic figures or mixtures thereof.
This is just an small example of the many inspirations we have for our game Xintana Legends is clearly something ambitious, but the fun of making something that helps somehow teach people about this cultures into a game form, we think has a lot of potential within the game development.
Lastly there is a small update for the last level of the game, we still need to work in some of the designs we want for this area but so far is taking a good form.
We also want to thank our friends of Radical Graphics, they been pushing themselves to get this game ready before the deadline, without them we wouldn't be able to make this game the experience we want to make.
André Martinez
Co-Founder & Art Director
Double Ring Studios