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ellievsbear
Acquired Stardust

JBB: An Artblog!

Origami Around

blake kathryn
Misplaced Lens Cap

pixel skylines
styofa doing anything

Kiana Khansmith
RMH

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Aqua Utopia|海の底で記憶を紡ぐ
almost home

oozey mess
🪼
One Nice Bug Per Day

#extradirty
wallacepolsom
Xuebing Du
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@drelich
Dynamically activating objects inside a dopnetwork
Starting to get how glue constraints work!
Wanted to share this gem. Great way to quickly fill an interior with spheres and set them to sim!
crystal disintegration effect is almost there!
A quick note on this one, sort node is great to randomize values.
-= Photorealistic Modeling Assingnment 01 =-- Chose a lego set and model it to 1:1 scale inside mayaI’m starting to better understand what modelling for subD acctually mens.
Check this one out! I had one assignment with the goal to recreate a Lego set with 1:1 proportion with Maya. I chose the 3:1 Creators lego set and once I modelled all the pieces I was able to create 3 different vehicles, a Helicopter, a boat and a plane. Check the other 2 models on my sketchfab page.
Someone asked for a Sci-fi Scene and that was my delivery.
2 Likes, 1 Comments - Rafael Drelich (@rafzdv) on Instagram: “Cube vision #unreal #houdini #3d #realtime #substancedesigner”
This was the reason I was digging up some Unreal, my “immersive environments” project. My decision here was to create a simple scene that I could explore my latest learnings. Created the terrain using Houdini Highfields and the textures with substance designer.
“arclen("../resample1//", 0, 1, 0)” New day, new tutorial. I’m in the final steps of a procedural cable generator with procedural UVs and Ben House has a great video about UVs. I’ve found it a master class on the most common UV Nodes of Houdini and its great for beginners. It was great to learn about the “arclen” function. Cheers!.
Voronoi fracture node is impressively powerful and can be used in so many different ways that I find it impressive! Today I followed this amazing tutorial from Indie-Pixel. I enjoyed the way that you can art direct the fractures and I’m really glad that Uving is covered in this tutorial. Follow indie-pixel channel, it’s worth it!
Use the normal sop to get your Normals done right
A post shared by Rafael Drelich (@rafzdv) on Jan 14, 2018 at 6:33pm PST
These are some setups needed for using Unreal Engine as a render for 3D motion graphics. Scott Pagano Classes at Lynda are amazing but they do not cover the new Matinee system, that is visually too different for a beginner to catch up...and I don’t know why the unreal online documentation does not cover the new interface. I’m probably doing something wrong but I don’t know what. Regarding Matinee, is good to remember that you need to select the object in the world view, create a group and then add a specific track to start keyframing stuff. You also need a director group and to pick the camera to record videos. Scott also points that you don’t use specular maps inside unreal and I will try to understand better why. That’s all for tonight!
Today I decided to investigate further more the creation of Digital assets and decided to create a fast snow cover asset. This uses the ray SOP to project points into the surface and a VBDfromparticles SOP to create volume from the points. This is not Bugproof yet, I need some help to create a way to always have the base grid a bit above the imported obj. I tried to use the centroid expression but did not find a way to make it work properly, anyone out there that can help?
Mudbox Mudbox Mudbox Mudbox Mudbox Mudbox