haddeh: i know sum body can car for wyrm egg @travelwyrm-travels
Thou shalt not take it!
...
... Forgive Us. Old habits die hard. But, yes, while this would have been an apt solution to Our problem We hath since been convinced otherwise, for better or worse We cannot tell.
But, facinating that another of Our kin yet lives, We had assumed otherwise...
Ooc don't mind them. I blocked this person because of the cake thing that they've been giving people. It was fun, but then they went to my main blog to do the same for some reason??? They're really insistent on getting these characters high idk
Hi! this is me on another blog of mine! (for some reason tumblr won't let me change where I'm reblogging too?? Good ol' hellsite I guess) I get what you mean 100%! Like there's stuff I've deleted because I was like, hrmm, no not for me. It's fun but it isn't for everyone.
I do wanna say your character is extremely cool though! Love seeing you pop up in the rp spaces :3
Ey! Thanks for the compliment! This is my main blog btw. I don't have a lot of lore for the character, but I'm glad you like it either way! If you don't mind doing stories, I'd like the characters to meet! They have this whole thing where they want to rediscover their past as a being like the pale king. They know they were a ruler, but they don't know everything. Still working out the kinks haha so I don't mind saying it our in the open - can't spoil a story if you haven't written it yet!
The blog I use for that side of the character is @the-eternalwyrm in case you were wondering. It's not an alternate personality, just their pale nature shining through.
Anyway, glad you like Travelwyrm! And whether you think so or not, I think your pale king is phenomenal! I really like the textbox aesthetic!
Awesome and d'awwwww you're gonna make me blush! I'm having a lot of fun playing him because it means I get to use all my own headcanons and headcanon lore and what-not to play tuoys with him!
Feel free to interact whenever you want with the rp blog; I am going to be writing a short drabble soon for it and finally getting this guy out of the palace so he'll be wandering about and more open for interactions ✌️I might follow your lead and put my foot down; things are fun while they last but its starting to cross a line.
haddeh: i know sum body can car for wyrm egg @travelwyrm-travels
Thou shalt not take it!
...
... Forgive Us. Old habits die hard. But, yes, while this would have been an apt solution to Our problem We hath since been convinced otherwise, for better or worse We cannot tell.
But, facinating that another of Our kin yet lives, We had assumed otherwise...
Ooc don't mind them. I blocked this person because of the cake thing that they've been giving people. It was fun, but then they went to my main blog to do the same for some reason??? They're really insistent on getting these characters high idk
Hi! this is me on another blog of mine! (for some reason tumblr won't let me change where I'm reblogging too?? Good ol' hellsite I guess) I get what you mean 100%! Like there's stuff I've deleted because I was like, hrmm, no not for me. It's fun but it isn't for everyone.
I do wanna say your character is extremely cool though! Love seeing you pop up in the rp spaces :3
I don't think we talk about minecraft builders enough... it's so difficult to do LOL. What do you mean a 5 minute tutorial takes me 3 hours... and it still doesn't look right 🥲
Oh my god it has been so long since I played Minecraft holy moly
The Rain (World) brainrot has been REAL like I’ve been playing that game since late March non-stop because new dlc and then my pc broke so I upgraded and I could finally actually be a pc gamer
Are you interested in contributing to the largest Minecraft prehistoric life mod?
PN is looking for new devs! Anyone with experience modeling, texturing or animating in BlockBench is wanted, as well as anyone with experience in Java coding, sound design, or writing/editing.
If you are interested, please join the Prehistoric Nature discord and dm the head developer, aecht_rob.
We would also appreciate if you shared this with anyone you think might be interested!
I have included Rob's more extensive description of available positions below, if you wish to know more details.
Modellers: anyone who can model creatures. We model using BlockBench. You would need to be able to do your own research about animal skeletal structure, and be flexible and responsive to criticism and accuracy advice. You would need to be able to follow the in-house style and patterns used by PN. We would prefer hugely that you could also texture models in the PN style. We provide in-house concept art for assistance.
Model animators: people who can produce animations inside of the BlockBench programme. We use these for mob movement, nesting, laying, eating, attacks, etc, as well as for whatever interesting spontaneous behaviours anyone wants to come up with. You need to be able to work under guidance about what is plausible and possible in terms of scientific knowledge. We provide internal advice about these matters. You would be liasing with our sound designers and modellers and palaeo-advisors.
Sound designers: people who can produce sounds for our creatures. Typically a set of several sound-variants is given for each creature, involving ambient, hurt and death; plus any extra sounds as needed by custom AI. You will need to look at models in BlockBench to understand timings of their animations, and should be familiar with the use of Audacity. We assist internally with access to resources and ideas and advice. You will need to be quite imaginative and resourceful and have a basic grasp of sound-editing.
Palaeopedia editors: this could be a range of different people, doing different parts: to act as the go-to person for the mod's Palaeopedia in terms of content. You would collate the entries, gather information from your own research and from the internal mod team discussions of each creature, and write, in good English, the Palaeopedia articles concisely and accurately; test formatting on the page in-game, and report issues like missing images and advancements; and so on. We will teach you how the relevant bits of code work to get these into the mod itself, and you should be happy that it is sometimes slightly technical. This might well extend to designing and setting poses for Taxidermy models too!
A java coder who knows modern Minecraft modding and modern Minecraft game mechanics: Someone who has written even basic java mods in modern Minecraft would be welcome to help and speed port things up (not MCreator). We're looking for someone flexible and able to work in a team and under guidance about code architecture and approaches: it's not a standalone role and is hoped to be collaborative. They should have worked with Minecraft java game code and (broadly) understand it.
DnE is a magitech mod inspired by ChromatiCraft that adds a new magic, Essence, and several machines, tools, and other constructs that use it. You will learn about Essence and its applications from the Data of the Ancients that came before you, in the structures they left behind...
You can download it on CurseForge and Modrinth. Remember to install its dependency Databank!
Yes, the mod also comes with the Gender Euphoria potion effect. Can't forget that!!!
I’ve not been doing much building for the last… however long… and I’ve kind of forgotten how to make posts explaining my builds. I made a new survival back when the Pale Garden dropped. I plan to make a base in as many biomes as possible! I’ll reblog with the add-ons, textures and blocks I’ve used at a later date if I remember!
Pretty happy how my current base is coming along! Dunno if I want to add anything more to the area because I feel like it doesn’t really need it. If I do though it’ll only be decorative, not functional, like a little pond, but for now it’s done. I’ll post screenshots when I decide if it needs any extras