took three days to make, but here's johnsgivin's promo art!
including the standard two playable characters, all four of the level's enemies and four of the five unique dinosaurs seen within.
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@doughnut-hole-horizons
took three days to make, but here's johnsgivin's promo art!
including the standard two playable characters, all four of the level's enemies and four of the five unique dinosaurs seen within.
mousey
the fact this is technically my first fanart made for chapter 5 is something.
mousey
you know what, fuck it.
here's a long, lengthy preview of the new hub world for johnsgivin' version 2.0
currently working on a new hub world, of sorts.
primal footing
calm before the impact
okay, this turkey velociraptor looking thing is not friendly
he seems friendly
btw, the berryslimes and the burrata represents cranberries and burrata cheese respectively.
the second part of the level (the surface) is going along nicely, it has its own tileset made and some of the rooms have their own level layouts now...
but that doesn't mean i'm showing them off yet, since the bg, as of right now, is nonexistent and some sprites, both in its own and in tilesets are still missing.
instead you can all have these, some custom sprites for enemies and gimmicks i never knew you can change.
so um yeah, johngiving is getting a second version.
plans have changed for this project, and it's for the better.
the current plan for version 2 is to make it as unique and overall better than the lazily made version 1.
i don't wanna talk about that.
since last time, there's a ton of progress that have been made and technically, the cave portion of the level is pretty much done, with some missing sprites of course.
with a completed portion means a new preview for this version.
savor it as much as you can, cuz the next proper preview wont be out til i'm happy with the results.
i'm back.
i haven't used my computer for around 2 weeks.
and last night i checked, and it seems like my issue involving ndu.sys seems to be resolved.
most likely when i typed sfc /scannow onto command prompt before i left the computer. it's most likely what happened but i'm no tech guy so idk.
during those two weeks, i've had some things that happened personally, that logically won't share onto the internet for privacy reasons.
anyhow, despite passing the intial release date, Johnsgivin' is still being planned to release sometime after this short little note, maybe around december or next year..
.. we just have to wait and see.
last night, hardware issues struck johnsgivin's development in the worst time possible.
Hopefully i can get the issue resolved soon, but the level's estimated release date before november ends will not be reached and a delay is needed.
I'm sorry for this announcement of an misfortune on my side and rest assured, despite the needed delay the level will be as polished as ever.
As of right now, no release date is planned.
Anyway, happy thanksgiving to those who are celebrating it.
last night, hardware issues struck johnsgivin's development in the worst time possible.
Hopefully i can get the issue resolved soon, but the level's estimated release date before november ends will not be reached and a delay is needed.
I'm sorry for this announcement of an misfortune on my side and rest assured, despite the needed delay the level will be as polished as it's initial conception.
As of right now, no release date is planned.