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@dragonsandbuildersandquests
builder outfit
Another headcanon I have for Malroth is, human Malroth is very verbose and he always has something to say for everything, but God Malroth basically never talks outside of one or two lines....
In fact, the 10 lines or so we get from B2 account for the majority of God Malroth's lines ever.
(No, II HD remake does not count, he got possessed on that one.
Moonahan is also possession by Hargon, so doesn't count either.
Only the few lines T A L K I N G L I K E T H I S in b2 are actually God Malroth)
Anyhow. So Godroth is not one to speak, while Malroth speaks a lot.
And I really wanted to somehow reflect that dichotomy in Malroth somehow
So I really like the idea that when he's really really stressed he goes nonverbal, to counter the yaps he has.
So a happy Malroth is a yappy Malroth. An upset Malroth is a ranty Malroth. A paralyzed and overwhelmed Malroth is a nonverbal Malroth.
Lizard brain activates, forgets he can speak
Words are hard sometimes...
DRAGON QUEST BUILDERS 2 THEME ANALYSIS/RAMBLE:
I want to talk about Creation and Destruction and their relationship with eachother for a bit.
There are different types of opposites
The game talks about "Destruction and Creation" being opposites, or 2 sides of the same coin, "best friends", etc. But I want to go further than that. It is far more complex that that. There is more to say. I want to say more.
With creation and destruction, they're not the type of opposites where !Creation = Destruction or viceversa (that is, if you don't have one then it means it must be the other.)
Think of Light-Dark. Light and Dark are the type of opposites where one negates the other. If you have an empty room, it's dark. If you turn a flashlight on, it is now light. You CAN have a half-light half-dark room, but you CANNOT have both full light/full dark at the same time, nor can you have neither.
With creation and destruction, it is completely unlike that. You CAN have neither. If you have a floating room in the middle of nowhere and nothing is happening, you have neither creation, nor destruction. It is static. Unchanging. But, if you HAVE either creation or destruction, one means that the other is present too.
What I mean is, you CANNOT have creation without destruction, or destruction without creation. If you create a door, you're destroying the wall. If you destroy the room, you create rubble. You cannot create from nothing, and you cannot destroy into nothing.
Creation and Destruction are both sides of the coin of transformation/change. It is the whole "energy cannot be created or destroyed, only transformed" thing. By creating something, you are destroying what it was before. And by destroying something, you are creating something new.
Like the game says "They're best friends! They go everywhere together."
Dichotomies like Light-Dark or Chaos-Order/Balance are like a gradient from one side to the other.
Dichotomies like Creation-Destruction, or something like, i dunno, "Kill-Be killed" are different angles of the same thing, either none exist or both exist at the same degree.
In the bigger picture, the REAL opposing force to creation and destruction is stagnation. Something unchanging, inert. Something that refuses to be destroyed. Something that refuses to be created into something new.
This is part 1 of a 3 reblog chain post.
This is why I think that Malroth, ultimately, loves building. He doesn't know at first what it IS, because he sees the world and its transformation through the lenses of Destruction:
"Building a city" would be "Destroying the forest" to him. "Building a farm" would be "Spreading seeds so they consume the soil". "Building a mine" would be "Blowing up the earth". "Building a fire beacon" would be "Melting the snow". Things like so.
But, at the end of the day, creation is just destruction. The main difference is that the Builder transforms in order to obtain something new, while the children transform in order to get rid of what was originally there. It's the intention behind that what differs.
But back on topic. What the builder really is doing, from the lenses of destruction, is still destruction, but from a new angle. The builder causes destruction to help people. To give a better world to others. To make people happy.
The Children of Hargon destroy (in their philosophy) to rid the world of what is "bad". To protect. To cleanse.
Coming from neutral, the builder destroys to make things better. The children destroy to remove what makes things worse.
So, in the end, Malroth destroys in B2 with the motivation of building something better. He destroys the landscape to gather materials, to make space for buildings, in order to build a better world.
But, at the same time, he also destroys to protect and remove the threats that want to ruin what the builder is creating.
On the other hand, I don't think arguing "oh the builder the creation, Malroth is the destruction" is really accurate, at all.
Sure, Malroth might be bad at building, but the builder is absolutely not bad at destruction.
After all, the builder also has to gather materials, and clear out the space to put the buildings in. (If you've ever spent any amount of time building for fun in Furrowfield before finishing its plot you know how many trees must be sacrificed in order to supply the amount of wood you'll be going through)
And the builder fights alongside Malroth just as eagerly as he does.
It must be funny for Malroth to see people talking about how the Builder is a heretic to destruction, while they beat the shit out of any monster that attacks them and level entire forests to have enough wood to then ruin the farm ruins with their thingamajigs.
How could Malroth NOT love building?
P2
But, going back to the first post now. Malroth and the Builder are the same force. They teach each other (more like Builder teaches Malroth) different perspectives of what they are and do.
But if they are the same, what is their narrative foil?
You know, the force that opposes them.
And I have never heard anyone talking about this, and it makes me crawl up walls but think about it.
The main element that interacts with the builder is the illusory world. You have a builder that builds. The story then gives said builder, (who is a descendant of B1's "legendary builder" btw) a completely empty world to build in, with stories of a legendary builder of long past that brought creation, that has been long gone, with only their ruins and memories scattered all about the land.
It is a completely clean slate, all for them to build to their hearts content.
It is a land devoid of creation. The only one who can change that is the builder.
But if it is devoid of creation, then, as I said before, it is devoid of destruction as well. Isn't that why Hargon brought the builder here, after all? To allow the power of destruction to grow alongside creation?
Let's look at it from the other angle. Destruction's angle.
Let's remove the builder from the equation too.
What IS the illusory world to destruction?
It is a stagnant land. Nothing happens in it. It is empty. Devoid of value. It brings noting. It is nothing.
Despite being nothing, meaning nothing, said world refuses to die. Even past what it should have ever been, it refuses to die.
Hargon created this world to confuse the Scions back in DQII. That failed. The moment it ceased to serve any purpose, it should have been destroyed. Still. It remains.
Hargon faced the Scions. He was defeated. He sacrificed his soul to Malroth. Malroth was defeated.
Yet even still. Despite Hargon's defeat. Hargon is still here. Malroth is still here.
The moment DQII is over, Hargon should have died. Malroth's incarnation should have died. The illusory world should have died. It is over.
But Hargon refuses to die. Not only he, but he REFUSES to let Malroth die, and he REFUSES to let the illusion disappear.
He is STILL here, still with the exact same motivation, same plan. Keeps Malroth in a stagnant world, refuses to let go.
Hargon is denying his own destruction.
And, it's not like if Hargon had gone "ah well, plan sucked, let's make another one". The things that we see in B2 are not "new things" to continue his plan, they are just remainders of the old plan.
What Hargon, and the illusion, and the Children represent, is something that, despite everything saying that they shouldn't be here anymore, they have continued to exist, unchanged.
It is unclear how long it has been in the real world, but it has been a whole lifetime minimum in the illusion.
A whole lifetime of neither creation, nor destruction.
A whole lifetime of stagnation.
The builder is not only creating a world out of these remnants. They are destroying said remnants and what they represent.
They finally end what should have ended a lifetime ago.
What I mean with "I haven't heard anyone talk about this" is, that the illusory world is the antithesis of destruction far more than creation could ever be. Hargon's plan completely spits on the face of destruction, far more than the "creation hypocrisy" thing does.
If you really worshipped destruction like you claim, you should have accepted your own destruction. (You literally sacrificed your soul to said destruction god how did you screw that up)
If you really worshipped destruction like you claim, you should have accepted the destruction of your plan.
Of course, Hargon never cared about destruction. It was a means to an end. And the moment said means disagreed with said end, he discarded them like nothing.
(Not gonna open up the "DQII remake true ending" can of worms. Because. Wow that's a whole thing.)
In the end, the Builder literally destroys the illusion. By making it real. It stops being the remnants of an old plan that should have been long gone, and becomes a whole new world.
Anyway, that's my ramble. Thanks for reading.
Hanging out on my empire of evisceration with my bestest bro, malroth, the lord of destruction.
I like how in DQB2, for all the story islands, women are the main leads on almost all of the story islands or have a big supporting role in the story of the game. Rosie, Babs, and Annessa all help him learn human traits like hope, sacrifice, and, perseverance.... There's like so much more to this but I lowkey tired
Thinking a bit too much about the fact before the builder shows up nobody on the islands had nearly enough food to survive and ended up writing about it. uh I did my best but not everything is completly accurate.
(Because this is about food I do mention food poisoning a couple of times but nothing in detail if anyone's worried.)
hello dqb2 fandom, it’s so nice to finally YURI BEAM YOUR OTP!!!
does it get easier with time for the immortal?
Malroth doodles aaaaaah still figuring out how to draw him I much prefer these attempts... Im not very good at drawing other expressions than pokerfaces sry hhh
Idk what else to say byyye :)
wawoth....
dqb2 yuri
For whatever reason I love treating Builderoth like it's doomed yuri. Malhalla can be much much worse actually.
Y'all ever think about the sheer amount of family members the characters in dqb2 lost, either directly stated or implied? Cause you think about it for too long and just OH. That's... That's a lot.
playing with watercolors this morning. i think about the ending sequence of DQB2... a LOT.